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> Active battle system, not requiem
jesse120
post Jan 15 2012, 09:52 PM
Post #1


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




search number 10519195120002
I would like an active time battle system. I would like it to be on the map(prefered) or in a battle screen. I would like it to be compatible with random troops when setting maps or areas so the enemies appear in zone. I would like it to be able to hotkey skills and Items on the number keys and number pad
I want weapon 1 on a and weapon 2 on s. Other than that I want the keys to be programed the same way. I want to be able to give enemies items.
I want to have these options for enemys of their events
please have them spelled right(not necesaraly how I have them spelled)
Spoiler:

all tags that can be put on weapons can be put on enemies as a default attack.
<Item,ID,Amount>
<delay,#> delay betwene enemy actions
<sprite,name(sprite sheet), #(index starting at 0 in upper left going left to right up to down)>(databse only for the sprite shown when randomly created)
<enemy, ID>(event only)
<boss> (calls boss hp bar at bottom of screen)
<object> (makes enemy like a trap allys don't attack no hp bar)
<constant,type(skill,Item,attack),id>(makes enemy constantly use skill item or attack as fast as it can untell it runs out or is killed regardless wether player in range)
<unkillable> (makes enemy unkillable)
<kill with,type(item, skill, weapon),Id>(makes it so you can only kill them with one of these)
<imune,type(item,Skill, Weapon),Id> (makes enemy emune to these attacks)
<damage modifier,type(item, skill, weapon), Id, Amount>(amount is how many times the damage the id of type does must be able to be a decimal.)
<attacked,#>(only becomes aggressive if attacked # is the amount of times it has to be attacked)
<damaged>(only becomes aggressive if damaged)
<friendly> (helps you but not as a party member so you can not see it or controol it or hot key for it over riden by <attacked,#> and <damaged> only if player or team does it)
<team,#>(the team the enemy is on if team is differnt they will attack each other or player not 0 can be -1. -1 is no team)
<respon,#, usepoint(true, false)>(respons after # framesm use point makes enemy use a respon point)
<respon point,team>(a point were enemies can spawn team is what teams can spawn there 0 is neutral -1 is all non enemy event only auto -1)
<only,(driver, pasenger,turit,none)>(for vehicles limates enemy use to specified can string mutlipul of these comands)
<follow#> (the number of squares the player must be from evet to be attacked)
when die

<Die self switch, Letter(a,bc,d,),dyrection(on, off)> (turns on or off the self switch on death)
<die variable,ID,amount,function(set, add, subtract, multiply, divide, mod)> (does the function to the variable Id for amount when dies)
<die switch,ID,Way(on,off)> (turns switch ID on or off on death)
<Die erase> (erases event on death auto with random encounters un less specified other in enemy screen)


for vehicles

<vehicle,move speed(can be 0 for turits, auto type(skill, item, weapon),seats#(used to determin the # of non driver seats,type(land, water, sea, shalow, air,)
<vehicleseat#(the vehicle seat number not 0 cn be like 1,4,5 so multipuls.), auto type(skill, item, weapon), graphic, type(pasenger, turet)>(pasengers use their own items, skills, weapons)
<team,#> (# any team that can board 0 neutral -1 all p players auto -1)
<locked> (if there vehicle can not be borded by an enemy)
<closed> (enemies can board by grabing on but have to bash driver out)
<vehicle,#> determins which vehicle you are it is)
<attached to,#>( determins which vehicle it is attached to like a cannon on a ship. programed like an enemy fires when player does.)\
<spin, type(fix, snap, free)> (sets the dyrection of a turit or pasenger fix is a never turning thing, free is free moving, snap is moveable but always returns to the right dyrection)
<direction, way(frount, back, left, right)> (dyrection pasenger or turit starts of facing, is fixed at, or snaps to in relation to the dyrection of the base vehicle)
<stop with,state> (state is the state inflicted to stop vehicle)
<turbo,amount,recharge,speed,damage>(makes a vehicle use the shift key to boost for amou can be -1 for infinent. Re charge is the rate booste comes back. Speed is how much speed is added to vehicle. Damage is what the splater tag is multiplied by.)
<splater,damage>(damage is the damage inflicted to charactor when run into by the vehicle.
<vehiclehp,#>(howmuch health a vehicle has if exausted vehicle exploades with an animation tag and a bomb tag like in items)
objective(replace "objective" with game type of objective)
<objetive take> (applies to all game types it is things like a flag or bomb)
<objective drop> (applies to all game types this is were you take obj.)
<objective activate> (applies to all game types this is a checkpoint or an activate)

Weapons
Spoiler:

I would like weapons and shields to be dual weildable(2 swords, 1 sword 1 shield, 1 shield 1 sword, 2 shields) blocking takes all damage from dyrection you are facing this is modified by tags on shield. used like this weapon/shield 1 A, weapon shield 2 S.
<useamo,#>(links item to # quiver)

