search number 10519195120002 I would like an active time battle system. I would like it to be on the map(prefered) or in a battle screen. I would like it to be compatible with random troops when setting maps or areas so the enemies appear in zone. I would like it to be able to hotkey skills and Items on the number keys and number pad I want weapon 1 on a and weapon 2 on s. Other than that I want the keys to be programed the same way. I want to be able to give enemies items. I want to have these options for enemys of their events please have them spelled right(not necesaraly how I have them spelled)
Spoiler:
all tags that can be put on weapons can be put on enemies as a default attack. <Item,ID,Amount> <delay,#> delay betwene enemy actions <sprite,name(sprite sheet), #(index starting at 0 in upper left going left to right up to down)>(databse only for the sprite shown when randomly created) <enemy, ID>(event only) <boss> (calls boss hp bar at bottom of screen) <object> (makes enemy like a trap allys don't attack no hp bar) <constant,type(skill,Item,attack),id>(makes enemy constantly use skill item or attack as fast as it can untell it runs out or is killed regardless wether player in range) <unkillable> (makes enemy unkillable) <kill with,type(item, skill, weapon),Id>(makes it so you can only kill them with one of these) <imune,type(item,Skill, Weapon),Id> (makes enemy emune to these attacks) <damage modifier,type(item, skill, weapon), Id, Amount>(amount is how many times the damage the id of type does must be able to be a decimal.) <attacked,#>(only becomes aggressive if attacked # is the amount of times it has to be attacked) <damaged>(only becomes aggressive if damaged) <friendly> (helps you but not as a party member so you can not see it or controol it or hot key for it over riden by <attacked,#> and <damaged> only if player or team does it) <team,#>(the team the enemy is on if team is differnt they will attack each other or player not 0 can be -1. -1 is no team) <respon,#, usepoint(true, false)>(respons after # framesm use point makes enemy use a respon point) <respon point,team>(a point were enemies can spawn team is what teams can spawn there 0 is neutral -1 is all non enemy event only auto -1) <only,(driver, pasenger,turit,none)>(for vehicles limates enemy use to specified can string mutlipul of these comands) <follow#> (the number of squares the player must be from evet to be attacked) when die
<Die self switch, Letter(a,bc,d,),dyrection(on, off)> (turns on or off the self switch on death) <die variable,ID,amount,function(set, add, subtract, multiply, divide, mod)> (does the function to the variable Id for amount when dies) <die switch,ID,Way(on,off)> (turns switch ID on or off on death) <Die erase> (erases event on death auto with random encounters un less specified other in enemy screen)
for vehicles
<vehicle,move speed(can be 0 for turits, auto type(skill, item, weapon),seats#(used to determin the # of non driver seats,type(land, water, sea, shalow, air,) <vehicleseat#(the vehicle seat number not 0 cn be like 1,4,5 so multipuls.), auto type(skill, item, weapon), graphic, type(pasenger, turet)>(pasengers use their own items, skills, weapons) <team,#> (# any team that can board 0 neutral -1 all p players auto -1) <locked> (if there vehicle can not be borded by an enemy) <closed> (enemies can board by grabing on but have to bash driver out) <vehicle,#> determins which vehicle you are it is) <attached to,#>( determins which vehicle it is attached to like a cannon on a ship. programed like an enemy fires when player does.)\ <spin, type(fix, snap, free)> (sets the dyrection of a turit or pasenger fix is a never turning thing, free is free moving, snap is moveable but always returns to the right dyrection) <direction, way(frount, back, left, right)> (dyrection pasenger or turit starts of facing, is fixed at, or snaps to in relation to the dyrection of the base vehicle) <stop with,state> (state is the state inflicted to stop vehicle) <turbo,amount,recharge,speed,damage>(makes a vehicle use the shift key to boost for amou can be -1 for infinent. Re charge is the rate booste comes back. Speed is how much speed is added to vehicle. Damage is what the splater tag is multiplied by.) <splater,damage>(damage is the damage inflicted to charactor when run into by the vehicle. <vehiclehp,#>(howmuch health a vehicle has if exausted vehicle exploades with an animation tag and a bomb tag like in items) objective(replace "objective" with game type of objective) <objetive take> (applies to all game types it is things like a flag or bomb) <objective drop> (applies to all game types this is were you take obj.) <objective activate> (applies to all game types this is a checkpoint or an activate)
Weapons
Spoiler:
