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Jan 27 2012, 03:43 AM
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#1
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![]() Type: Undisclosed |
Hey guys, I was looking to see if there is any way that you could make a group of enemies attack another group of enemies during a battle, like they do in final fantasy 13. I have tried doing it via battle events but it will do it in a fixed way and will still attack the party each turn.
Say, there's 8 enemies on-screen. 4 on one side, 4 on another side with the party on the right (I'm using the Takentai ATB SBS 3.4e). The enemies will fight each other first until one side has been taken out then it will return to a standard battle and the remaining enemies focus on the party. If anyone could help with this or direct me to an alternative solution, it would be greatly appreciated. This post has been edited by Spaceball: Jan 27 2012, 03:48 AM |
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Feb 5 2012, 01:27 AM
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#2
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![]() Type: Undisclosed |
bump
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Feb 25 2012, 02:52 AM
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#3
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![]() Type: Undisclosed |
bump once more
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Mar 15 2012, 04:02 AM
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#4
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![]() Type: Undisclosed |
bump
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Apr 6 2012, 01:31 AM
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#5
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![]() Type: Undisclosed |
BUMP
I'm guessing no-one knows then? |
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Apr 10 2012, 09:26 PM
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#6
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![]() Master Eventer, Novice scripter, pathetic spriter ![]() Type: Designer Alignment: Chaotic Good |
I saw something like that some where try searching for it.
-------------------- Master eventer
Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me. I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time) The ultimate video game Spoiler: If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig. |
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Apr 16 2012, 07:18 PM
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#7
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![]() Type: Undisclosed |
I saw something like that some where try searching for it. Well, after a lot of thorough searching in various places with many different wordings of what I was after, I have found this which is extremely close to what I am after. It is Shanghai's friendly monsters script. Basically, the monsters attack each other as I want and the non-friendly units attack the party when the friendly units go down. The only drawback is once the non-friendly units are down, the battle ends and you gain exp, gold, etc. Does anyone know a way that I can alter it so that if the friendly side wins, they then attack the party? Then I would be set! The script is below. CODE #===============================================================================
# # Shanghai Simple Script - Friendly Monsters # Last Date Updated: 2010.06.17 # Level: Normal # # This script sets certain monsters to be designated as friendly monsters. These # monsters will attack other monsters while those monsters will attack them in # return (almost always so long as they're alive). If the friendly monsters are # alive when all other monsters are killed, the player gets extra rewards. #=============================================================================== # Instructions # ----------------------------------------------------------------------------- # To install this script, open up your script editor and copy/paste this script # to an open slot below ▼ Materials but above ▼ Main. Remember to save. # # <friendly> # Place this tag into the enemy's notebox to designate that monster type as a # friendly monster. # # <friendly exp: x> # Place this tag into the enemy's notebox. If the enemy is left alive when the # battle ends, you gain this much exp from this enemy. # # <friendly gold: x> # Place this tag into the enemy's notebox. If the enemy is left alive when the # battle ends, you gain this much gold from this enemy. # # <friendly i: x> # <friendly w: x> # <friendly a: x> # Place this tag into the enemy's notebox. If the enemy is left alive when the # battle ends, you gain this item from this enemy. Place multiple if needed. # Use "i" for item. Use "w" for weapon. Use "a" for armor. #=============================================================================== $imported = {} if $imported == nil $imported["FriendlyMonsters"] = true #============================================================================== # RPG::Enemy #============================================================================== class RPG::Enemy #-------------------------------------------------------------------------- # * Friendly Monster #-------------------------------------------------------------------------- def friendly_monster return @friendly_monster if @friendly_monster != nil @friendly_monster = false self.note.split(/[\r\n]+/).each { |line| case line when /<(?:FRIENDLY|friendly monster)>/i @friendly_monster = true end } return @friendly_monster end #-------------------------------------------------------------------------- # * Friendly EXP #-------------------------------------------------------------------------- def friendly_exp return @friendly_exp if @friendly_exp != nil @friendly_exp = @exp * 2 self.note.split(/[\r\n]+/).each { |line| case line when /<(?:FRIENDLY_EXP|friendly exp):[ ](\d+)>/i @friendly_exp = $1.to_i end } return @friendly_exp end #-------------------------------------------------------------------------- # * Friendly Gold #-------------------------------------------------------------------------- def friendly_gold return @friendly_gold if @friendly_gold != nil @friendly_gold = @gold * 2 self.note.split(/[\r\n]+/).each { |line| case line when /<(?:FRIENDLY_GOLD|friendly gold):[ ](\d+)>/i @friendly_gold = $1.to_i end } return @friendly_gold end #-------------------------------------------------------------------------- # * Friendly Drops #-------------------------------------------------------------------------- def friendly_drops return @friendly_drops if @friendly_drops != nil @friendly_drops = [] self.note.split(/[\r\n]+/).each { |line| case line when /<(?:FRIENDLY_ITEM|friendly item|friendly i):[ ]*(\d+)>/i @friendly_drops.push($data_items[$1.to_i]) when /<(?:FRIENDLY_WEP|friendly wep|friendly w):[ ]*(\d+)>/i @friendly_drops.push($data_weapons[$1.to_i]) when /<(?:FRIENDLY_ARM|friendly arm|friendly a):[ ]*(\d+)>/i @friendly_drops.push($data_armors[$1.to_i]) end } return @friendly_drops.compact end end #============================================================================== # ** Game_Temp #============================================================================== class Game_Temp #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :friendly_monster end #============================================================================== # ** Game_Enemy #============================================================================== class Game_Enemy < Game_Battler #-------------------------------------------------------------------------- # * states #-------------------------------------------------------------------------- def friendly? return enemy.friendly_monster end #-------------------------------------------------------------------------- # * Create Battle Action #-------------------------------------------------------------------------- alias make_action_sss_friendly_monsters make_action unless $@ def make_action $game_temp.friendly_monster = true make_action_sss_friendly_monsters $game_temp.friendly_monster = false end end #============================================================================== # ** Game_BattleAction #============================================================================== class Game_BattleAction #-------------------------------------------------------------------------- # * Get Allied Units #-------------------------------------------------------------------------- alias friends_unit_sss_friendly_monsters friends_unit unless $@ def friends_unit if !battler.actor? and battler.friendly? return $game_party else return friends_unit_sss_friendly_monsters end end #-------------------------------------------------------------------------- # * Get Enemy Units #-------------------------------------------------------------------------- alias opponents_unit_sss_friendly_monsters opponents_unit unless $@ def opponents_unit if !battler.actor? and battler.friendly? return $game_troop else return opponents_unit_sss_friendly_monsters end end #-------------------------------------------------------------------------- # * Create Normal Attack Targets #-------------------------------------------------------------------------- alias make_attack_targets_sss_friendly_monsters make_attack_targets unless $@ def make_attack_targets $game_temp.friendly_monster = true if !battler.actor? result = make_attack_targets_sss_friendly_monsters $game_temp.friendly_monster = false return result end #-------------------------------------------------------------------------- # * Create Normal Attack Targets #-------------------------------------------------------------------------- alias make_obj_targets_sss_friendly_monsters make_obj_targets unless $@ def make_obj_targets(obj) $game_temp.friendly_monster = true if !battler.actor? result = make_obj_targets_sss_friendly_monsters(obj) $game_temp.friendly_monster = false return result end end #============================================================================== # ** Game_Troop #============================================================================== class Game_Troop < Game_Unit #-------------------------------------------------------------------------- # * Members #-------------------------------------------------------------------------- alias members_troop_sss_friendly_monsters members unless $@ def members result = members_troop_sss_friendly_monsters result -= $game_troop.friendlies if $game_temp.friendly_monster return result end #-------------------------------------------------------------------------- # * Friendlies #-------------------------------------------------------------------------- def friendlies result = [] for member in members_troop_sss_friendly_monsters result.push(member) if member.friendly? end return result.compact end #-------------------------------------------------------------------------- # * Friendlies Alive? #-------------------------------------------------------------------------- def friendlies_alive? for member in friendlies return true unless member.dead? end return false end #-------------------------------------------------------------------------- # * Determine Everyone is Dead #-------------------------------------------------------------------------- def all_dead? n = existing_members n -= $game_troop.friendlies return n.empty? end #-------------------------------------------------------------------------- # * Calculate Total Experience #-------------------------------------------------------------------------- alias exp_total_sss_friendly_monsters exp_total unless $@ def exp_total n = exp_total_sss_friendly_monsters for member in $game_troop.friendlies next if member.dead? n += member.enemy.friendly_exp end return n end #-------------------------------------------------------------------------- # * Calculate Total Gold #-------------------------------------------------------------------------- alias gold_total_sss_friendly_monsters gold_total unless $@ def gold_total n = gold_total_sss_friendly_monsters for member in $game_troop.friendlies next if member.dead? n += member.enemy.friendly_exp end return n end #-------------------------------------------------------------------------- # * Create Array of Dropped Items #-------------------------------------------------------------------------- alias make_drop_items_sss_friendly_monsters make_drop_items unless $@ def make_drop_items n = make_drop_items_sss_friendly_monsters for member in $game_troop.friendlies next if member.dead? n += member.enemy.friendly_drops end return n end end #============================================================================== # ** Game_Party #============================================================================== class Game_Party < Game_Unit #-------------------------------------------------------------------------- # * Members #-------------------------------------------------------------------------- alias members_party_sss_friendly_monsters members unless $@ def members result = members_party_sss_friendly_monsters if $game_temp.friendly_monster and $game_troop.friendlies_alive? return $game_troop.friendlies end return result end end #=============================================================================== # # END OF FILE # #=============================================================================== |
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Apr 27 2012, 01:59 PM
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#8
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![]() Type: Undisclosed |
Bump
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| Lo-Fi Version | Time is now: 23rd May 2013 - 01:53 AM |
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