iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

The 2nd Quarter Contest has arrived! Go check it out in the Community Announcements now!
 
Reply to this topicStart new topic
> Need Critique for Card game idea, a TCG or CCG
SuperCredit
post Jan 20 2012, 03:49 AM
Post #1



Group Icon


Type: Designer




I'm trying to produce a new card game, and my first try I got produced but didn't think it was original or fun enough. I needed something more.. unique or streamlined yet fun. So here's my new rough idea. Tell me what you think, or any mechanics you think would work better in certain places.


60 card deck.

You have Material cards and you have rituals in the deck. And you have 5 'shield' cards out already that are your life for the game.
These shields also produce 1 point each for you to spend during your turn. so 5 a turn.

You draw a card, lay out any materials you can, usually costing about 1 point each.

Now, materials would be things like "ember" or "ice shard" etc. And the Ritual cards are spells that require you to use up certain materials.

SO lets say a certain ritual calls for 1 ember and 1 ice shard, you can play that ritual and use its effect ( in most cases a damage amount directed at your opponent's shield), then the materials you used for it are removed from the game.

THe Shields can only take so many points of damage before they are destroyed. Once you lose all your shields, you lose the game.

Now, there are more than just attacking 'spells' here, there can be slight healing, defensive, and even ones that destroy an enemy's materials as to prevent them from using spells or 'rituals' they might have used against you.



THis is a rough draft. Any critiques, ideas for extra or less mechanics, even different mechanics are welcomed. Thanks,
Go to the top of the page
 
+Quote Post
   
MarxMayhem
post Jan 20 2012, 05:52 AM
Post #2


Walking the Path of Heavens, Ruler of All
Group Icon


Type: Designer
Alignment: Chaotic Good




Uh, why did you make, I think 3, topics of the same thing in different subforums? One is enough.

Anyway, I'll have a look at that later, can't give thought to that at the moment. Although I'll admit your idea reminded me a bit of Duel Masters.


--------------------
......And yes. I do take those personality quizzes too. Just check my profile page for my results.

Want a beta-tester? Someone to comment/suggest to your project? Or just another sucker to lure into how awesome your game is? I can fill up that role (minus the sucker part, mind you). PM me and I will drop by your project thread. Who knows? If I'm interested, I'll stick around with my own free will!
======================================


QUOTE (PINEDAVX @ Jul 14 2010, 04:47 AM) *
No. We're evil staff, we all suck. We abuse power all the time, didn't you get the memo?


Quotes:
Spoiler:
"I don't know if we each have a destiny, or if we're all just floatin' around accidental-like on a breeze. But I, I think maybe it's both. " - Forrest Gump
"My grandmother said this: Fancy flavors cannot hide poor cooking." - Souji Tendou, Kamen Rider Kabuto
"The future belongs to those who believe in the beauty of their dreams" - Eleanor Roosevelt
Go to the top of the page
 
+Quote Post
   
SuperCredit
post Jan 20 2012, 07:40 AM
Post #3



Group Icon


Type: Designer




QUOTE (MarxMayhem @ Jan 19 2012, 11:52 PM) *
Uh, why did you make, I think 3, topics of the same thing in different subforums? One is enough.

Anyway, I'll have a look at that later, can't give thought to that at the moment. Although I'll admit your idea reminded me a bit of Duel Masters.




Duelmasters has creatures with crazy attack points and shields that are 1 hit destoyed things.

i have no creatures, i have different resource system, i have barriers or "sheilds" that have hit points, and spells or rituals that have different effects. Dual masters is more like magic but with 5 life points intead of 20.
Go to the top of the page
 
+Quote Post
   
MarxMayhem
post Jan 20 2012, 10:00 AM
Post #4


Walking the Path of Heavens, Ruler of All
Group Icon


Type: Designer
Alignment: Chaotic Good




Alright, I'm just saying.

Anyway, explain to me the point system works. One shield generates 1 point, but what is the point for? (It was never stated)
Also, there would be at least two forms of cards here, yes? (Material and Ritual)

That's all my comments for now. The idea is interesting, but I have a feeling that the game would be slow.


--------------------
......And yes. I do take those personality quizzes too. Just check my profile page for my results.

Want a beta-tester? Someone to comment/suggest to your project? Or just another sucker to lure into how awesome your game is? I can fill up that role (minus the sucker part, mind you). PM me and I will drop by your project thread. Who knows? If I'm interested, I'll stick around with my own free will!
======================================


QUOTE (PINEDAVX @ Jul 14 2010, 04:47 AM) *
No. We're evil staff, we all suck. We abuse power all the time, didn't you get the memo?


Quotes:
Spoiler:
"I don't know if we each have a destiny, or if we're all just floatin' around accidental-like on a breeze. But I, I think maybe it's both. " - Forrest Gump
"My grandmother said this: Fancy flavors cannot hide poor cooking." - Souji Tendou, Kamen Rider Kabuto
"The future belongs to those who believe in the beauty of their dreams" - Eleanor Roosevelt
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th April 2014 - 05:35 AM

RPGMakerVX.net is an Privacy Policy, Legal.