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> How long do you think a boss fight should last?
gettogaara
post Dec 9 2011, 10:45 PM
Post #1



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When I say boss fight I don't mean the final boss just the regular bosses. I like mine to be quick 5-15 minutes at most. Not like in final fantasy 13 where every boss is like half an hour lol. The bosses in my game(I've got three so far) can be defeated within 3-7 minutes but they're fairly hard and you have to strategize to win. How long do you all like your boss fights to last?


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Frousteleous
post Dec 10 2011, 12:01 AM
Post #2



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I like to increase the time it takes to defeat a boss as the game goes on. Like if the first boss is 2-3 minutes, then the fourth boss might be like 15 minutes. not to be stereotypical, but I'll usually have my final boss be a few multiple short battles before the true inal battle.


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Alexander Amnell
post Dec 10 2011, 02:46 AM
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I love a good, long bossfight. So long as there is strategy involved and it doesn't become reduced to forty minutes of spam attack/heal every turn until it dies. Also don't suddenly make the boss get stronger in the final stretch of a long fight making it more likely for the player to randomly die right as he's about to kill the boss, I've always hated that in games, not to mention the fact that it doesn't really make any sense to do so in the first place.


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EvilEagles
post Dec 10 2011, 04:07 AM
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I think this thread should go here better wink.gif

On a serious note, I, too, agree with you guys that it depends on how hard the boss is. If it's the very first boss of the game and it's very easy to defeat by raping the 'Attack' command, then the battle should be a short one.

However, if the boss the party's facing is a very tough one and the battle requires high level of strategies, it CAN and SHOULD be longer in my opinion. I enjoy long boss battles that are brainjuice-consuming tongue.gif also, the approaches should be variable too.
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fmstwre
post Dec 10 2011, 04:42 AM
Post #5



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For me its always the same. If you want a quick boss make it hard. An example would be a boss that has very low HP but has deadly Attack. Longer battles should not be as hard but take strategy.


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Ravenith
post Dec 10 2011, 10:43 AM
Post #6


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I love long boss fights that are long for a reason. Bosses aren't supposed to be pushovers, but 40 minutes of attack, heal, rinse, repeat is just stupid.
I'm currently developing a combat based dungeon crawler and I try to think out of the box. The boss I'm proudest of is a Chronomancer, or a time wizard, if you prefer.

His health is not very high - 5 turns of full attack from a party of four are enough to down him.
The catch is that he casts a spell called Time Anchor, which stores in a variable his current HP%.
When he dies, if he had cast Time Anchor, he returns again with the HP percentage he had when he cast the spell.
Additionally, he changes his strategy each time reflecting the strategies used by the player.

The trick is to quickly disable him with a stun or silence effect so he can't cast the spell and damage him as much as possible before he recovers.

This battle can go on forever or finished in 5 turns - that's the kind of stuff I like!


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gettogaara
post Dec 10 2011, 11:01 PM
Post #7



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QUOTE
I think this thread should go here better


I was thinking about it but I felt like it might be moved over here lol.

QUOTE
I'll usually have my final boss be a few multiple short battles before the
true final battle.


I kinda go for that as well but I'd probably put a chance to rest up and save in between if I put it in my game. I remember how pissed off I got in the final boss of Persona 3 where you're there for like an hour as the boss switches there element and you've gotta just go with it.

QUOTE
His health is not very high - 5 turns of full attack from a party of four are enough to down him.
The catch is that he casts a spell called Time Anchor, which stores in a variable his current HP%.
When he dies, if he had cast Time Anchor, he returns again with the HP percentage he had when he cast the spell.
Additionally, he changes his strategy each time reflecting the strategies used by the player.

The trick is to quickly disable him with a stun or silence effect so he can't cast the spell and damage him as much as possible before he recovers.

This battle can go on forever or finished in 5 turns - that's the kind of stuff I like!


Those are the types of battles I like too. The types that can either be beaten quickly or if they're long have multiple ways of winning. Every boss in FF13 is long as hell and there's only one way of doing it.


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amerk
post Dec 12 2011, 06:03 PM
Post #8



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I'm not fan of super long boss fights, unless the boss is optional, because then I have a choice as well as a rewarding goal. My personal view:

Normal Battles: 2-3 minutes, tops, which gradually decrease in the time and rounds to defeat as you level up.
Tough Enemies (usually blocking your path, but not really a boss): 2-3 minutes.
Mini-Bosses: 3-5 minutes.
Normal Bosses: 5-10 minutes.
Final Bosses: 15-20 minutes.
Optional Bosses: However long you want, but the longer it takes the better the reward should be.

