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Feb 12 2012, 07:46 AM
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#1
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![]() ![]() Type: Designer Alignment: Chaotic Good |
Project Info:
I am making a Pokémon-like game. The game is modeled after Pokémon Yellow for Game-boy Color. Battle System & Add-Ons: Tankentai SBS Version 3.4e with Kaduki Battlers Kylock's Dynamic Party Positions Link: http://www.rpgmakervx.net/index.php?showtopic=3781 KGC Large Party with Compatibility Patch for Tankentai ATB Links: http://www.rpgmakervx.net/index.php?showtopic=46235 Question (see current problems below): I need to send only monsters (one at a time) into the battle, what is the best way to achieve this? Best Answer so Far(thank you xein): Use KGC large party with Compatibility Patch for Tankentai ATB. Current Problems:
A couple ways I think I could maybe do this:
Summary: Basically I want it to be exactly like Pokémon. You send one monster out at a time & the trainer never fights. Thank you for reading! Demo Attachment: Rev. 2: Click Here to Download Rev. 3: Click Here to Download This post has been edited by CTBolt: Feb 17 2012, 03:55 PM |
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Feb 12 2012, 04:39 PM
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#2
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
Have you tried using KGC large party?
If i'm not mistaken, it has the ability to change member during battle but you still won't be able to use items on the members that is not battling. -------------------- |
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Feb 12 2012, 08:20 PM
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#3
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![]() ![]() Type: Designer Alignment: Chaotic Good |
Have you tried using KGC large party? Thank you for the suggestion! It's working pretty good for what I want... now only a couple problems... Current problems (major issue):
This post has been edited by CTBolt: Feb 12 2012, 08:21 PM |
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Feb 13 2012, 02:44 AM
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#4
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
I believe it is better to ask that the player is represented by one charset than the usual actor in slot 1.
For example: when the actor in slot 1 changes, the trainer graphic stays the same...... Another suggestion is using the vehicle/airship battle script. This way you can have the trainer graphic as the vehicle. But this may require far extensive configurations/ labeling/ tagging on your part. -------------------- |
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Feb 13 2012, 04:30 AM
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#5
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![]() ![]() Type: Designer Alignment: Chaotic Good |
I believe it is better to ask that the player is represented by one charset than the usual actor in slot 1. For example: when the actor in slot 1 changes, the trainer graphic stays the same...... Uhhh.... what? I'm sorry but I don't really get what you mean. Another suggestion is using the vehicle/airship battle script. This way you can have the trainer graphic as the vehicle. But this may require far extensive configurations/ labeling/ tagging on your part. Again, sorry but I don't get it... I would much rather just directly modify the battle script to not have Actor 1 be an option for battle at all... is this possible at all? I was thinking something like: CODE if @actor.index > 0 ...let the actor battle end If that type of code could maybe be added somewhere somehow that would be great for not being able to select the player. It sure wouldn't take care of the item problem though... hmm... I don't know I'm getting really confused. Edit: Exclude Player in Party by SowS: (Click Here to View) looked promising but I can't get it to work the way I want at all. This post has been edited by CTBolt: Feb 15 2012, 06:56 AM |
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Feb 13 2012, 10:53 PM
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#6
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
upload a demo of the problem.
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Feb 15 2012, 06:11 AM
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#7
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![]() ![]() Type: Designer Alignment: Chaotic Good |
upload a demo of the problem. OK, I've attached a DEMO. Thank you for all your help, I'm so glad someone responded to this thread. PS. The attached file is a zip with the ".exe" inside because I cannot attach it as a ".exe" file.
Attached File(s)
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Feb 15 2012, 11:05 AM
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#8
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
1. you did not have the default script bug fix.
2. party swap: the events you made in the troop page caused the problem. 3. exclude player script: does not work with tankentai. tried with YEM also but did not work. 3. cliff jumping: just use it sparringly in your mapping. 4. capture event: sorry, i did not go through it. Too complicated. This post has been edited by xein: Feb 15 2012, 11:11 AM -------------------- |
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Feb 15 2012, 03:48 PM
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#9
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![]() ![]() Type: Designer Alignment: Chaotic Good |
1. you did not have the default script bug fix. What are you referring to? "Default Script bug fix"? 2. party swap: the events you made in the troop page caused the problem. Edit: Problem solved! I was turning off PARTYFORM_SWITCH, BATTLE_PARTYFORM_SWITCH which are assigned in KGC_LargeParty. Solution: Set those variables to numbers of ones that were not being used by me. Quotes (3, 3, & 4): Spoiler: So... uh... how exactly do I make the main player not show up in the battle and menu? Sorry if I'm misunderstanding the answer. Thanks again for all your help! I really appreciate it. PS. Nothing big, but you put the number 3 twice instead of 3... 4... 5 (maybe you meant to?) This post has been edited by CTBolt: Feb 15 2012, 10:40 PM |
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Feb 15 2012, 10:42 PM
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#10
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
the default script bug fix: the most known problem is when you manipulate the game variables and call it from a message, it did not return the value. I forgot how i encountered it the first time. There are several scripts that fixed these issues or search for game_interpreter fix.
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Feb 15 2012, 11:08 PM
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#11
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![]() ![]() Type: Designer Alignment: Chaotic Good |
the default script bug fix: the most known problem is when you manipulate the game variables and call it from a message, it did not return the value. I forgot how i encountered it the first time. There are several scripts that fixed these issues or search for game_interpreter fix. Is this what you referring to? http://www.rpgmakervx.com/variables-fix Edit: OK, I've attached the newest demo I have. I am now using that game_interpreter fix script. Only a couple problems now... the main one still being that the trainer should not be able to battle or be seen in the menu. See more info in the demo. Edit #2: I decided to make a request with a more structured format. Link below: http://www.rpgmakervx.net/index.php?showtopic=53341 Edit #3: My Request Thread: http://www.rpgmakervx.net/index.php?showtopic=53341 This post has been edited by CTBolt: Feb 27 2012, 07:22 PM
Attached File(s)
Tankentai_SBS___Kaduki_Battle_Monsters_DEMO_rev2.zip ( 1.25MB )
Number of downloads: 28
Tankentai_SBS___Kaduki_Battle_Monsters_DEMO_rev3.zip ( 1.31MB )
Number of downloads: 31 |
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| Lo-Fi Version | Time is now: 26th May 2013 - 07:34 AM |
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