QUOTE (Minoan Royal @ Feb 19 2012, 02:54 PM)
The way I was describing it, you would have actor 1 on screen, and that's it. You would then have actor 1 implement whatever party swap script youre using to switch out all of the PKMN related information (i.e, battle sprite, skills, etc.). that way, on the Main Menu, you would have the pokemon stats be all that shows up.
The only isues i see with this method is the name entry at the start, and that you would need a patch for swapping from fainted Pokemon. otherwise you would Gameover even if you have several pokemon still able to fight.
I believe in order to make that work would be to change the scripts concerning the battle scene to only allow actor 1 to be in battle, regardless of how manu Pokemon you have in your troop. I would use Yanfly's script to accomplish the party swapping IMO, but that's only because i'm more familiar with that script. I wouldn't know how to accomplish this with the KGC scripts.
Well, what ever you can do to get it exactly like Pokémon would be fine... all I really want is to get the game to be exactly like Pokémon.
If you feel more comfortable (and have more knowledge) using Yanfly's scripts rather than KGC scripts feel free to change (or re-make) the current system I'm using. Just let me know how to use it.
So, really what I want is anyone who can create a Pokémon battle system at least using Tankentai SBS Version 3.4e & ATB v1.2c with Kaduki Battlers
Though, I would still prefer if you used the demo I uploaded (rev. 3) as a base.
Again, thank you for replying!
I am very grateful for your help.
PS. Anybody who helps is definitely going to get credit in my game.
This post has been edited by CTBolt: Feb 19 2012, 09:47 PM