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Jan 30 2012, 08:58 PM
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#1
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![]() Type: Coder |
GubiD's Large Events System
Version: 1.0 By: GubiD Introduction This script makes it possible to make events which have larger collision area's. This is extremely helpful when you have events that use larger graphics to portray size of the object. You now only need to set the graphic and add a comment to make it work as you want it. Features
Screenshots None Needed Demo VX 1.0 Script Script Only Txt Instructions Spoiler: FAQ How do I make an Event Large? Simple. Add a comment to the event with 'Large Event 2', where 2 is the size you want them to be. In the case of 2 your event would be a 2x2 event. Are there different large types? Yes, As explained in the instructions, you can specify TYPES of large. 0 and 1 are basically the same thing. 0 speads down, and 1 spreads up. Both spread right. 2, on the other hand spreads 1 in each direction And for each additional size, will spread 1 more for each of those. Compatibility Issues No known compatibility issues Addon's / Patches None Known Issues - Vehicle movement does not work. They all must move like the player normally does already. QUOTE I made a misspelling near the end of the script that forces all vehicle movement to be affected. The short answer is there is an easy solution. Open the script editor and search "@behicle" Update the spelling to be "@vehicle" Vehicle movement should now work. Credits and Thanks My Youtubers that suggested I do this system! Author's Notes :yahoo: Terms and Conditions I offer no warrantee for this nor is one implied. The usage of this script in your game is at your own risk. Credit should be given to myself at somepoint within your game. Bugs may or may not be fixed when reported. This post has been edited by GubiD: Feb 10 2012, 01:25 PM |
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Feb 2 2012, 07:50 PM
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#2
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Bump, anyone tried this out yet? What are your thoughts?
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Feb 2 2012, 08:05 PM
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#3
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![]() ![]() Type: Undisclosed |
nice one
Don't know if I am going to use it but it looks nice -------------------- |
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Feb 3 2012, 10:46 AM
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#4
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![]() Heh. ![]() Type: Designer Alignment: Lawful Evil |
Wow, very nice!
Very useful I have always found not being able to change event collision sizes a pain. I do not have any projects at the moment, so I wont be using this right now but I will definitely put this into a future project. Nice one! This post has been edited by jesterbro: Feb 3 2012, 10:47 AM -------------------- |
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Feb 3 2012, 05:17 PM
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#5
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
It is nice.
you fixed the problem that exist in your youtube linked demo. -------------------- |
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Feb 10 2012, 01:22 PM
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#6
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![]() Type: Coder |
Btw, for anyone testing or using this. I made a misspelling near the end of the script that forces all vehicle movement to be affected. The short answer is there is an easy solution.
Open the script editor and search "@behicle" Update the spelling to be "@vehicle" Thats it. Sorry about that. No other bugs have been reported at this time. |
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Feb 11 2012, 01:37 AM
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#7
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![]() For just one second I felt whole. ![]() Type: Writer Alignment: Neutral Good |
GubiD you just made my day, this will most definitely save me allot of headaches due to collision problems. Keep up the good work bro.
-------------------- Spoiler: |
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Feb 18 2012, 01:10 AM
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#8
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Bump - I think alot more of you would really like this script if you try it out.
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Feb 18 2012, 03:36 AM
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#9
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![]() ![]() Type: Designer Alignment: Unaligned |
After the fixes, I can honestly say it is a really great script. It helps out tremendously for monsters, larger items, and so forth. I really have had no problems, no script incompatibilities, no issues concerning this script. It's really easy to set-up events, too.
This post has been edited by Supergodjesus: Feb 18 2012, 03:41 AM -------------------- Keep up-to-date with the greatest RPGs ever: Pioneer Valley Games
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Feb 19 2012, 05:21 PM
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#10
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![]() Master Eventer, Novice scripter, pathetic spriter ![]() Type: Designer Alignment: Chaotic Good |
Congradulations you have solved Sky's Decoration System large furnature problem. Find the script at http://www.rpgmakervx.net/index.php?showtopic=33513.
-------------------- Master eventer
Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me. I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time) The ultimate video game Spoiler: If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig. |
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Mar 1 2012, 09:38 PM
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#11
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![]() ![]() Type: Designer Alignment: Unaligned |
I was looking around for a script a lot like this, but I wasn't looking here. I actually have a request. Is it possible to make it so you can select which tile squares within the big event, and choose whether they are "Priority: Same as Characters", "Priority: Below Characters", or "Priority: Above Characters"?
Your script works well for square events, but what I want is an event that is big, but longer than it is tall. Without going into a lot of detail, here's a link to a demo I posted on the other site: www.mediafire.com Also, here's the link to the thread I posted, though I think the demo will be most helpful, where I was requesting the script: www.rpgrevolution.com This post has been edited by Under: Mar 8 2012, 02:48 AM -------------------- |
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Mar 6 2012, 09:24 AM
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#12
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![]() Every Moogle's Worst Nightmare; plus ramen ![]() Type: Coder Alignment: Chaotic Neutral |
Mm, mm fuu fuu fuu.... Looks pom-pom-alicious...