Ranges

<ranged,#, type(attack,charactor)>(shoots straight like arrow # is max range not 0 if -1 infinit range. attack makes the item/skill/weapon do path charactor makes the charactor do it like a dash attack)
<Arched,#, type(attack,charactor>(arches a bullet by jumping the # of squares. attack makes the item/skill/weapon do path charactor makes the charactor do it like a jump attack)
<Bounce,#(range),#(bounce)> (bounces a projectile by jumping #(bounce) each time tell #range is acheaved. can damage each time it hits ground.)
<boomerang,type(straight,curve),#(range)>(makes an item that goes out and and comes back to user, curve makes boomerang curve out and around in a circle with a dyameter of #, straight goes straight out to # and comes back.)
<sprite,name(sprite sheet), #(index starting at 0 in upper left going left to right up to down)>(shows sprite when used other wise just the thumbnail is used.)
<target,#, type(attack,charactor),jump(true,false)> gives charactor a targeting cross hare that can move up to # tiles away from player. fires with select buton disables with back buton. diasbles player movement to move coursor. attack makes the item/skill/weapon do path charactor makes the charactor do it like a telleport attack. Jump true makes attack/charactor jump to spot, false it just appears)

Abilities(must be compatable with ranges)

<bomb,#(range),#(time), type(gas, expload, spread),#(lasting)> (explodes an hearts every one in #(range) after #(time) of being deploied -1 time explodes when hits. expload makes an exploasion that hearts all then desappears instantly, gas makes a cloud appear in the range and damage everyone in the cloud the damage every second tell tim runs out. spread is like gas except it slowly spreads tell time runs out range in this is how many tiles it spreads a second(60 frames) auto ajusts to have a steady expansion. shows animation)
<mine,type(beam,proximity,remote)#>(triggers bomb. beam if charactor crosses a straight line(visible or not using lower sprite comand) in # squares in dyrection charactor was fac ing when placed. procimity if charactor comes within # of squares. Remote exploades when item/skill/weapon iis used next.)
<special sprite,name> (the sprite used for special parts like the beam weapon, beam triger, proximity, ect. exists on all efected squares)
non ranged ablilities
<spin,#(amount),#(layers),#(times)> (sends out (amount) of attacks to fly in circles around user spread out in (layers) for (times) rotations)
<shockwave,#(range),#(time),#(lasts),#(safe)> (hearts everyone around user in (range) except in the (safe) area of squares around user (time) to fill (range) and lasts (lasts) frames. hearts user if he moves out of (safe))
<beam,#(spread),#(range),#(time),#(travle)> sends a beam out in the dyrection user looks to a distance of (range) and folows user around for (time) then disappears. it takes (travle) time to get to max range. spread is how many squares the beam takes up at its max range then makes a cone back to the charactor)

armor
Spoiler:

<quiver,#(type),#(holds),botomless(true,false)> (type is matched with the # in <useamo,#> holds is compatable with <Amo,#> on items. Quiver must be loaded with an item with proper tag to fire weapon. uses item unless botomless true)
<passive shield,#(damage),#(recharge rate), #(recharge time)> (shields player from (damage) damage tell shield runs out to recharge player must take no damage for (recharge time). the shield will then recharge at a rate of 1 point for (recharge rate)

for shields
<freeze>(user can not move when shielding
<charge,#(time),#(recharge)> (when (time) runs out shielding stops (recharge) is how fast (time) comes back when not shielding)
<360> (shields all around user)
<bubble,#(range),type(hard,soft,very hard, very soft,1 way hard, 1 way soft, 1 way very hard, 1 way very soft, nofire, nofire hard)> (makes a bubble around user for (range) shielding all inside soft only stops atacks from penetrating ether way hard stops charactors and attacks from moveing past shield. nofire makes it so everyone in shield is not able to be damaged or to damage 1 way only stops attacks/charactors from entering very hard stops players from shooting out but can still leave very soft makes it so only attacks can pass. nofire hard makes it so noone in the shield can be damaged or leave no one outside can enter either if nofire hard and <freeze> are on all in side shield are imobilized.)
<weak to,type(weapon, state, item, skill),id> (lets these attacks through shield.
<partial block,#>( only blocks # percent of attack).

Items and skills
these ar things I want for Items and skills
Spoiler:

items hot key with skills to the number keys or pad
has all tags as weapons
<hotkey,#, place(row,pad)> (auto hotkeys to a the # when accuired
<bubble,#(range),type(hard,soft,very hard, very soft,1 way hard, 1 way soft, 1 way very hard, 1 way very soft, nofire, nofire hard)> (makes a bubble around user for (range) shielding all inside soft only stops atacks from penetrating ether way hard stops charactors and attacks from moveing past shield. nofire makes it so everyone in shield is not able to be damaged or to damage 1 way only stops attacks/charactors from entering very hard stops players from shooting out but can still leave very soft makes it so only attacks can pass. nofire hard makes it so noone in the shield can be damaged or leave no one outside can enter either)

I want to have the ~` buton(bellow escape) show hotkeys at the botom of the screen
I want the hud to be hp mp sp (shield power) used hotkeys (with switch) I want a switch to turn off all of the hud 1 peice at a time. I want a switch that locks the hotkeys. hot keys would also show the number or cost of itemas or skills

prefered requirements
Spoiler:

free to use in comercial games that means please dont restrict it to non comercial you can still require a coppy of the game.

compatibilities
Spoiler:

-KGC-
extended equipt scene
-FlipelyFlip-
event cloaner
-Jet10985-
note book
credits
-Modern Algebra-
Extra movement frames
moast to all quest scrips exspcialy Nicke's
-OriginalWij-
enter behicles
debuging tools
dual wield complete(if not built in to script)
-Overlord_dave-
D.R.I.A.C.S chest system
world map
-Redyugi-
level up effects
-Reedo-
Forced Weapond Paring
kill-On-Equip_Pro Script
-Sky000Valentine-
menu butons
decorator script
-Trace-
stealth system(if not incorperated)
-Wltr3565-
Item alminack
-Woratana-
database unlimiter
monster book(adds a monster wen I kill it)


and these 3 scripts
Shop by variables
Spoiler:

CODE
     #================================================================================
       #      Maker: jesse120
       #      Version: 2.0
       #        Date: 11/13/11
       #===============================================================================
       #             Credit:
       #Credit for me is not necesary
       #just dont clame to have made this script your self
       #credit would be nice.
       #thanks to but not nececary.
       #feal free to make changes to this script or use parts of it in your other scripts.
       #How ever I would like to request that any upgrads you make off this script be posted
       #to its topic so I can see it and mady get a new idea from it.  Not necesary but if
       #you do this I will add you name to the Special Thanks to list in this script.
       #================================================================================
       #Special thanks to:
       #================================================================================
       #Futuer updates:
       #*Set custom mesage for selling a item worth nothing
       #
       #===============================================================================
       #Version list:
       #Version ID      Date Released     New Featurs            bugs
       #1.0                10/4/11      *Alows you to set       none yet
       #                                items to not be      
       #                                able to be sold      
       #                                using a tag.
       #1.1                10/6/11      *Alows you to set       none yet
       #                                the sell rate and      
       #                                buy rate with out
       #                                having to search
       #                                the script.
       #2.0                10/13/11     *Alows player to        none yet
       #                                have a Mercentily
       #                                skill attached to
       #                                a variable negates
       #                                version 1.1
       #2.1                12/4/11      *sane as version      none yet
       #                                2.0 except you  
       #                                can choose to have
       #                                sell rate in menu
       #==============================================================================
       # Curent Features:
       # *Alows you to set items to not be able to be sold
       # *Uses a tag in item notes
       # *Has a Merchentily skill avalable in status menu.
       #==============================================================================
       #Incompatibilitys: none found yet inform me if you find one
       #==============================================================================
       #Instructions:  
       #Insert under Materials and above Main
       #to make an item so it will not sell add <nosell> to the item/weapon/armor notes
      
       #to make the sell variable show in your invintory set this to true
       MENU_SHOW = true
      
       #This is the level you are at buying / selling.  100 is base price sell/ buy, 50 is *2 buy and /2 sell
       #This is ment to be increaced durng the game.
       MERCANTILE_LEVEL = 1 #this is the variable that your level is drawn from
       # to change the menu vocab find <menu_name> in the script and edit the two lines
       #==============================================================================
      
          #======================================================================#
          #End custimisation Dont touch this enless you know what you are doing  #
          #======================================================================#
      
       class Scene_Shop < Scene_Base
         attr_accessor :merchentily_skill
      
         def initialize
         @merchentily_skill = $game_variables[MERCANTILE_LEVEL]
         end
         def buy_modifier
          return @item.price * ( 100 / @merchentily_skill)
         end
         def sell_modifier
           return @item.price / (100 / @merchentily_skill)
          end
          #--------------------------------------------------------------------------
         # * Update Buy Item Selection
         #--------------------------------------------------------------------------
         def update_buy_selection
           @status_window.item = @buy_window.item
           if Input.trigger?(Input::B)
             Sound.play_cancel
             @command_window.active = true
             @dummy_window.visible = true
             @buy_window.active = false
             @buy_window.visible = false
             @status_window.visible = false
             @status_window.item = nil
             @help_window.set_text("")
             return
           end
           if Input.trigger?(Input::C)
             @item = @buy_window.item
             number = $game_party.item_number(@item)
             if @item == nil or buy_modifier > $game_party.gold or number == 99
               Sound.play_buzzer
             else
               Sound.play_decision
               max = buy_modifier == 0 ? 99 : $game_party.gold / buy_modifier
               max = [max, 99 - number].min
               @buy_window.active = false
               @buy_window.visible = false
               @number_window.set(@item, max, buy_modifier)
               @number_window.active = true
               @number_window.visible = true
             end
           end
         end
         #--------------------------------------------------------------------------
         # * Update Sell Item Selection
         #--------------------------------------------------------------------------
         def update_sell_selection
           if Input.trigger?(Input::B)
             Sound.play_cancel
             @command_window.active = true
             @dummy_window.visible = true
             @sell_window.active = false
             @sell_window.visible = false
             @status_window.item = nil
             @help_window.set_text("")
           elsif Input.trigger?(Input::C)
             @item = @sell_window.item
             @status_window.item = @item
             if @item == nil or @item.note.include? "<nosell>"
               Sound.play_buzzer
             else
               Sound.play_decision
               max = $game_party.item_number(@item)
               @sell_window.active = false
               @sell_window.visible = false
               @number_window.set(@item, max, sell_modifier)
               @number_window.active = true
               @number_window.visible = true
               @status_window.visible = true
             end
           end
         end
         def decide_number_input
           Sound.play_shop
           @number_window.active = false
           @number_window.visible = false
           case @command_window.index
           when 0  # Buy
             $game_party.lose_gold(@number_window.number * buy_modifier)
             $game_party.gain_item(@item, @number_window.number)
             @gold_window.refresh
             @buy_window.refresh
             @status_window.refresh
             @buy_window.active = true
             @buy_window.visible = true
           when 1  # sell
             $game_party.gain_gold(@number_window.number * sell_modifier)
             $game_party.lose_item(@item, @number_window.number)
             @gold_window.refresh
             @sell_window.refresh
             @status_window.refresh
             @sell_window.active = true
             @sell_window.visible = true
             @status_window.visible = false
           end
         end
       end
       #==============================================================================
       # ** Window_Status
       #------------------------------------------------------------------------------
       #  This window displays full status specs on the status screen.
       #==============================================================================
      