But even more important than the length should be the strategy.

If the boss is going to be tedious, a quicker battle is probably going to be better. Also remember, a boss should be tailored around how many people are in the party. 1 person boss fights should be easier and quicker, since the player doesn't have the extra support. I've played some games where the player has to heal every round, but he's just a 1-character party, so how the heck can he also attack? If you've got multiple characters in the party, make it a bit harder.

Better yet is to incorporate hidden strategy that the player has to discover. If the player finds a weakness and uses it, the length of the fight may get shaved in half. If the player doesn't find the strategy, or doesn't use it, the fight may take twice as long.
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Weird Al
post Dec 13 2011, 07:23 AM
Post #9



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I'm also one who enjoys boss battle being a bit longer, it's length depends on what part of the game I'm at, and it depends on how long the normal battles are at that point, too.

I usually want the boss fights to be about 5 minutes, but the super boss fights being around 15+, provided it's not just mashing "Attack" or something; I like some kind of strategy being involved.

This post has been edited by Weird Al: Dec 13 2011, 07:25 AM
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Virus 9
post Dec 14 2011, 06:25 PM
Post #10


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I played many video games over my years. There is a reason they got the title "Boss" it shouldn't be a like 1 hit and boom your dead. It should be were your pushing your luck against it. You should have it were if there is more then 1 boss make them from a simple easy to hard since if there all like the same strength or it go from easy to easier then it ruins the game. Make the boss long is my idea.


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Rekx
post Dec 20 2011, 04:33 PM
Post #11


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From my perception, time shouldn't be as important as giving the player that feeling of satisfaction. To show them that they really accomplished something, instead of throwing incredibly strong monsters at the end of each dungeon without a story or meaning behind them.

However, if I had to say... it how far they are in the game would have a large effect on how long the boss would be. From my experience, players don't want to fight for three hours when they're twenty seconds into a game. I'd say... long enough to make the player feel like they accomplished something, and short enough to make them believe that they aren't simply wasting their time. It's very complicated, in retrospect. You can't just slap a difficulty on a boss without considering all of these aspects the way I look at it.


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BlackMuffin
post Dec 22 2011, 01:05 AM
Post #12


私は、日本語は話せません。
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I prefer to make mine last about 10-20 minutes by giving the boss a crapton of health. You don't necessarily have to strategize to win, but it should kill you fast enough to make you have to play through it at least twice with the default characters.


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gurvmlk
post Dec 22 2011, 02:35 AM
Post #13



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I think it depends on the nature of the boss, and their significance to the story. For example, a boss that plays an important role in the plot such as the main villain's right hand man, or a rival of the main character should last longer than typical bosses for that point in the game.

It also depends on the battle system. The more engaging the battle system, the longer I feel the fights should be so they don't feel too short. A fight that lasts 20 minutes can feel like 5 given the right game, and therefore should be longer engagements than in something where the battle system makes everything feel as if it's dragging on. For example, something like Final Fantasy 13 I feel is much more well suited for longer battles than something such as an old-school Dragon Quest game.

The main thing though is to make sure that the battle doesn't drag on for so long that the player is bored by the time it's over. Most games I don't find do this, but a great example of such a problem I feel is Alundra. It had really fun and creative bosses, but they had so much health that long before you finally beat them, you had likely memorized their movements and attacks, and concocted ways of dealing with them to a point that should only be accomplished after multiple attempts at the battle.
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nicolechan63
post Dec 25 2011, 02:37 AM
Post #14



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Well, I generally make the Bosses in my game around 2x to 3x harder than Normal mobs and it's a 2 Player Party game. I don't like to drag Boss Battles forever by giving Bosses High HP, I keep their HP around 3x more than Mobs their level, Give them Defense boosts and add some unique Skills to Bosses like Bleeds, Stuns, Buffs & Minion Spawns to keep the battle more Challenging and last longer.

So, I normally make my Boss Battles around 10 - 15 Player Turns (3 Mins) to defeat them. I don't mind making the Elite Bosses and Final Bosses longer though, Say like around 30 Player Turns (5 to 7 Mins), It's always fun and keeps the Player tensed and focused to have an interesting Long battle in the near end of the game, Makes it more exciting even smile.gif

This post has been edited by nicolechan63: Dec 25 2011, 02:38 AM
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GoldLeo
post Jan 14 2012, 05:34 AM
Post #15



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I like my bosses to last 5-10 minutes, but the final boss? Anywhere from 30 to 40.
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