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> Loading Screen, have a loading screen before you do map transfers!
ShinGamix
post Jan 8 2012, 03:00 PM
Post #21


...now loading...
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Wow new you have been striking Gold lately! and a loading bar would be awesome, but if you can do a loading bar couldn't almost any animated imaged be done? Sort of like the splash scene player?


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jesse120
post Jan 12 2012, 03:56 AM
Post #22


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Why dont you just remove the fade out from the transfer and put this in the trancefer event
CODE
@>set move route: player(repeat)
@>show picture
@>show animation OPTINAL
@>show text OPTINAL include the wait simbles and auto close simble at the end
@>wait: X   If previous comand not used
@>erase picture
@>set move route: player(wait)

then you can have text an animations and pictures without a complicated script
also you dont have to have it on all transfers. to do a normal fade out just fade out and on screen
you can also flash by tinting and de tinting.


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new
post Jan 12 2012, 03:13 PM
Post #23



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Alignment: Chaotic Evil




then try it then, why i actually made it into a script. and say this is even a complicated script? just how many events would that take if you're not lazy to show different pictures everytime. there is a difference with the method you just said.


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XD465
post Apr 8 2012, 03:33 PM
Post #24


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I think Moghunter made a script similar to this except it only loads when
the player saves and loads the game. And it used a loading bar.


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post Apr 14 2012, 09:55 AM
Post #25



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If you used an animated gif would that work?
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chisox8
post Apr 16 2012, 10:26 AM
Post #26



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I'm not EXACTLY sure how to make this work. Does this automatically use one of my "Loading Pictures" as the loading screen for every transfer? Or do I have to set up an event that makes it happen every time?

(is it just plug and play, and it works? Or do i have to do a special configuration?)
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