I would like weapons and shields to be dual weildable(2 swords, 1 sword 1 shield, 1 shield 1 sword, 2 shields) blocking takes all damage from dyrection you are facing this is modified by tags on shield. used like this weapon/shield 1 A, weapon shield 2 S. <useamo,#>(links item to # quiver)
Ranges
<ranged,#, type(attack,charactor)>(shoots straight like arrow # is max range not 0 if -1 infinit range. attack makes the item/skill/weapon do path charactor makes the charactor do it like a dash attack) <Arched,#, type(attack,charactor>(arches a bullet by jumping the # of squares. attack makes the item/skill/weapon do path charactor makes the charactor do it like a jump attack) <Bounce,#(range),#(bounce)> (bounces a projectile by jumping #(bounce) each time tell #range is acheaved. can damage each time it hits ground.) <boomerang,type(straight,curve),#(range)>(makes an item that goes out and and comes back to user, curve makes boomerang curve out and around in a circle with a dyameter of #, straight goes straight out to # and comes back.) <sprite,name(sprite sheet), #(index starting at 0 in upper left going left to right up to down)>(shows sprite when used other wise just the thumbnail is used.) <target,#, type(attack,charactor),jump(true,false)> gives charactor a targeting cross hare that can move up to # tiles away from player. fires with select buton disables with back buton. diasbles player movement to move coursor. attack makes the item/skill/weapon do path charactor makes the charactor do it like a telleport attack. Jump true makes attack/charactor jump to spot, false it just appears)
Abilities(must be compatable with ranges)
<bomb,#(range),#(time), type(gas, expload, spread),#(lasting)> (explodes an hearts every one in #(range) after #(time) of being deploied -1 time explodes when hits. expload makes an exploasion that hearts all then desappears instantly, gas makes a cloud appear in the range and damage everyone in the cloud the damage every second tell tim runs out. spread is like gas except it slowly spreads tell time runs out range in this is how many tiles it spreads a second(60 frames) auto ajusts to have a steady expansion. shows animation) <mine,type(beam,proximity,remote)#>(triggers bomb. beam if charactor crosses a straight line(visible or not using lower sprite comand) in # squares in dyrection charactor was fac ing when placed. procimity if charactor comes within # of squares. Remote exploades when item/skill/weapon iis used next.) <special sprite,name> (the sprite used for special parts like the beam weapon, beam triger, proximity, ect. exists on all efected squares) non ranged ablilities <spin,#(amount),#(layers),#(times)> (sends out (amount) of attacks to fly in circles around user spread out in (layers) for (times) rotations) <shockwave,#(range),#(time),#(lasts),#(safe)> (hearts everyone around user in (range) except in the (safe) area of squares around user (time) to fill (range) and lasts (lasts) frames. hearts user if he moves out of (safe)) <beam,#(spread),#(range),#(time),#(travle)> sends a beam out in the dyrection user looks to a distance of (range) and folows user around for (time) then disappears. it takes (travle) time to get to max range. spread is how many squares the beam takes up at its max range then makes a cone back to the charactor)
armor
Spoiler:
<quiver,#(type),#(holds),botomless(true,false)> (type is matched with the # in <useamo,#> holds is compatable with <Amo,#> on items. Quiver must be loaded with an item with proper tag to fire weapon. uses item unless botomless true) <passive shield,#(damage),#(recharge rate), #(recharge time)> (shields player from (damage) damage tell shield runs out to recharge player must take no damage for (recharge time). the shield will then recharge at a rate of 1 point for (recharge rate)
for shields <freeze>(user can not move when shielding <charge,#(time),#(recharge)> (when (time) runs out shielding stops (recharge) is how fast (time) comes back when not shielding) <360> (shields all around user) <bubble,#(range),type(hard,soft,very hard, very soft,1 way hard, 1 way soft, 1 way very hard, 1 way very soft, nofire, nofire hard)> (makes a bubble around user for (range) shielding all inside soft only stops atacks from penetrating ether way hard stops charactors and attacks from moveing past shield. nofire makes it so everyone in shield is not able to be damaged or to damage 1 way only stops attacks/charactors from entering very hard stops players from shooting out but can still leave very soft makes it so only attacks can pass. nofire hard makes it so noone in the shield can be damaged or leave no one outside can enter either if nofire hard and <freeze> are on all in side shield are imobilized.) <weak to,type(weapon, state, item, skill),id> (lets these attacks through shield. <partial block,#>( only blocks # percent of attack).