       class Window_Status < Window_Base
         #--------------------------------------------------------------------------
         # * Object Initialization
         #     actor : actor
         #--------------------------------------------------------------------------
         def initialize(actor)
           super(0, 0, 544, 416)
           @actor = actor
           refresh
         end
         #--------------------------------------------------------------------------
         # * Refresh
         #--------------------------------------------------------------------------
         def refresh
           self.contents.clear
           draw_actor_name(@actor, 4, 0)
           draw_actor_class(@actor, 128, 0)
           draw_actor_face(@actor, 8, 32)
           draw_basic_info(128, 32)
           draw_parameters(32, 160)
           draw_exp_info(288, 32)
           draw_equipments(288, 160)
           if MENU_SHOW == true
           self.contents.draw_text(56, 359, 168, 24, $game_variables[MERCANTILE_LEVEL])
           self.contents.draw_text(15, 314, 264, 24, 'Mercantile')  #<menu_name>
           self.contents.draw_text(39, 333, 120, 24, 'Level')
         else
           end
         end
       end
        class Window_ShopBuy < Window_Selectable
       #--------------------------------------------------------------------------
         # * Draw Item
         #     index : item number
         #--------------------------------------------------------------------------
         def initialize(x, y)
           super(x, y, 304, 304)
           @shop_goods = $game_temp.shop_goods
           @merchentily_skill = $game_variables[MERCANTILE_LEVEL]
           refresh
           self.index = 0
         end
         def draw_item(index)
           item = @data[index]
           number = $game_party.item_number(item)
           enabled = (item.price * ( 100 / @merchentily_skill) <= $game_party.gold and number < 99)
           rect = item_rect(index)
           self.contents.clear_rect(rect)
           draw_item_name(item, rect.x, rect.y, enabled)
           rect.width -= 4
           self.contents.draw_text(rect, item.price * ( 100 / @merchentily_skill), 2)
         end
       end
      
       class Window_ShopSell < Window_Item
         attr_accessor :disabled
         #--------------------------------------------------------------------------
         # * Whether or not to display in enabled state
         #     item : item
         #--------------------------------------------------------------------------
      
         def enable?(item)
        
          if (item.note.include? "<nosell>")
           disabled = false
         else
           disabled = true
           end
            return (disabled == true)
         end
       end


unlimated inventory
Spoiler:

CODE
     #================================================================================
       #      Maker: jesse120
       #      Version: 1.1
       #        Date: 10/9/11
       #===============================================================================
       #             Credit:
       #Credit for me is not necesary
       #just dont clame to have made this script your self
       #credit would be nice.
       #thanks to but not nececary.
       #feal free to make changes to this script or use parts of it in your other scripts.
       #How ever I would like to request that any upgrads you make off this script be posted
       #to its topic so I can see it and mady get a new idea from it.  Not necesary but if
       #you do this I will add you name to the Special Thanks to list in this script.
       #================================================================================
       #Special thanks to:
       #================================================================================
       #Futuer updates:
       #��"�Break more limates like Exp, Level, Hp, Mp...
       #===============================================================================
       #Version list:
       #Version ID      Date Released     New Featurs            bugs
       #1.0                10/9/11     ��"�Alows you to have       none yet
       #                                as many items in      
       #                                your invintory as    
       #                                you declared in
       #                                here.
       #==============================================================================
       # Curent Features:
       # ��"�Alows an easy way to break the some of the max limates in the game.
       # ��"�R, L 100 items changeer in shop.
       #==============================================================================
       #Incompatibilitys: none found yet inform me if you find one
       #================================================================================
       #Instructions:  
       #Insert under Materials and above Main
       #Change this to the limite of gold you can have
       GOLD_MAX = 99999999 #Defalt 9999999
      
       #Change this to the limite of each item in your invintory
       ITEM_MAX = 999 # Defalt 99
      
       #Change this to how many comon events you want to go in a chain
       #example event calls 1 which call 2, which calls 3
       COMMON_EVENT_CALL_MAX = 1 #Defalt 100
      
       # This is the mesage printed to the screen before exiting game if above is true
       MESAGE_FOR_TO_MANY_COMON_EVENTS = "Common event call has exceeded maximum limit."
       # Defalt "Common event call has exceeded maximum limit."
      
