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Feb 12 2012, 10:02 PM
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#1
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![]() mikb89 ^^ ![]() Type: Coder Alignment: Chaotic Neutral |
RM2k/2k3 Graphics 1.4 mikb89 Introduction This script let you use rpg maker 2000/2003 graphic without resizing in VX. Just for an example, tiles of 16x16 instead of 32x32. Also, you can have the same font effect using a font table bitmap (mine attached) or separated bitmaps in folders (monospace-monostyle version included in the demo). Features - You can use a simplier defined graphic; - You can use your own drawn font. Screenshots Spoiler: How to Use To use, copy the script wherever you want between Materials and Main. After that you have to use a folder called "MidGraphics" for placing in-game graphics. In the usual Graphics folder you can place a doubled version of the images just for using it in the editor. When releasing the game, you can remove the Graphics folder and rename the MidGraphics. In the demo you can find the already setted up folders (and the RTP graphic inside in the RTP version), so you could prefer downloading the demo, even if it is a bit large. Demo Mediafire folder You can download the Double Res RTP (a 13 MB zip containing all the VX RTP in MidGraphics) or just the RM2K3 Graphics - eng demo (3 MB). Bitmap font packmade by me v1.0, zip of 255 KB Script Attached, or in Pastebin. FAQ Q: The demo won't open, how to open it? A: Like said, the released version will look Graphics and not MidGraphics. There's two options: 1) rename MidGraphics in Graphics and launch again (you have to remove or rename Graphics first); or 2) open the project and launch the demo in debug mode. Q: I didn't download the demo, and when I launch the game it misses "Font.png". What is? A: In the 2k font drawing method (1), it uses an image which contains the characters. Also, it will look for FontB.png, FontI.png, FontBI.png which are bold, italic and bold italic fonts. These four images are attached and go in Graphics/System. Credit and Thanks mikb89 is me. I made a mistake when registering here xD So drop Scompartimenty out and credit mikb89 ^^ Author's Notes The RTP version is in italian language. But you don't have to play, there's no messages, nothing to read. Just don't start a project with this database because you'll have to translate everything xD This post has been edited by Scompartimenty: Apr 12 2012, 06:46 PM
Attached File(s)
Font.png ( 2.35K )
Number of downloads: 29
FontB.png ( 2.45K )
Number of downloads: 18
FontBI.png ( 2.96K )
Number of downloads: 13
FontI.png ( 2.65K )
Number of downloads: 10
RM2k3_Graphics_v1.3__VX_.txt ( 13.45K )
Number of downloads: 3 |
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Apr 11 2012, 06:03 PM
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#2
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![]() mikb89 ^^ ![]() Type: Coder Alignment: Chaotic Neutral |
Uuupdate!
This script doesn't look very useful, eh? xD By the way I added the missing font drawing method and resolved some bugs ^^ |
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Apr 12 2012, 02:37 AM
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#3
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
wait ok, what does this do? I read what it does, but leaves it kinda vague to me. So I load all my old graphix and then use them? How does it read the tilesets and such? not sure I get it, lol. I have soooo many 2k3 tiles sets that would be fun to make use of them again.
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Apr 12 2012, 11:27 AM
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#4
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![]() mikb89 ^^ ![]() Type: Coder Alignment: Chaotic Neutral |
Chipsets need to be recomposed on VX Tileset template, because of the program using that kind of images.
With this script, you can rather use image with the same resolution as 2k/2k3. I mean tiles 16x16 instead of 32x32 and so on. The script will double the graphics on screen once used. The goal of this script is to use old makers graphics without having to burden the released project with manual doubled graphics. And yeah, to have bitmap fonts ^^ This post has been edited by Scompartimenty: Apr 12 2012, 11:31 AM |
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Apr 12 2012, 05:16 PM
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#5
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
ah ok, sound kool. Too bad media fire's being a dick. Downloading when it let's me, lol.
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Apr 12 2012, 06:49 PM
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#6
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![]() mikb89 ^^ ![]() Type: Coder Alignment: Chaotic Neutral |
lol
Well, in meantime I updated to v1.4 The only new thing is that You can choose to remove the map blur effect when going in menus, in the case you don't like it with the big pixel grphic all around (: |
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| Lo-Fi Version | Time is now: 23rd May 2013 - 01:33 AM |
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