Items and skills these ar things I want for Items and skills
Spoiler:
items hot key with skills to the number keys or pad has all tags as weapons <hotkey,#, place(row,pad)> (auto hotkeys to a the # when accuired <bubble,#(range),type(hard,soft,very hard, very soft,1 way hard, 1 way soft, 1 way very hard, 1 way very soft, nofire, nofire hard)> (makes a bubble around user for (range) shielding all inside soft only stops atacks from penetrating ether way hard stops charactors and attacks from moveing past shield. nofire makes it so everyone in shield is not able to be damaged or to damage 1 way only stops attacks/charactors from entering very hard stops players from shooting out but can still leave very soft makes it so only attacks can pass. nofire hard makes it so noone in the shield can be damaged or leave no one outside can enter either)
I want to have the ~` buton(bellow escape) show hotkeys at the botom of the screen I want the hud to be hp mp sp (shield power) used hotkeys (with switch) I want a switch to turn off all of the hud 1 peice at a time. I want a switch that locks the hotkeys. hot keys would also show the number or cost of itemas or skills
prefered requirements
Spoiler:
free to use in comercial games that means please dont restrict it to non comercial you can still require a coppy of the game.
compatibilities
Spoiler:
-KGC- extended equipt scene -FlipelyFlip- event cloaner -Jet10985- note book credits -Modern Algebra- Extra movement frames moast to all quest scrips exspcialy Nicke's -OriginalWij- enter behicles debuging tools dual wield complete(if not built in to script) -Overlord_dave- D.R.I.A.C.S chest system world map -Redyugi- level up effects -Reedo- Forced Weapond Paring kill-On-Equip_Pro Script -Sky000Valentine- menu butons decorator script -Trace- stealth system(if not incorperated) -Wltr3565- Item alminack -Woratana- database unlimiter monster book(adds a monster wen I kill it)
and these 3 scripts Shop by variables
Spoiler:
CODE
#================================================================================ # Maker: jesse120 # Version: 2.0 # Date: 11/13/11 #=============================================================================== # Credit: #Credit for me is not necesary #just dont clame to have made this script your self #credit would be nice. #thanks to but not nececary. #feal free to make changes to this script or use parts of it in your other scripts. #How ever I would like to request that any upgrads you make off this script be posted #to its topic so I can see it and mady get a new idea from it. Not necesary but if #you do this I will add you name to the Special Thanks to list in this script. #================================================================================ #Special thanks to: #================================================================================ #Futuer updates: #*Set custom mesage for selling a item worth nothing # #=============================================================================== #Version list: #Version ID Date Released New Featurs bugs #1.0 10/4/11 *Alows you to set none yet # items to not be # able to be sold # using a tag. #1.1 10/6/11 *Alows you to set none yet # the sell rate and # buy rate with out # having to search # the script. #2.0 10/13/11 *Alows player to none yet # have a Mercentily # skill attached to # a variable negates # version 1.1 #2.1 12/4/11 *sane as version none yet # 2.0 except you # can choose to have # sell rate in menu #============================================================================== # Curent Features: # *Alows you to set items to not be able to be sold # *Uses a tag in item notes # *Has a Merchentily skill avalable in status menu. #============================================================================== #Incompatibilitys: none found yet inform me if you find one #============================================================================== #Instructions: #Insert under Materials and above Main #to make an item so it will not sell add <nosell> to the item/weapon/armor notes
#to make the sell variable show in your invintory set this to true MENU_SHOW = true
#This is the level you are at buying / selling. 100 is base price sell/ buy, 50 is *2 buy and /2 sell #This is ment to be increaced durng the game. MERCANTILE_LEVEL = 1 #this is the variable that your level is drawn from # to change the menu vocab find <menu_name> in the script and edit the two lines #==============================================================================