-------------------- *It is time to update the Master Script List! Stop by and help out at the Master List Update Project.
*Oh? You have feedback for me? Take it to The Shadowed Topic. *By entering the RGSS2/Ruby Scripting section, you are agreeing to abide by The Coder's Creed. My Scripts Spoiler: ACK Script Requests Spoiler: My Heart (Resources) Spoiler: Projects Project AMBROSIA *something generically clever* Support Bars Spoiler: |
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Mar 6 2012, 08:27 PM
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#13
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![]() Type: Coder |
I was looking around for a script a lot like this, but I wasn't looking here. I actually have a request. Is it possible to make it so you can select which tile squares within the big event, and choose whether they are "Priority: Same as Characters", "Priority: Below Characters", or "Priority: Above Characters"? Your script works well for square events, but what I want is an event that is big, but longer than it is tall. Without going into a lot of detail, here's a link to a demo I posted on the other site: www.mediafire.com Also, here's the link to the thread I posted, though I think the demo will be most helpful, where I was requesting the script: www.rpgrevolution.com We could do this in a couple different ways. Being that you need yours to be directional based, makes it really hard. Perhaps we could put an array of positions on the initialize with each direction so that you can set them accordingly. And just set a different move type. Which, would then look for those extra settings. The alternate, would be less elegant, but offer more flexibility. That would be to add comment that says.. link this event to this one type thing. That way, when the primary event moves, then all the sub/linked events would move at the same time. It again, does not really cover directional unless the directional data was stored and referenced in all the sub events for graphic etc. Your call, which direction? Edit: Oh yeah, and your demo doesnt work either. Gives error about file not found on a graphic. This post has been edited by GubiD: Mar 6 2012, 08:30 PM |
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Mar 7 2012, 01:29 AM
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#14
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
@ Gubid: Maybe you can make it using arrays of coordinates.Set it up for several movement type (up,down,left right), with the coordinate 0,0 as the center. Example: the 'T' form,
up: [-1,1], [0,1],[1,1] ______[0,0] ______[0,-1] down: ______[0,1] ______[0,0] [-1,-1],[0,-1],[1,-1] left: [-1,1] [-1,0],[0,0],[1,0] [-1,-1] right: __________[1,1] [-1,0],[0,0],[1,0] __________[1,-1] The problem I see is with the collision of events where the irregular forms turn. This post has been edited by xein: Mar 7 2012, 01:33 AM -------------------- |
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Mar 7 2012, 02:54 PM
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#15
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![]() Master Eventer, Novice scripter, pathetic spriter ![]() Type: Designer Alignment: Chaotic Good |
Just use x and Y variables. This can work with the sides of a square or the points of the star. the starr wauld make a sloap inbetwene points.
-------------------- Master eventer
Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me. I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time) The ultimate video game Spoiler: If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig. |
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Mar 7 2012, 10:56 PM
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#16
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![]() ![]() Type: Artist Alignment: True Neutral |
This will likely be a stupid question, but I've tried out the demo and I don't have great skill with scripts, but is it possible to make an event with a footprint smaller than it is?
For instance, take this: ![]() (Not actually the event image, just using it for demonstration purposes.) In the demo, it's very easy to make this have a footprint of 4 tiles. However, is it possible to make it only have a two tile footprint (at the bottom), leaving the top two tiles to be set 'above' the character? This would allow for moveable objects that have a larger footprint but have some upper 'overlap', giving an impression of greater height, and also allowing you to push an object up against a wall or something and have it still look 'right'. I'm also asking this because I have a tendency to make over sized sprites, and this script would be great in conjunction with them if footprint size can be chosen. Thanks in advance. EDIT: Just showing what I mean by the footprint:
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Mar 8 2012, 03:13 AM
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#17
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![]() ![]() Type: Designer Alignment: Unaligned |
At GubiD: Well I fixed the problem with the demo, just an event that was using a custom sprite sheet I never added to the file.
As far as what you said.... First, the only things I know about scripting is from browsing the forums and from what I know about eventing. I'm not quite sure what the first option would completely involve, but I would like to avoid having multiple events that "follow" the "real" event, which, if I'm not mistaken, is what you put as the second option. So that means the first option. I want it to look good, and if it's needed I'm willing to put work into it: by placing lots of notes into all of the events or even making extra events to mirror the event, if it's the only way. Also, are you still waiting for me to answer your question, or did xein or jesse give a good solution to the problem? At Deebs: I think my request pretty much covers your request, but my problem has a little bit more complication to it than yours. Hopefully there is a good solution to both of our problems. This post has been edited by Under: Mar 14 2012, 08:49 PM -------------------- |
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