Announcement
Announcement
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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Dec 30 2011, 01:41 AM
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#1
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
Loading Screen by new Introduction This script allows you to display pictures/parallax/backgrounds size of 544 x 416 when using the map transfer event command Features - Easy to use - variable controlled display - set wait time completion Screenshots n/a How to Use - place all images under Graphics/Parallaxes - place all image filenames in BACKGROUNDS array - assign loading wait time, default 120 - assign variable, set value to display desired load screen image, supports random. Demo n/a Script Spoiler: FAQ Q: How to display blank screen? A: set the value of the variable ID[LS_VAR] = 0 before the map transfer event command Q: How to display random load screens? A: set random value to the variable ID[LS_VAR] in the control variables event command Credit and Thanks - new Author's Notes Have fun! -------------------- |
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Dec 30 2011, 01:58 PM
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#2
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![]() The Legendary Pikachu That Can Destroy You All. ![]() Type: Coder Alignment: Chaotic Neutral |
Yay, now i can annoy people in my projects with all the loading screens!
Or make it look more professional -------------------- |
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Dec 30 2011, 02:03 PM
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#3
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
Hehe sweet
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Dec 30 2011, 02:38 PM
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#4
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@sonic: this was inspired from zenonia series and ragnarok online
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Dec 31 2011, 03:25 AM
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#5
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![]() ![]() Type: Writer |
Interesting, though I'm confused. So this script runs when there is a load time or when you feel like placing on between map transfers?
-------------------- "We end up looking for people who impacted our lives very deeply,
only to discover that they were never meant to play more then a small time in our lives.” ~ Katlynnia |
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Dec 31 2011, 03:43 AM
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#6
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@katlynnia: nope.. load time means the amount of frames you want the image to be displayed before it is removed and the map transfer is complete.. 120 means the image is displayed for 2 sec.. try it, hope you find it useful.
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Jan 1 2012, 11:54 AM
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#7
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![]() Type: Undisclosed |
OMG ! THANK YOU 0.o i think u have some kinda mind reading ability , cus i was just gonna post this request !!
i have a question , can i add a small animation on the picture ? like a rotating circle or something ? -------------------- -----------------------------------------------------------------------------------------
Iam Happy to Announce ... My Game Progress Database ---------- 57% Story ---------- 2% Game Features ---------- 32% Mapping ---------- 7% Total Progress ---------- 26.4% ------------------------------------------------------------------------------------------- I Proudly Support , The Greatest Game Project : ![]() ------------------------------------------------------------------------------------------- This Game is so Badass ! U MUST SEE IT :- ![]() ------------------------------------------------------------------------------------------- |
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Jan 1 2012, 11:58 AM
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#8
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![]() TGOD ![]() Type: Designer Alignment: Chaotic Neutral |
Nice, I may try this. Well done and thanks
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Jan 1 2012, 12:42 PM
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#9
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@xvengeancez: sorry but an animated loading screen is not supported. though you could ask someone else to add it for you.
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Jan 1 2012, 03:04 PM
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#10
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![]() Type: Undisclosed |
well , it looks great anyway ;D thanks !
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Iam Happy to Announce ... My Game Progress Database ---------- 57% Story ---------- 2% Game Features ---------- 32% Mapping ---------- 7% Total Progress ---------- 26.4% ------------------------------------------------------------------------------------------- I Proudly Support , The Greatest Game Project : ![]() ------------------------------------------------------------------------------------------- This Game is so Badass ! U MUST SEE IT :- ![]() ------------------------------------------------------------------------------------------- |
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Jan 1 2012, 05:00 PM
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#11
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![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
As a recommendation, use draw_text for the tips. It would save both time making imgs and data. It be ridiculous to have 20+ images of the same thing, just different text. Here's my version of that... (Also, I have it so that setting to -1 will display a random tip.)
Spoiler: -------------------- |
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Jan 1 2012, 10:39 PM
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#12
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
you know dood i can make this awesome script even better by making an actual loading bar... when im done i will let you have the revised version i made... of course credit for both of us...
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Jan 1 2012, 10:45 PM
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#13
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@zetu: nice, it adds diversity.. i just prefer images since you can actually use different fonts and easier to set locations.
@zitser: ohh that's nice! a loading bar! but that'll require some custom graphics.. oh, add it on a boolean too as an extra option to use the feature. i think people would also want a number rolling from 0 to 100% haha. -------------------- |
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Jan 1 2012, 10:54 PM
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#14
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
fascinating..... everyone loved a tedious and ridiculusly long and mocking loading bar mwuhahahahahahaha.... as for 0 ~ 100% thing i will implement it a few moment.. im still coding the loading bar... and i wont use custom images i will use gradient powered bar used during battle...
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Jan 2 2012, 04:04 AM
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#15
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
oh, right the draw_gauge.. i had KGC_GenericGauge in mind that's why i said custom image.. the number display.. it's just getting the 1% of the loading time, then adding it by n amount till it reaches 100%. by default i had 120 frames.. therefore 1% is added every 1.2 frames..
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Jan 3 2012, 08:42 AM
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#16
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
Okay i can now make a bar above the loading screen... what i cant do now is control the bar's inside.... is it possible to locate the variable of time passed waiting... i mean the bar isnt moving due to that...
This post has been edited by zitser of darkness: Jan 3 2012, 10:05 AM -------------------- ![]() |
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Jan 3 2012, 02:14 PM
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#17
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
the variable inside the script is LS_TIME.. hmm i think you could really just assign another variable inside the script. its NEW::LOAD_SCREEN::LS_TIME
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Jan 3 2012, 03:03 PM
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#18
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
thats not what i meant.. i mean the counter of which measure how much time had passed since its idle.. your saying the variable that designates how many frame must pass before resuming.. what i mean is the other way around... to put it simple.... compare it to hp and maxhp.... LS_TIME is the maxhp.... what i want to get is the hp....
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Jan 3 2012, 09:57 PM
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#19
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
oh. you could make another one
This post has been edited by new: Jan 3 2012, 09:59 PM -------------------- |
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Jan 8 2012, 02:15 AM
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#20
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![]() ![]() Type: Designer |
I'm having problems getting it to work... :/
-------------------- The game I'm working on.
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| Lo-Fi Version | Time is now: 20th May 2013 - 03:20 PM |
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