#======================================================================# #End custimisation Dont touch this enless you know what you are doing # #======================================================================#
class Scene_Shop < Scene_Base attr_accessor :merchentily_skill
def initialize @merchentily_skill = $game_variables[MERCANTILE_LEVEL] end def buy_modifier return @item.price * ( 100 / @merchentily_skill) end def sell_modifier return @item.price / (100 / @merchentily_skill) end #-------------------------------------------------------------------------- # * Update Buy Item Selection #-------------------------------------------------------------------------- def update_buy_selection @status_window.item = @buy_window.item if Input.trigger?(Input::B) Sound.play_cancel @command_window.active = true @dummy_window.visible = true @buy_window.active = false @buy_window.visible = false @status_window.visible = false @status_window.item = nil @help_window.set_text("") return end if Input.trigger?(Input::C) @item = @buy_window.item number = $game_party.item_number(@item) if @item == nil or buy_modifier > $game_party.gold or number == 99 Sound.play_buzzer else Sound.play_decision max = buy_modifier == 0 ? 99 : $game_party.gold / buy_modifier max = [max, 99 - number].min @buy_window.active = false @buy_window.visible = false @number_window.set(@item, max, buy_modifier) @number_window.active = true @number_window.visible = true end end end #-------------------------------------------------------------------------- # * Update Sell Item Selection #-------------------------------------------------------------------------- def update_sell_selection if Input.trigger?(Input::B) Sound.play_cancel @command_window.active = true @dummy_window.visible = true @sell_window.active = false @sell_window.visible = false @status_window.item = nil @help_window.set_text("") elsif Input.trigger?(Input::C) @item = @sell_window.item @status_window.item = @item if @item == nil or @item.note.include? "<nosell>" Sound.play_buzzer else Sound.play_decision max = $game_party.item_number(@item) @sell_window.active = false @sell_window.visible = false @number_window.set(@item, max, sell_modifier) @number_window.active = true @number_window.visible = true @status_window.visible = true end end end def decide_number_input Sound.play_shop @number_window.active = false @number_window.visible = false case @command_window.index when 0 # Buy $game_party.lose_gold(@number_window.number * buy_modifier) $game_party.gain_item(@item, @number_window.number) @gold_window.refresh @buy_window.refresh @status_window.refresh @buy_window.active = true @buy_window.visible = true when 1 # sell $game_party.gain_gold(@number_window.number * sell_modifier) $game_party.lose_item(@item, @number_window.number) @gold_window.refresh @sell_window.refresh @status_window.refresh @sell_window.active = true @sell_window.visible = true @status_window.visible = false end end end #============================================================================== # ** Window_Status #------------------------------------------------------------------------------ # This window displays full status specs on the status screen. #==============================================================================
class Window_Status < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # actor : actor #-------------------------------------------------------------------------- def initialize(actor) super(0, 0, 544, 416) @actor = actor refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 128, 0) draw_actor_face(@actor, 8, 32) draw_basic_info(128, 32) draw_parameters(32, 160) draw_exp_info(288, 32) draw_equipments(288, 160) if MENU_SHOW == true self.contents.draw_text(56, 359, 168, 24, $game_variables[MERCANTILE_LEVEL]) self.contents.draw_text(15, 314, 264, 24, 'Mercantile') #<menu_name> self.contents.draw_text(39, 333, 120, 24, 'Level') else end end end class Window_ShopBuy < Window_Selectable #-------------------------------------------------------------------------- # * Draw Item # index : item number #-------------------------------------------------------------------------- def initialize(x, y) super(x, y, 304, 304) @shop_goods = $game_temp.shop_goods @merchentily_skill = $game_variables[MERCANTILE_LEVEL] refresh self.index = 0 end def draw_item(index) item = @data[index] number = $game_party.item_number(item) enabled = (item.price * ( 100 / @merchentily_skill) <= $game_party.gold and number < 99) rect = item_rect(index) self.contents.clear_rect(rect) draw_item_name(item, rect.x, rect.y, enabled) rect.width -= 4 self.contents.draw_text(rect, item.price * ( 100 / @merchentily_skill), 2) end end