       #==============================================================================
      
          #========================================================================#
          # End custimisation Dont touch any thin beyond this enless you know what #
          #                           you are doing                                #
          #========================================================================#
      
      
      
      
      
         class Game_Party < Game_Unit
        #--------------------------------------------------------------------------
         # * Battle Test Party Setup
         #--------------------------------------------------------------------------
        
         def setup_battle_test_members
           @actors = []
           for battler in $data_system.test_battlers
             actor = $game_actors[battler.actor_id]
             actor.change_level(battler.level, false)
             actor.change_equip_by_id(0, battler.weapon_id, true)
             actor.change_equip_by_id(1, battler.armor1_id, true)
             actor.change_equip_by_id(2, battler.armor2_id, true)
             actor.change_equip_by_id(3, battler.armor3_id, true)
             actor.change_equip_by_id(4, battler.armor4_id, true)
             actor.recover_all
             @actors.push(actor.id)
           end
           @items = {}
           for i in 1...$data_items.size
             if $data_items[i].battle_ok?
               @items[i] = ITEM_MAX unless $data_items[i].name.empty?
             end
           end
         end
         #--------------------------------------------------------------------------
         # * Add an Actor
         #     actor_id : actor ID
         #--------------------------------------------------------------------------
      
         def add_actor(actor_id)
          
           if @actors.size < MAX_MEMBERS and not @actors.include?(actor_id)
             @actors.push(actor_id)
             $game_player.refresh
           end
         end
         #--------------------------------------------------------------------------
         # * Gain Gold (or lose)
         #     n : amount of gold
         #--------------------------------------------------------------------------
      
         def gain_gold(n)
        
           @gold = [[@gold + n, 0].max, GOLD_MAX].min
         end
       #--------------------------------------------------------------------------
         # * Gain Items (or lose)
         #     item          : Item
         #     n             : Number
         #     include_equip : Include equipped items
         #--------------------------------------------------------------------------
      
         def gain_item(item, n, include_equip = false)
        
           number = item_number(item)
           case item
           when RPG::Item
             @items[item.id] = [[number + n, 0].max, ITEM_MAX].min
           when RPG::Weapon
             @weapons[item.id] = [[number + n, 0].max, ITEM_MAX].min
           when RPG::Armor
             @armors[item.id] = [[number + n, 0].max, ITEM_MAX].min
           end
           n += number
           if include_equip and n < 0
             for actor in members
               while n < 0 and actor.equips.include?(item)
                 actor.discard_equip(item)
                 n += 1
               end
             end
           end
         end
       end
       VARIABLE_MIN = -99999999
       VARIABLE_MAX = 99999999
         class Game_Interpreter
         #--------------------------------------------------------------------------
         # * Object Initialization
         #     depth : nest depth
         #     main  : main flag
         #--------------------------------------------------------------------------
        
         def initialize(depth = 0, main = false)
          
           @depth = depth
           @main = main
           if @depth > COMMON_EVENT_CALL_MAX
             print(MESAGE_FOR_TO_MANY_COMON_EVENTS)
             exit
           end
           clear
         end
         #--------------------------------------------------------------------------
         # * Control Variables
         #--------------------------------------------------------------------------
      
         def command_122
           value = 0
           case @params[3]  # Operand
           when 0  # Constant
             value = @params[4]
           when 1  # Variable
             value = $game_variables[@params[4]]
           when 2  # Random
             value = @params[4] + rand(@params[5] - @params[4] + 1)
           when 3  # Item
             value = $game_party.item_number($data_items[@params[4]])
           when 4 # Actor
             actor = $game_actors[@params[4]]
             if actor != nil
               case @params[5]
               when 0  # Level
                 value = actor.level
               when 1  # Experience
                 value = actor.exp
               when 2  # HP
                 value = actor.hp
               when 3  # MP
                 value = actor.mp
               when 4  # Maximum HP
                 value = actor.maxhp
               when 5  # Maximum MP
                 value = actor.maxmp
               when 6  # Attack
                 value = actor.atk
               when 7  # Defense
                 value = actor.def
               when 8  # Spirit
                 value = actor.spi
               when 9  # Agility
                 value = actor.agi
               end
             end
           when 5  # Enemy
             enemy = $game_troop.members[@params[4]]
             if enemy != nil
               case @params[5]
               when 0  # HP
                 value = enemy.hp
               when 1  # MP
                 value = enemy.mp
               when 2  # Maximum HP
                 value = enemy.maxhp
               when 3  # Maximum MP
                 value = enemy.maxmp
               when 4  # Attack
                 value = enemy.atk
               when 5  # Defense
                 value = enemy.def
               when 6  # Spirit
                 value = enemy.spi
               when 7  # Agility
                 value = enemy.agi
               end
             end
           when 6  # Character
             character = get_character(@params[4])
             if character != nil
               case @params[5]
               when 0  # x-coordinate
                 value = character.x
               when 1  # y-coordinate
                 value = character.y
               when 2  # direction
                 value = character.direction
               when 3  # screen x-coordinate
                 value = character.screen_x
               when 4  # screen y-coordinate
                 value = character.screen_y
               end
             end
           when 7  # Other
             case @params[4]
             when 0  # map ID
               value = $game_map.map_id
             when 1  # number of party members
               value = $game_party.members.size
             when 2  # gold
               value = $game_party.gold
             when 3  # steps
               value = $game_party.steps
             when 4  # play time
               value = Graphics.frame_count / Graphics.frame_rate
             when 5  # timer
               value = $game_system.timer / Graphics.frame_rate
             when 6  # save count
               value = $game_system.save_count
             end
           end
           for i in @params[0] .. @params[1]   # Batch control
             case @params[2]  # Operation
             when 0  # Set
               $game_variables[i] = value
             when 1  # Add
               $game_variables[i] += value
             when 2  # Sub
               $game_variables[i] -= value
             when 3  # Mul
               $game_variables[i] *= value
             when 4  # Div
               $game_variables[i] /= value if value != 0
             when 5  # Mod
               $game_variables[i] %= value if value != 0
             end
             if $game_variables[i] > VARIABLE_MAX    # Maximum limit check
               $game_variables[i] = VARIABLE_MAX
             end
             if $game_variables[i] < VARIABLE_MIN   # Minimum limit check
               $game_variables[i] = VARIABLE_MIN
             end
           end
           $game_map.need_refresh = true
           return true
         end
       end
       class Window_ShopBuy < Window_Selectable
       #--------------------------------------------------------------------------
         # * Draw Item
         #     index : item number
         #--------------------------------------------------------------------------
         def draw_item(index)
           item = @data[index]
           number = $game_party.item_number(item)
           enabled = (item.price <= $game_party.gold and number < ITEM_MAX)
           rect = item_rect(index)
           self.contents.clear_rect(rect)
           draw_item_name(item, rect.x, rect.y, enabled)
           rect.width -= 4
           self.contents.draw_text(rect, item.price, 2)
         end
       end
      
