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> LP System v1.1, Additional Parameter
FlipelyFlip
post Feb 9 2012, 06:16 PM
Post #1


Arr teh Pirate
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Type: Musician
Alignment: Neutral Good




LP System v1.1
FlipelyFlip
06.Feb.2012



Introduction
Heyey,
this script is written by me and needed my whole scripting knowledge to maximum.
I've learned a lot with this script, but it's not intressting for you xD

This Script is used to create a new parameter called LP. LP is used for defining
how many chances the actor or enemy has to stay alive. If HP reaches 0 your LP
counter will lose 1 LP and the HP will fill up to maxhp. If damage is greater
than left HP, it will still decrease the new HP too. Means, when your Actor
has only 20 HP left and an enemy deals 50 damage, you will loose 20 HP and 1 LP
fill your HP to max and then you will loose the left 30 HP.

Features
- creates new parameter
- easy to use, but powerfull

Script
Please take Script from demo (:

Customization
You can set for each actor and enemy the LP.
You can set a maximum for the LP
You can set a default amount for LP for actor and enemy
Also you can set the LP recover for a Item.

Compatibility
Should be compatible with every other script.

Screenshot

showing in the Menu (yeah I know I removed the class)


at battle (yeah mp gauge and lp gauge are shorter to fit in together)

DEMO
Demo can be found here: Link

Version History
v 1.1
- set the LP gauge below the MP gauge in the menustatus (:
- added a Replace Class function to replace the showing class in main menu
- added a second MenuStatus Window for showing the LP in Item menu because
if Replace Class is false, it won't show it there.

v 1.0
- define Max LP
- define Default Actor LP
- define Actor LP
- define Default Enemy LP
- define Enemy LP
- define Item Recover

Installation
Just place it above Main and under Materials

FAQ
Is it compatible with Script XYZ?
Should be, just test it out!

Terms and Conditions
Free for using it in non-commercial games. commercial games please pn me or write an email to me.
We will make then a good deal (:
E-Mail: flipely@NO_SPAMgmail.com
remove NO_SPAM wink.gif

Credits
Credits are only for me. I worked nearly a week on this and get frustrated if something won't work!
I lost nearly all my nerves and forced my whole knowledge of scripting to come out.

Thanks to
I'd like to thank Leif for his help, when I needed it, and for all the hints he gave me to get the script work.
Also I like to thank gubid for his video tutorials he made. I learned a lot from them.

~flip
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IXFURU
post Feb 10 2012, 01:40 PM
Post #2


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




Good Job FlipelyFlip!


I've never seen anything like this before. I hope someone can use it.


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FlipelyFlip
post Feb 10 2012, 05:46 PM
Post #3


Arr teh Pirate
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Type: Musician
Alignment: Neutral Good




thx,

I did my best by writing this and I hope someone will use it biggrin.gif

~flip
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Yami
post Feb 14 2012, 03:17 PM
Post #4


Girl with an aura
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Type: Designer
Alignment: Chaotic Neutral




I think you should have the option to make the bar, become just a number on the right side so it doesn't cut off too much of the screen.


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FlipelyFlip
post Feb 14 2012, 10:10 PM
Post #5


Arr teh Pirate
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Type: Musician
Alignment: Neutral Good




heyey,

you mean in the battle system right?
I can create it, that's no problem (:

~flip
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maxxumas
post Feb 8 2013, 08:31 PM
Post #6



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Type: Undisclosed




Ahhh i see what ya did there. Someone is a Saga Frontier fan as is myself. Good job!
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