class Window_ShopSell < Window_Item attr_accessor :disabled #-------------------------------------------------------------------------- # * Whether or not to display in enabled state # item : item #--------------------------------------------------------------------------
def enable?(item)
if (item.note.include? "<nosell>") disabled = false else disabled = true end return (disabled == true) end end
unlimated inventory
Spoiler:
CODE
#================================================================================ # Maker: jesse120 # Version: 1.1 # Date: 10/9/11 #=============================================================================== # Credit: #Credit for me is not necesary #just dont clame to have made this script your self #credit would be nice. #thanks to but not nececary. #feal free to make changes to this script or use parts of it in your other scripts. #How ever I would like to request that any upgrads you make off this script be posted #to its topic so I can see it and mady get a new idea from it. Not necesary but if #you do this I will add you name to the Special Thanks to list in this script. #================================================================================ #Special thanks to: #================================================================================ #Futuer updates: #��"�Break more limates like Exp, Level, Hp, Mp... #=============================================================================== #Version list: #Version ID Date Released New Featurs bugs #1.0 10/9/11 ��"�Alows you to have none yet # as many items in # your invintory as # you declared in # here. #============================================================================== # Curent Features: # ��"�Alows an easy way to break the some of the max limates in the game. # ��"�R, L 100 items changeer in shop. #============================================================================== #Incompatibilitys: none found yet inform me if you find one #================================================================================ #Instructions: #Insert under Materials and above Main #Change this to the limite of gold you can have GOLD_MAX = 99999999 #Defalt 9999999
#Change this to the limite of each item in your invintory ITEM_MAX = 999 # Defalt 99
#Change this to how many comon events you want to go in a chain #example event calls 1 which call 2, which calls 3 COMMON_EVENT_CALL_MAX = 1 #Defalt 100
# This is the mesage printed to the screen before exiting game if above is true MESAGE_FOR_TO_MANY_COMON_EVENTS = "Common event call has exceeded maximum limit." # Defalt "Common event call has exceeded maximum limit."
#========================================================================# # End custimisation Dont touch any thin beyond this enless you know what # # you are doing # #========================================================================#
class Game_Party < Game_Unit #-------------------------------------------------------------------------- # * Battle Test Party Setup #--------------------------------------------------------------------------
def setup_battle_test_members @actors = [] for battler in $data_system.test_battlers actor = $game_actors[battler.actor_id] actor.change_level(battler.level, false) actor.change_equip_by_id(0, battler.weapon_id, true) actor.change_equip_by_id(1, battler.armor1_id, true) actor.change_equip_by_id(2, battler.armor2_id, true) actor.change_equip_by_id(3, battler.armor3_id, true) actor.change_equip_by_id(4, battler.armor4_id, true) actor.recover_all @actors.push(actor.id) end @items = {} for i in 1...$data_items.size if $data_items[i].battle_ok? @items[i] = ITEM_MAX unless $data_items[i].name.empty? end end end #-------------------------------------------------------------------------- # * Add an Actor # actor_id : actor ID #--------------------------------------------------------------------------
def add_actor(actor_id)
if @actors.size < MAX_MEMBERS and not @actors.include?(actor_id) @actors.push(actor_id) $game_player.refresh end end #-------------------------------------------------------------------------- # * Gain Gold (or lose) # n : amount of gold #--------------------------------------------------------------------------
def gain_gold(n)
@gold = [[@gold + n, 0].max, GOLD_MAX].min end #-------------------------------------------------------------------------- # * Gain Items (or lose) # item : Item # n : Number # include_equip : Include equipped items #--------------------------------------------------------------------------
