you say in reality equips get run out of durability so you dont want equip leveling in game? weird, but its just a game, and its your game. so you decide on it. why shouldnt a TANK wield a BOW? bows are long ranged weapons, how can one tank if she is to attack from a distance? of course they can wield bows, i ve watched many medieval war movies. and one of the best knights are the one that uses bows with a hawk as a pet.. but still melee knights close combat still pawns of them all.
casting berserk on a mage is indeed true for many games since they'll be forced to use only physical attacks. if i'll make a tank, they should have 'return damage' skills too. and obviously a charging skill that is casted after x turns to deal heavy damage.. similar to praying then cast holy smite.
and what about your upgrades? its like peasant clothes to chainmail to mithril armor? lol, that's classic. if you watch movies, do they even change up equips like that? like i said, its your game, but don't confuse things this what happens in real, this should happen in game. it'll confuse you more. if you mean by upgrades you want gem sockets, +1 +2 refining on items, that be okay.. question again, is there such thing in real life? do equips get a +n on their names? so making a logic when armors get hit, they get weaker, then state another thing like that contradicts your statement.
you wont prolly think of using the card slot system, since monsters don't drop cards.. so simply, i understand, you just want to have a blacksmith npc where the party talks to upgrade their equips when they get some gold in the progress of the game.
you could check this
This post has been edited by new: Nov 15 2011, 01:41 AM