Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Nov 30 2011, 12:09 AM
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#21
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![]() oLo ![]() Type: Designer Alignment: Chaotic Neutral |
I got an error.
It said: line 217: Type error occurred no implicit conversion from nil to integer -------------------- /^)>
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Nov 30 2011, 12:35 AM
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#22
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
Should be fixed, try the new version.
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Nov 30 2011, 01:58 AM
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#23
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![]() oLo ![]() Type: Designer Alignment: Chaotic Neutral |
Ok I will thx for fixing it.
-------------------- /^)>
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Dec 5 2011, 08:17 AM
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#24
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![]() Type: Undisclosed |
Could this script be edited so the player characters are on the bottom facing up (like in Final Fantasy Mystic Quest)?
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Dec 5 2011, 09:29 AM
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#25
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![]() i like LIGHTS. ![]() Type: Undisclosed Alignment: Chaotic Neutral |
Love how the text pops out and stuff. really good.
EDIT: I've been using it, so good so simple and awesome, but what irritates me is that a skills shows up '0' when there is no damage done. For skills that may not have anything to do with damage, it might confuse the player or something like that, you get the idea. A way to disable the damage HP pop up for specific skills would be nice. This post has been edited by Kyuu694: Dec 9 2011, 03:20 AM |
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Jan 10 2012, 04:48 PM
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#26
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![]() rmvx.net's personal grim reaper. Rawr. ![]() Type: Designer Alignment: Chaotic Good |
This works epically well!
I tried Tanekei (or however it's spelt) for my first RPG, and I mucked it up COMEPLETELY. Lucky me, I made a backup. The only criticism is that when I start my game, there is a black screen for 15 seconds (maybe not your fault), then there is a popup saying "0" (Just 0). Why I don't know, but apart from that, I FC*KIN love this! Thanks Jet!! -------------------- Awesome resources: Spoiler: Tutorials: Spoiler: Awesome projects: Spoiler: Personality tests: Spoiler: Awards: Spoiler: Put it in your sig to show support! Please! CODE [center][url="http://www.rpgmakervx.net/index.php?showtopic=54686&st=0#entry509403"][img]http://i13.servimg.com/u/f13/17/45/66/75/banner14.png[/img][/url][/center] |
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Jan 10 2012, 09:52 PM
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#27
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
Fixed the issue with the random 0 popping up. Just grab the new version.
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Jan 11 2012, 08:42 PM
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#28
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![]() ![]() Type: Designer Alignment: Unaligned |
Fixed the issue with the random 0 popping up. Just grab the new version. MELIKEY. I still use tankentai, but this is still pretty cool! -------------------- |
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Jan 11 2012, 10:22 PM
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#29
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Jinjo ![]() Type: Musician Alignment: Lawful Good |
WOW. Thank you so, so, so, so much. A light, easily customizable battle system I can actually use in my game.
Only one thing: is there no pointer to show which enemy you're selecting to attack, or am I missing something? I would've thought that is a basic feature...that's the only thing stopping the script being perfect for me. |
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Jan 12 2012, 01:34 AM
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#30
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...now loading... ![]() Type: Designer Alignment: Unaligned |
Hey Jet.
Any way I could get you to make an Ace version of this for me..please? I will beg. Crap. It is just like the simple side view. I am so disapointed no action sequences yet. AHHH! I need melody for ace!!!!!!!! (insert screaming for a long time here) This post has been edited by ShinGamix: Jan 12 2012, 02:35 AM -------------------- |
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Feb 13 2012, 09:08 AM
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#31
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![]() ![]() Type: Designer Alignment: Lawful Good |
SWEEEEEETT!!!!!! Now, I safely suggst weapon animations.
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Feb 13 2012, 03:55 PM
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#32
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![]() ![]() Type: Musician Alignment: Chaotic Good |
N00b here. Where do I paste the script? I tried just pasting it in its own thing and keep getting errors. I know it's user error. Help.