def gain_item(item, n, include_equip = false)
number = item_number(item) case item when RPG::Item @items[item.id] = [[number + n, 0].max, ITEM_MAX].min when RPG::Weapon @weapons[item.id] = [[number + n, 0].max, ITEM_MAX].min when RPG::Armor @armors[item.id] = [[number + n, 0].max, ITEM_MAX].min end n += number if include_equip and n < 0 for actor in members while n < 0 and actor.equips.include?(item) actor.discard_equip(item) n += 1 end end end end end VARIABLE_MIN = -99999999 VARIABLE_MAX = 99999999 class Game_Interpreter #-------------------------------------------------------------------------- # * Object Initialization # depth : nest depth # main : main flag #--------------------------------------------------------------------------
def initialize(depth = 0, main = false)
@depth = depth @main = main if @depth > COMMON_EVENT_CALL_MAX print(MESAGE_FOR_TO_MANY_COMON_EVENTS) exit end clear end #-------------------------------------------------------------------------- # * Control Variables #--------------------------------------------------------------------------
def command_122 value = 0 case @params[3] # Operand when 0 # Constant value = @params[4] when 1 # Variable value = $game_variables[@params[4]] when 2 # Random value = @params[4] + rand(@params[5] - @params[4] + 1) when 3 # Item value = $game_party.item_number($data_items[@params[4]]) when 4 # Actor actor = $game_actors[@params[4]] if actor != nil case @params[5] when 0 # Level value = actor.level when 1 # Experience value = actor.exp when 2 # HP value = actor.hp when 3 # MP value = actor.mp when 4 # Maximum HP value = actor.maxhp when 5 # Maximum MP value = actor.maxmp when 6 # Attack value = actor.atk when 7 # Defense value = actor.def when 8 # Spirit value = actor.spi when 9 # Agility value = actor.agi end end when 5 # Enemy enemy = $game_troop.members[@params[4]] if enemy != nil case @params[5] when 0 # HP value = enemy.hp when 1 # MP value = enemy.mp when 2 # Maximum HP value = enemy.maxhp when 3 # Maximum MP value = enemy.maxmp when 4 # Attack value = enemy.atk when 5 # Defense value = enemy.def when 6 # Spirit value = enemy.spi when 7 # Agility value = enemy.agi end end when 6 # Character character = get_character(@params[4]) if character != nil case @params[5] when 0 # x-coordinate value = character.x when 1 # y-coordinate value = character.y when 2 # direction value = character.direction when 3 # screen x-coordinate value = character.screen_x when 4 # screen y-coordinate value = character.screen_y end end when 7 # Other case @params[4] when 0 # map ID value = $game_map.map_id when 1 # number of party members value = $game_party.members.size when 2 # gold value = $game_party.gold when 3 # steps value = $game_party.steps when 4 # play time value = Graphics.frame_count / Graphics.frame_rate when 5 # timer value = $game_system.timer / Graphics.frame_rate when 6 # save count value = $game_system.save_count end end for i in @params[0] .. @params[1] # Batch control case @params[2] # Operation when 0 # Set $game_variables[i] = value when 1 # Add $game_variables[i] += value when 2 # Sub $game_variables[i] -= value when 3 # Mul $game_variables[i] *= value when 4 # Div $game_variables[i] /= value if value != 0 when 5 # Mod $game_variables[i] %= value if value != 0 end if $game_variables[i] > VARIABLE_MAX # Maximum limit check $game_variables[i] = VARIABLE_MAX end if $game_variables[i] < VARIABLE_MIN # Minimum limit check $game_variables[i] = VARIABLE_MIN end end $game_map.need_refresh = true return true end end class Window_ShopBuy < Window_Selectable #-------------------------------------------------------------------------- # * Draw Item # index : item number #-------------------------------------------------------------------------- def draw_item(index) item = @data[index] number = $game_party.item_number(item) enabled = (item.price <= $game_party.gold and number < ITEM_MAX) rect = item_rect(index) self.contents.clear_rect(rect) draw_item_name(item, rect.x, rect.y, enabled) rect.width -= 4 self.contents.draw_text(rect, item.price, 2) end end
