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Nov 13 2011, 01:15 AM
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#1
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
![]() Thank you for taking the time to check out my game! Story Spoiler: Characters Spoiler: Less Important but still important Characters Spoiler: Credits Spoiler: Screenshots Spoiler: Notes I want this game to have some multi-linear elements. I already have a few, where if you don't pick up a certain character, the dialog changes, and there are special events for choosing things ect. However unlike most games, this is not a main focus. I am aiming for a seamless integration where you can do something differently in a second playthrough and say "Hey, that's different!". Demo 128 mb exceeded so I zipped it myself. NOTE: Under heavy dev. Do not expect it to be fully balanced. I would coax you into starting as servant. Spoiler: About 5 hours of gameplay I believe if you read everything. Support ![]() CODE [url="http://www.rpgmakervx.net/index.php?showtopic=51271"][img]http://f.cl.ly/items/1s3q003t3J082F3C1H0Z/The%20Life%20of%20Shadows.png[/img][/url] Alternate ![]() CODE [url="http://www.rpgmakervx.net/index.php?showtopic=51271"][img]http://f.cl.ly/items/1L1w2P2l0G3x3M0P2g42/TLOS.png[/img][/url]
This post has been edited by mgalekgolo1: Jul 4 2012, 10:53 PM -------------------- |
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Nov 20 2011, 05:42 PM
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#2
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![]() ![]() Type: Musician Alignment: Neutral Good |
I will admit, your story line is quite intriguing.
Based on your screenshots, I would coax you into submitting some of your maps to the screenshot thread, to ask for advice or tips. (I'm doing that as of right now!) I would like to play through this story, I only ask if you wouldn't mind putting in a WASD script in your game, mainly because my down arrow is fried, and it keeps me from being able to play practically any RPG maker game. If it is alright with you, I'll PM you the script! This post has been edited by m4uesviecr: Nov 20 2011, 05:43 PM -------------------- |
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Nov 23 2011, 03:07 AM
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#3
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
The story I wrote there could have been much more interesting, but it was late and I didn't have much time. I'll have to revise it soon. I've added more combat and new areas, but for sake of sanity, I'm not going past the "end of the demo" until it's perfected. Anyway I just found and added a WASD script. Do you want me to upload it?
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Nov 23 2011, 04:14 AM
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#4
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![]() Type: Undisclosed |
Wow! This looks interesting. I'm downloading now and i'll play it sometime this week!
I'll let you know if there are any bugs and what not. -------------------- |
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Nov 23 2011, 04:45 AM
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#5
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
Glad to hear it. I accept any constructive criticism and try to implement it as best I can.
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Nov 23 2011, 09:52 PM
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#6
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![]() Dead Studios ![]() Type: Spriter Alignment: True Neutral |
this game really look bad really !
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Nov 24 2011, 02:24 PM
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#7
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![]() Dope ![]() Type: Artist Alignment: Chaotic Good |
....such an ass. I thought this game is really GOOD. It's got an original storyline. Please stop going around and hating on people's games. Your acting like a effin' asshole.
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Nov 24 2011, 05:40 PM
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#8
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
Thanks, I'm planning a restructuring of all my buildings and adding content to my maps because I'm not happy with how they look, and I'm sure I can make them look better. Also the story could use some spicing up.
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Nov 24 2011, 08:33 PM
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#9
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![]() Dead Studios ![]() Type: Spriter Alignment: True Neutral |
map 0/100 - 0%
script -/- -% graphic 75/100 75% -------------------- |
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Nov 25 2011, 05:36 AM
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#10
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
I can tell your just a hard crit, and as I said, i'm restructuring all my maps. And I used many scripts in this game, it shouldn't be null. Also use a better translator, its annoying to read.
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Nov 25 2011, 08:32 PM
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#11
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![]() Dead Studios ![]() Type: Spriter Alignment: True Neutral |
I can tell your just a hard crit, and as I said, i'm restructuring all my maps. And I used many scripts in this game, it shouldn't be null. Also use a better translator, its annoying to read. i dont use a translator... -------------------- |
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Nov 26 2011, 02:06 AM
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#12
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
Then upgrade your damn brain, assuming you have one.
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Nov 26 2011, 04:40 AM
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#13
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![]() ![]() Type: Writer Alignment: True Neutral |
From the screenshoot looks like this is a good game.
sorry for the intrusion.... download it... -------------------- Can you read this?
