I think this thread should go here better
I was thinking about it but I felt like it might be moved over here lol.
I'll usually have my final boss be a few multiple short battles before the
true final battle.
I kinda go for that as well but I'd probably put a chance to rest up and save in between if I put it in my game. I remember how pissed off I got in the final boss of Persona 3 where you're there for like an hour as the boss switches there element and you've gotta just go with it.
His health is not very high - 5 turns of full attack from a party of four are enough to down him.
The catch is that he casts a spell called Time Anchor, which stores in a variable his current HP%.
When he dies, if he had cast Time Anchor, he returns again with the HP percentage he had when he cast the spell.
Additionally, he changes his strategy each time reflecting the strategies used by the player.
The trick is to quickly disable him with a stun or silence effect so he can't cast the spell and damage him as much as possible before he recovers.
This battle can go on forever or finished in 5 turns - that's the kind of stuff I like!
Those are the types of battles I like too. The types that can either be beaten quickly or if they're long have multiple ways of winning. Every boss in FF13 is long as hell and there's only one way of doing it.
Gaara: "I finally understand… I'm alone. I won't believe in anyone, or love anyone. I'm alone."