def update_buy_selection @status_window.item = @buy_window.item if Input.trigger?(Input::b) Sound.play_cancel @command_window.active = true @dummy_window.visible = true @buy_window.active = false @buy_window.visible = false @status_window.visible = false @status_window.item = nil @help_window.set_text("") return end if Input.trigger?(Input::C) @item = @buy_window.item number = $game_party.item_number(@item) if @item == nil or @item.price > $game_party.gold or number == ITEM_MAX Sound.play_buzzer else Sound.play_decision max = @item.price == 0 ? ITEM_MAX : $game_party.gold / @item.price max = [max, ITEM_MAX - number].min @buy_window.active = false @buy_window.visible = false @number_window.set(@item, max, @item.price) @number_window.active = true @number_window.visible = true end end end end class Scene_Item < Scene_Base #-------------------------------------------------------------------------- # * Confirm Item #-------------------------------------------------------------------------- def determine_item
if @item.for_friend? show_target_window(@item_window.index % 2 == 0) if @item.for_all? @target_window.index = ITEM_MAX else if $game_party.last_target_index < @target_window.item_max @target_window.index = $game_party.last_target_index else @target_window.index = 0 end end else use_item_nontarget end end end class Scene_Debug < Scene_Base def update_right_input if Input.trigger?(Input::B) Sound.play_cancel @left_window.active = true @right_window.active = false @right_window.index = -1 @help_window.contents.clear else current_id = @right_window.top_id + @right_window.index if @right_window.mode == 0 if Input.trigger?(Input::C) Sound.play_decision $game_switches[current_id] = (not $game_switches[current_id]) @right_window.refresh end elsif @right_window.mode == 1 last_value = $game_variables[current_id] if Input.repeat?(Input::RIGHT) $game_variables[current_id] += 1 elsif Input.repeat?(Input::LEFT) $game_variables[current_id] -= 1 elsif Input.repeat?(Input::R) $game_variables[current_id] += 10 elsif Input.repeat?(Input::L) $game_variables[current_id] -= 10 end if $game_variables[current_id] > VARIABLE_MAX $game_variables[current_id] = VARIABLE_MAX elsif $game_variables[current_id] < VARIABLE_MIN $game_variables[current_id] = VARIABLE_MIN end if $game_variables[current_id] != last_value Sound.play_cursor @right_window.draw_item(@right_window.index) end end end end end class Window_ShopNumber < Window_Base #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super if self.active last_number = @number if Input.repeat?(Input::RIGHT) and @number < @max @number += 1 end if Input.repeat?(Input::LEFT) and @number > 1 @number -= 1 end if Input.repeat?(Input::UP) and @number < @max @number = [@number + 10, @max].min end if Input.repeat?(Input::DOWN) and @number > 1 @number = [@number - 10, 1].max end if Input.repeat?(Input::R) and @number < @max @number = [@number + 100, @max].min end if Input.repeat?(Input::L) and @number < @max @number = [@number - 100, 1].max end if @number != last_number Sound.play_cursor refresh end end end end
add on
Spoiler:
CODE
#================================================================================ # Maker: jesse120 # Version: 1.0 # Date: 10/14/11 #=============================================================================== # Credit: #Credit for me is not necesary #just dont clame to have made this script your self #credit would be nice. #thanks to but not nececary. #feal free to make changes to this script or use parts of it in your other scripts. #How ever I would like to request that any upgrads you make off this script be posted #to its topic so I can see it and mady get a new idea from it. Not necesary but if #you do this I will add you name to the Special Thanks to list in this script. #================================================================================ #Special thanks to: NEW and The Law G14 #================================================================================ #Futuer updates: #��"�Have save files inharit game add-ons #=============================================================================== #Version list: #Version ID Date Released New Featurs bugs #1.0 10/14/11 ��"�Alows you to make ��"�save files # expansion packs that dont get the script # are eaysly instaled content you must # and deinstaled. start a new game for # scripts #============================================================================== # Curent Features: # ��"�Makes game add-ons (expansion packs, Patches, ect) posible. # ��"�Makes game add-ons are eaysly instaled viea main menu. #============================================================================== #Incompatibilitys: none found yet inform me if you find one(as this script is #designed for replacing files and evan scripts there should be no imcompatibilities) #================================================================================ #Please