Spoiler: If You Want To Know About Me Spoiler: I Support Spoiler: |
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Nov 26 2011, 07:08 AM
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#14
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
?
What's with the This post has been edited by mgalekgolo1: Nov 29 2011, 04:04 AM -------------------- |
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Dec 1 2011, 06:53 PM
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#15
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![]() ![]() Type: Musician Alignment: Neutral Good |
Sorry for the late reply.
Yes! Please do upload it! I will try and give you as honest and thorough a review as I can! -------------------- |
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Dec 2 2011, 12:27 AM
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#16
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
http://www.mediafire.com/?6or1my1wi7t4n37
Notice that this version is currently under heavy development, I didn't want to reupload it with a simple passage fix so I left some of the passages in voltrabrum village messed up. Not very important. -------------------- |
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Dec 2 2011, 05:28 AM
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#17
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![]() Reviewer ![]() Type: Writer Alignment: Lawful Neutral |
I just want to say the story concept behind this game is pretty interesting, but that the game itself could use a bit of work as far as consistency goes. It was very confusing trying to figure out where to go because the maps were so broad and there were absolutely no cues as to where to go/who to talk to, etc. Maps such as Hell, for example, are way too large and the sheer size of it causes unnecessary lag. Also, after a certain point everything just gets jumbled. A few quick tips: make your maps smaller and a little more detailed, think of introducing either of the two A.) make the narrator more integral to the story and perhaps tell it as you go along or B.) have the main character speak to the player (or itself/out loud) who in turn gets to shape it through decisions or some such.
That's all I could think of off the top of my head, if you'd like any more help/tips feel free to PM me. Good luck with your game otherwise. ^^ Also, you could shave off a good chunk of mb from the size of the game by converting those MP3s to OGGs and getting rid of those stray "thumbs" files in your game folder and should provide an RTPless version for quick download since we all have VX. It will probably get more people to download and give critique. The music by E.S. Posthumus and Kevin Macleod was nice, but I think you should stay away from the music that is already in commercial games to make your game feel a little more unique, there are a few musical resources noted throughout the forums and some pretty good music artists with shops open at the moment. -------------------- |
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Dec 3 2011, 08:06 AM
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#18
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
I know what you mean. I have plans to fix all of that, and i'll look at the dialogue. Hell lags very badly because I put over 1000 fire events, not thinking it would lag. I have to remove some of those, which will take some time. The purpose of this game was to be large, I don't like small things. I can try, but I'm not very good with the fine detail. There are markers in hell that make it easier to navigate, but I should "help the player out" I guess.
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Dec 6 2011, 05:02 PM
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#19
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![]() ![]() Type: Musician Alignment: Neutral Good |
Alright!
So I had a chance to play through part of your game. I haven't gotten far, but I've already seen/heard a couple of things that I could address that I fear will become more prevalent as the game progresses. For those who prefer to play the game without the unveiling of what is to come, overlook this spoiler. ------------------------- Spoiler: ------------------------- I will post more (editing this post) as I further my progress into the game. Overall, this is what I have for now. I will probably leave comments about the story once I am done. This post has been edited by m4uesviecr: Dec 6 2011, 05:13 PM -------------------- |
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Dec 8 2011, 03:42 AM
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#20
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![]() I was going to put something here, I just know it! ![]() Type: Coder Alignment: Chaotic Neutral |
I'm reading your posts and I agree with what you say, i'll have to completely revamp hell, also I don't like that name so i'll make it something in latin. I made those black rocks show people the way through hell, I thought it would be obvious. The abyss was actually a temporary battle testing and farming site, it has nothing to do with the final game. The abyss does not have its own track, the track is when you enter the teleporter. The abyss will probably be trashed, and replaced with a wilderness or something. I just messed with the dockhouse, what do you think?
Past: ![]() Present(volcano time) ![]() Intentionally barren, maybe spooky music. I'm trying to stop with the new tracks since the size is almost 200 megs. That's not a problem for me but I don't want this to be a huge in filesize project. Edit: Well, like every time I try to do a quick fix up, I go crazy. exhibit A: Spoiler: This post has been edited by mgalekgolo1: Dec 10 2011, 02:59 AM -------------------- |
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