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> Skill Menu Limited, A Script or something to only view 6 Skills
Vandar
post Jan 31 2012, 03:21 AM
Post #1



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Hi, I'm coming with great urgency to you, all the RPG community, for a request help...

I've been searching days and days with no results: I need a script that limits the number of skills that show in menu to only 6 skills visible.

The skills learned are limited, and this big screen (for a MAX space of skills up to 22) is way too much for the interface.

Something what I would like to see is this image:

http://mediocrestories.files.wordpress.com...10b-1.png?w=600

Please, help, I don't knok what to do, I want to finish the game interface before anything else, and this is slowing down the project :S

Regardless, thanks for the contribution to this topic =)
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xein
post Jan 31 2012, 12:22 PM
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1. you only make 6 skills for that actor.

2. you use a skill equip script:

Skill CP System - KGC_SkillCPSystem
http://www.rpgmakervx.net/index.php?showtopic=49083

Yanfly Engine RD - Equip Skill Slots
http://dl.dropbox.com/u/49701990/YERD/Equip_Skill_Slots.txt



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Vandar
post Jan 31 2012, 03:51 PM
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Well, I've tried all that options you have listed, but the problem still remains:

1) With only 6 skills, the screen still is way to big for the amount of skills. That's basically the problem I want to resolve.

2) This scripts includes all the amount of skills learned...but still remains the limited amount of 6 :S

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Vandar
post Feb 2 2012, 04:44 PM
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BUMP
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Vandar
post Feb 12 2012, 11:53 PM
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Well, Now I am using:

Yanfly Engine RD - Equip Skill Slots
http://dl.dropbox.com/u/49701990/YERD/Equip_Skill_Slots.txt

But still the window is way too big for the limited number of skills (that now are 8). In which part of the script can I modify the screen to only show 8 skill slots, and how?
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xein
post Feb 13 2012, 02:54 AM
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1. This:

CODE
MAX_SKILLS_BASE = 12
MAX_SKILLS_EVER = 20


change to:

CODE
MAX_SKILLS_BASE = 8
MAX_SKILLS_EVER = 8


This post has been edited by xein: Feb 13 2012, 02:54 AM


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Vandar
post Feb 14 2012, 04:36 AM
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DUH, that surely helps me...but the idea was to modify the screen; I only need one row (not the default two rows). So I think the real question is: In wich part of the script can I modify the weight-height of the screen shown by default in that script?
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xein
post Feb 14 2012, 04:46 AM
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around line: 1988

CODE
@column_max = 2


change to

CODE
@column_max = 1


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