inform me if you have any problems loading files with new databases(items) #================================================================================= #Instructions: #Insert under Materials and above Main #To change the comand name for removing or install game add-ons INSTALL_VOCAB = "Add add-ons" REMOVE_VOCAB = "Remove add-ons" #To make a game add-on you must make a all of the maps you want to use in #another project. Then copy all of the changed files from the data folder in the #new game and paste in a file (name it something aplicable like "Dark Tower Expansion") #then create a folder in the game for old files. Finialy make a activation file. #it doesnt matter what it is called it just has to be unique. Type in all of the #files you are moving in this template. change the name of the activation file #so it is now the deactivation file. #all file names must he in " ". Place names in the apropreit aray. ACTIVATION_FILE = "Gamenew/GameAddon.docx" #place filename betwene"" DEACTIVATION_FILE = "Data/addoninstalled.docx" #like last line #these above files will auto change do not include in arays #a file is composed of folders in order from the exe file #then file name #then file thype #examples #Data/map001.vxdata #gameaddon/security/securityfile.doc #if you change a map change mapinfo to ORIGINAL_FILES_REMOVE_FROM = [0]#dont touch this line touch next line betwene[] remember ,'s ORIGINAL_FILES_REMOVE_FROM = ["Data/Map001.rvdata", "Data/MapInfos.rvdata"] ORIGINAL_FILES_REMOVE_TO = [0]#dont touch ORIGINAL_FILES_REMOVE_TO = ["Gameold/OldMap001.rvdata","GameOld/OldMapInfos.rvdata"] #above files are removed from the data file and added to oldgame. NAME THE FILES
ADDON_FILES_REMOVE_FROM = [0]#dont touch ADDON_FILES_REMOVE_FROM = ["Gamenew/NewMap001.rvdata", "Gamenew/NewMap002.rvdata", "Gamenew/NewMap003.rvdata", "Gamenew/NewMapInfos.rvdata"] ADDON_FILES_REMOVE_TO = [0]#dont touch ADDON_FILES_REMOVE_TO = ["data/Map001.rvdata","data/Map002.rvdata","data/Map003.rvdata", "data/MapInfos.rvdata"] #above are the new files to trancefer in # make one of these scrips for each add-on #inother words copy this script in to a new slot and change data. #============================================================================== #instelation ends here this next section is for people who have custom title menu's to #edit #=============================================================================== class Scene_Title < Scene_Base def update #dont touch is line super @command_window.update if Input.trigger?(Input::C) case @command_window.index when 0 #New game command_new_game when 1 # Continue command_continue when 2 # Shutdown command_shutdown when 3 install_new when 4 remove_old end end end def create_command_window s1 = Vocab::new_game s2 = Vocab::continue s3 = Vocab::shutdown s4 = INSTALL_VOCAB s5 = REMOVE_VOCAB @command_window = Window_Command.new(172, [s1, s2, s3, s4, s5]) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = 240 if @continue_enabled # If continue is enabled @command_window.index = 1 # Move cursor over command else # If disabled @command_window.draw_item(1, false) # Make command semi-transparent end @command_window.openness = 0 @command_window.open end end #============================================================================== #title edit done Initial script fiber #============================================================================= # Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end end
This post has been edited by jesse120: Apr 1 2012, 04:46 PM
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Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
I am not quite finished listing things i would like it to do. I havent had a chance to finish yet. I dont think that will quite work
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Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Yah like that only with vehicles and preferably on the map. If you can make it 3d that would be nice. Think of this as a cross betwene halo 3, halo reach, legend of zelda ocarena of time (64), and requiem. I have added somenew tags recently
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Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
This is by far one of my favorite posts. http://www.rpgmakervx.net/index.php?showtopic=16975 Idk if shanghai is alive or not but she's my favorite member on here. I'd suggest you learn XAS. It's the best I've seen so far and I NEED a video tutorial on how it works on VX.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.