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Feb 13 2012, 04:13 PM
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#33
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![]() ![]() Type: Musician Alignment: Chaotic Good |
UPDATE: Cancel that. I figured it out. Just kept placing until it started working.
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Feb 24 2012, 09:20 PM
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#34
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![]() Type: Undisclosed |
I am a noob and this question was addressed but no answer was posted. where exactly do I drop the script?
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Mar 3 2012, 09:48 AM
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#35
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![]() ![]() Type: Designer Alignment: Neutral Good |
amazing script going to use in my game
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Mar 3 2012, 11:35 PM
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#36
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![]() Type: Artist Alignment: Chaotic Evil |
I tried out the script but how do I change/remove the animation that plays when an enemy is defeated? I find it a little distracting.
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Mar 6 2012, 10:50 PM
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#37
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![]() ![]() Type: Artist Alignment: Chaotic Good |
I am a noob and this question was addressed but no answer was posted. where exactly do I drop the script? Just open the script editor (The pad with the green pencil on the toolbar) and put the script below Materials and above Main Process. Should have an insert here or something to identify it with. Most scripts go there unless specifically stated as otherwise I tried out the script but how do I change/remove the animation that plays when an enemy is defeated? I find it a little distracting. Look under General Options in the script: #============================================================================= # GENERAL_OPTIONS #============================================================================= # This is the animation displayed when a skill is about to be used. SKILL_ANIMATION = 119 # This is the animation displayed when an item is about to be used. ITEM_ANIMATION = 43 # These are the animations played when a state is inflicted. # It follows this format: state_id => animation_id STATE_ANIMATIONS = { 1 => 56, 2 => 50, 3 => 51 Basically "1 => 56" means that state 1 (Knockout) plays animation 56 (Doom) so just change 56 to the number of the animation you prefer And Jet thanks a ton for this script!! I've been looking forever for a simple side viewer, that tanekaniki one's way too complex for me XD -------------------- The earth will never be the same again,
Rock, water, tree, iron, share this grief As distant stars participate in the pain. A candle snuffed, a falling star or leaf, A dolphin death, O this particular loss A Heaven-mourned; for if no angel cried If this small one was tossed away as dross, The very galaxies would have lied. How shall we sing our love's song now In this strange land where all are born to die? Each tree and leaf and star show how The universe is part of this one cry, Every life is noted and is cherished, and nothing loved is ever lost or perished ~Madeleine L'Engle, A Ring of Endless Light |
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Mar 12 2012, 08:38 AM
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#38
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![]() ![]() Type: Artist Alignment: Chaotic Good |
Hey I've come across I problem, I get this message after battles for some reason:
"line 278: NoMethodError occurred. undefined method 'popups' for nil:NilClass" It doesn't happen when using test battle on the troops page though. I'm not sure what causing it, I've deleted all recent scripts and replugged the script, but I still get the same error. Any idea on what's causing it? Thanks for any help! -------------------- The earth will never be the same again,
Rock, water, tree, iron, share this grief As distant stars participate in the pain. A candle snuffed, a falling star or leaf, A dolphin death, O this particular loss A Heaven-mourned; for if no angel cried If this small one was tossed away as dross, The very galaxies would have lied. How shall we sing our love's song now In this strange land where all are born to die? Each tree and leaf and star show how The universe is part of this one cry, Every life is noted and is cherished, and nothing loved is ever lost or perished ~Madeleine L'Engle, A Ring of Endless Light |
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Mar 19 2012, 04:08 AM
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#39
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![]() ![]() Type: Designer Alignment: Chaotic Good |
@Ziros: Not sure if this helps, but I placed the script here and it works perfectly. Haven't came across any errors.
Spoiler: -------------------- QUOTE Does this work in flash? For making games, I use: Spoiler: |
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| Lo-Fi Version | Time is now: 19th May 2013 - 06:52 AM |
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