      
       class Scene_Shop < Scene_Base
        #--------------------------------------------------------------------------
         # * Update Buy Item Selection
         #--------------------------------------------------------------------------
        
         def update_buy_selection
           @status_window.item = @buy_window.item
           if Input.trigger?(Input::b)
             Sound.play_cancel
             @command_window.active = true
             @dummy_window.visible = true
             @buy_window.active = false
             @buy_window.visible = false
             @status_window.visible = false
             @status_window.item = nil
             @help_window.set_text("")
             return
           end
           if Input.trigger?(Input::C)
             @item = @buy_window.item
             number = $game_party.item_number(@item)
             if @item == nil or @item.price > $game_party.gold or number == ITEM_MAX
               Sound.play_buzzer
             else
               Sound.play_decision
               max = @item.price == 0 ? ITEM_MAX : $game_party.gold / @item.price
               max = [max, ITEM_MAX - number].min
               @buy_window.active = false
               @buy_window.visible = false
               @number_window.set(@item, max, @item.price)
               @number_window.active = true
               @number_window.visible = true
             end
           end
         end
       end
       class Scene_Item < Scene_Base
       #--------------------------------------------------------------------------
         # * Confirm Item
         #--------------------------------------------------------------------------
         def determine_item
          
           if @item.for_friend?
             show_target_window(@item_window.index % 2 == 0)
             if @item.for_all?
               @target_window.index = ITEM_MAX
             else
               if $game_party.last_target_index < @target_window.item_max
                 @target_window.index = $game_party.last_target_index
               else
                 @target_window.index = 0
               end
             end
           else
             use_item_nontarget
           end
         end
       end
       class Scene_Debug < Scene_Base
       def update_right_input
           if Input.trigger?(Input::B)
             Sound.play_cancel
             @left_window.active = true
             @right_window.active = false
             @right_window.index = -1
             @help_window.contents.clear
           else
             current_id = @right_window.top_id + @right_window.index
             if @right_window.mode == 0
               if Input.trigger?(Input::C)
                 Sound.play_decision
                 $game_switches[current_id] = (not $game_switches[current_id])
                 @right_window.refresh
               end
             elsif @right_window.mode == 1
               last_value = $game_variables[current_id]
               if Input.repeat?(Input::RIGHT)
                 $game_variables[current_id] += 1
               elsif Input.repeat?(Input::LEFT)
                 $game_variables[current_id] -= 1
               elsif Input.repeat?(Input::R)
                 $game_variables[current_id] += 10
               elsif Input.repeat?(Input::L)
                 $game_variables[current_id] -= 10
               end
               if $game_variables[current_id] > VARIABLE_MAX
                 $game_variables[current_id] = VARIABLE_MAX
               elsif $game_variables[current_id] < VARIABLE_MIN
                 $game_variables[current_id] = VARIABLE_MIN
               end
               if $game_variables[current_id] != last_value
                 Sound.play_cursor
                 @right_window.draw_item(@right_window.index)
               end
             end
           end
         end
       end
        class Window_ShopNumber < Window_Base
         #--------------------------------------------------------------------------
         # * Frame Update
         #--------------------------------------------------------------------------
         def update
           super
           if self.active
             last_number = @number
             if Input.repeat?(Input::RIGHT) and @number < @max
               @number += 1
             end
             if Input.repeat?(Input::LEFT) and @number > 1
               @number -= 1
             end
             if Input.repeat?(Input::UP) and @number < @max
               @number = [@number + 10, @max].min
             end
             if Input.repeat?(Input::DOWN) and @number > 1
               @number = [@number - 10, 1].max
             end
             if Input.repeat?(Input::R) and @number < @max
               @number = [@number + 100, @max].min
             end
              if Input.repeat?(Input::L) and @number < @max
               @number = [@number - 100, 1].max
             end
             if @number != last_number
               Sound.play_cursor
               refresh
             end
           end
         end
       end


add on
Spoiler:

CODE
     #================================================================================
       #      Maker: jesse120
       #      Version: 1.0
       #        Date: 10/14/11
       #===============================================================================
       #             Credit:
       #Credit for me is not necesary
       #just dont clame to have made this script your self
       #credit would be nice.
       #thanks to but not nececary.
       #feal free to make changes to this script or use parts of it in your other scripts.
       #How ever I would like to request that any upgrads you make off this script be posted
       #to its topic so I can see it and mady get a new idea from it.  Not necesary but if
       #you do this I will add you name to the Special Thanks to list in this script.
       #================================================================================
       #Special thanks to: NEW and The Law G14
       #================================================================================
       #Futuer updates:
       #��"�Have save files inharit game add-ons
       #===============================================================================
       #Version list:
       #Version ID      Date Released     New Featurs            bugs
       #1.0                10/14/11    ��"�Alows you to make      ��"�save files
       #                                expansion packs that    dont get the script
       #                                are eaysly instaled     content you must
       #                                and deinstaled.         start a new game for
       #                                                        scripts
       #==============================================================================
       # Curent Features:
       # ��"�Makes game add-ons (expansion packs, Patches, ect) posible.  
       # ��"�Makes game add-ons are eaysly instaled viea main menu.
       #==============================================================================
       #Incompatibilitys: none found yet inform me if you find one(as this script is
       #designed for replacing files and evan scripts there should be no imcompatibilities)
       #================================================================================
       #Please inform me if you have any problems loading files with new databases(items)
       #=================================================================================
       #Instructions:  
       #Insert under Materials and above Main
       #To change the comand name for removing or install game add-ons
       INSTALL_VOCAB = "Add add-ons"
       REMOVE_VOCAB = "Remove add-ons"
       #To make a game add-on you must make a all of the maps you want to use in  
       #another project.  Then copy all of the changed files from the data folder in the
       #new game and paste in a file (name it something aplicable like "Dark Tower Expansion")
       #then create a folder in the game for old files.  Finialy make a activation file.
       #it doesnt matter what it is called it just has to be unique.  Type in all of the
       #files you are moving in  this template.  change the name of the activation file
       #so it is now the deactivation file.
       #all file names must he in " ".  Place names in the apropreit aray.
       ACTIVATION_FILE = "Gamenew/GameAddon.docx"  #place filename betwene""
       DEACTIVATION_FILE = "Data/addoninstalled.docx" #like last line
       #these above files will auto change do not include in arays
       #a file is composed of folders in order from the exe file
       #then file name
       #then file thype
       #examples
       #Data/map001.vxdata
       #gameaddon/security/securityfile.doc
       #if you change a map change mapinfo to
       ORIGINAL_FILES_REMOVE_FROM = [0]#dont touch this line touch next line betwene[] remember ,'s
       ORIGINAL_FILES_REMOVE_FROM = ["Data/Map001.rvdata", "Data/MapInfos.rvdata"]
       ORIGINAL_FILES_REMOVE_TO = [0]#dont touch
       ORIGINAL_FILES_REMOVE_TO = ["Gameold/OldMap001.rvdata","GameOld/OldMapInfos.rvdata"]
       #above files are removed from the data file and added to oldgame. NAME THE FILES
      
       ADDON_FILES_REMOVE_FROM = [0]#dont touch
       ADDON_FILES_REMOVE_FROM = ["Gamenew/NewMap001.rvdata", "Gamenew/NewMap002.rvdata", "Gamenew/NewMap003.rvdata",
       "Gamenew/NewMapInfos.rvdata"]
       ADDON_FILES_REMOVE_TO = [0]#dont touch
       ADDON_FILES_REMOVE_TO = ["data/Map001.rvdata","data/Map002.rvdata","data/Map003.rvdata",
       "data/MapInfos.rvdata"]
       #above are the new files to trancefer in
       # make one of these scrips for each add-on
       #inother words copy this script in to a new slot and change data.
       #==============================================================================
       #instelation ends here this next section is for people who have custom title menu's to
       #edit
       #===============================================================================
       class Scene_Title < Scene_Base
         def update  #dont touch is line
           super                      
           @command_window.update      
           if Input.trigger?(Input::C)
             case @command_window.index
             when 0    #New game      
               command_new_game  
             when 1    # Continue
               command_continue
             when 2    # Shutdown
               command_shutdown
             when 3
               install_new
             when 4
               remove_old
             end
           end
         end
         def create_command_window
           s1 = Vocab::new_game
           s2 = Vocab::continue
           s3 = Vocab::shutdown
           s4 = INSTALL_VOCAB
           s5 = REMOVE_VOCAB
           @command_window = Window_Command.new(172, [s1, s2, s3, s4, s5])
           @command_window.x = (544 - @command_window.width) / 2
           @command_window.y = 240
           if @continue_enabled                    # If continue is enabled
             @command_window.index = 1             # Move cursor over command
           else                                    # If disabled
             @command_window.draw_item(1, false)   # Make command semi-transparent
           end
           @command_window.openness = 0
           @command_window.open
         end
       end
       #==============================================================================
       #title edit done Initial script fiber
       #=============================================================================
       # Installs the game data
       def install_new
          if  File.exists?(ACTIVATION_FILE)
            for i in 0...ORIGINAL_FILES_REMOVE_FROM.size
            File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i])
          end
          for i in 0...ADDON_FILES_REMOVE_FROM.size
            File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i])
          end
           File.rename(ACTIVATION_FILE, DEACTIVATION_FILE)
            else
          
         end
       end
       # removes game data.
       def remove_old
         if  File.exists?(DEACTIVATION_FILE)
          for i in 0...ADDON_FILES_REMOVE_TO.size
            File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i])
          end
            for i in 0...ORIGINAL_FILES_REMOVE_TO.size
            File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i])
          end
           File.rename(DEACTIVATION_FILE, ACTIVATION_FILE)
            else
          
         end
       end



This post has been edited by jesse120: Apr 1 2012, 04:46 PM


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
Kaimi
post Jan 15 2012, 10:18 PM
Post #2


RPGMakerVX.net's official Seranille lover
Group Icon


Type: Writer
Alignment: Lawful Good




Try this one: it's XAS, VX Edition, it does most of the thing you reqest, I think.


--------------------

Thanks to Kaviator for the signature


My resources
Spoiler:
Go to the top of the page
 
+Quote Post
   
jesse120
post Jan 16 2012, 05:21 AM
Post #3


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




I am not quite finished listing things i would like it to do. I havent had a chance to finish yet. I dont think that will quite work


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
Alan Fletcher
post Jan 19 2012, 01:11 PM
Post #4



Group Icon


Type: Coder
Alignment: Chaotic Neutral




QUOTE (jesse120 @ Jan 16 2012, 05:21 AM) *
I am not quite finished listing things i would like it to do. I havent had a chance to finish yet. I dont think that will quite work

do you mean something similar to the star ocean 1 and 2 battle systems

video seen here
http://www.youtube.com/watch?v=S_10qwJP3-0

battle starts bout 2 mins into the video

there are hotkeys for special commands and attacks but items can be selected from the in battle menu

If you are I am currently working on the script for that and will pass it on when i have it done


--------------------
"If at first you don't succeed, call it version 1.0."
"If one has knowledge in something that someone needs help, they should help"
Go to the top of the page
 
+Quote Post
   
jesse120
post Jan 19 2012, 02:18 PM
Post #5


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




Yah like that only with vehicles and preferably on the map. If you can make it 3d that would be nice. Think of this as a cross betwene halo 3, halo reach, legend of zelda ocarena of time (64), and requiem. I have added somenew tags recently


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
Aya_Vectra
post Jan 21 2012, 07:05 PM
Post #6


star ocean otaku
Group Icon


Type: Writer
Alignment: Unaligned




QUOTE (Alan Fletcher @ Jan 19 2012, 07:11 AM) *
do you mean something similar to the star ocean 1 and 2 battle systems

video seen here
http://www.youtube.com/watch?v=S_10qwJP3-0

battle starts bout 2 mins into the video

there are hotkeys for special commands and attacks but items can be selected from the in battle menu

If you are I am currently working on the script for that and will pass it on when i have it done


I would love to see someone pull off a similar script (SO battles). Please let me know if you finish it.


--------------------
Go to the top of the page
 
+Quote Post
   
jesse120
post Jan 25 2012, 03:54 AM
Post #7


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




Bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Jan 29 2012, 03:43 PM
Post #8


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Feb 25 2012, 06:56 PM
Post #9


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Feb 28 2012, 11:35 PM
Post #10


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Mar 13 2012, 11:30 PM
Post #11


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
Hacker
post Mar 14 2012, 02:44 AM
Post #12



Group Icon


Type: Writer
Alignment: Unaligned




QUOTE (jesse120 @ Mar 13 2012, 04:30 PM) *
bump


This is by far one of my favorite posts.
http://www.rpgmakervx.net/index.php?showtopic=16975
Idk if shanghai is alive or not but she's my favorite member on here.
I'd suggest you learn XAS. It's the best I've seen so far and I NEED a video tutorial on how it works on VX.
Go to the top of the page
 
+Quote Post
   
jesse120
post Apr 6 2012, 03:24 AM
Post #13


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Apr 11 2012, 01:48 PM
Post #14


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Apr 18 2012, 01:43 PM
Post #15


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Apr 21 2012, 04:39 PM
Post #16


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Apr 25 2012, 11:01 PM
Post #17


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post Apr 29 2012, 05:05 PM
Post #18


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post May 2 2012, 01:50 PM
Post #19


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   
jesse120
post May 6 2012, 04:39 AM
Post #20


Master Eventer, Novice scripter, pathetic spriter
Group Icon


Type: Designer
Alignment: Chaotic Good




bump


--------------------
I might not post anything for a while, but I am still here, watching. You may not see me, but I see you.
Still taking event requests. Still watching topics. I will see comments to my posts and respond.
I will probably not update any of my scripts for a while.

I have not gone!!!

Spoiler:

Master eventer
Need an unusual event call me and i might be able to make it
ex vehicle, pet
search number
I do take event requests
search number 10519195120
Please don't put this number on any of your own posts or topics
note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.

I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)

The ultimate video game

Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5
That stands for
Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5
Let me know if you want a game added to the list

If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Go to the top of the page
 
+Quote Post
   

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