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Feb 17 2012, 10:51 AM
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#1
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![]() ![]() Type: Designer Alignment: Chaotic Good |
Project Info:
The game I'm creating is going to be very similar to Pokémon Yellow for Game-boy Color. In other words you catch monsters and battle them. Scripts currently used: # Anti-Lag Script # Problem: Player 001 (Main Character) should never be in battle. I want it to be exactly like Pokémon, except I'm using Tankentai SBS & KGC Large Party scripts instead. Request: I would like a patch for my current system (Click Here to Download) that will not let the main character (Player 001) be in the battle. This would include being able to be swapped in any way also. Again, this is just like Pokémon. Current System Download Links: Current System (Rev 3) Current System (Rev 3) Incl. RTP Thank you for reading! This post has been edited by CTBolt: Feb 27 2012, 07:25 PM |
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Feb 17 2012, 09:06 PM
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#2
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![]() Type: Coder |
i was actually considering making a script that would deal with just this. If you've ever played the Shin Megami Tensei series, the capability of changing the Persona you use. That way, only actor index 0 (main actor) would be needed in battle.
for the menu part of it, couldn't you just change the default scripts to deal with this? Namely, the ones dealing with the menu. -------------------- See everything I'm up to in my web page.
Current project(s): Lost in the Dark(working title): ±2% complete (resource editing) Blacklight Menu System: -5% (planning stages) |
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Feb 18 2012, 08:56 PM
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#3
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![]() ![]() Type: Designer Alignment: Chaotic Good |
i was actually considering making a script that would deal with just this. If you've ever played the Shin Megami Tensei series, the capability of changing the Persona you use. That way, only actor index 0 (main actor) would be needed in battle. for the menu part of it, couldn't you just change the default scripts to deal with this? Namely, the ones dealing with the menu. Oh that's cool. Nope, I've never played the Shin Megami Tensei series before though... I did just check it out briefly though. Looks interesting... but my game will end up more like Pokémon Yellow. What you described is cool but, kinda much different than what I requested. I just want to remove the first actor in the party from battle completely... I already have the capability to swap monsters Thanks for replying! Still waiting on that patch though... Request:
I would like a patch for my current system (Click Here to Download) that will not let the main character (Player 001) be in the battle. |
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Feb 19 2012, 07:54 PM
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#4
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![]() Type: Coder |
Yes, I see that. I guess I was misunderstood.
The way I was describing it, you would have actor 1 on screen, and that's it. You would then have actor 1 implement whatever party swap script youre using to switch out all of the PKMN related information (i.e, battle sprite, skills, etc.). that way, on the Main Menu, you would have the pokemon stats be all that shows up. The only isues i see with this method is the name entry at the start, and that you would need a patch for swapping from fainted Pokemon. otherwise you would Gameover even if you have several pokemon still able to fight. I believe in order to make that work would be to change the scripts concerning the battle scene to only allow actor 1 to be in battle, regardless of how manu Pokemon you have in your troop. I would use Yanfly's script to accomplish the party swapping IMO, but that's only because i'm more familiar with that script. I wouldn't know how to accomplish this with the KGC scripts. -------------------- See everything I'm up to in my web page.
Current project(s): Lost in the Dark(working title): ±2% complete (resource editing) Blacklight Menu System: -5% (planning stages) |
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Feb 19 2012, 09:43 PM
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#5
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![]() ![]() Type: Designer Alignment: Chaotic Good |
The way I was describing it, you would have actor 1 on screen, and that's it. You would then have actor 1 implement whatever party swap script youre using to switch out all of the PKMN related information (i.e, battle sprite, skills, etc.). that way, on the Main Menu, you would have the pokemon stats be all that shows up. The only isues i see with this method is the name entry at the start, and that you would need a patch for swapping from fainted Pokemon. otherwise you would Gameover even if you have several pokemon still able to fight. I believe in order to make that work would be to change the scripts concerning the battle scene to only allow actor 1 to be in battle, regardless of how manu Pokemon you have in your troop. I would use Yanfly's script to accomplish the party swapping IMO, but that's only because i'm more familiar with that script. I wouldn't know how to accomplish this with the KGC scripts. Well, what ever you can do to get it exactly like Pokémon would be fine... all I really want is to get the game to be exactly like Pokémon. If you feel more comfortable (and have more knowledge) using Yanfly's scripts rather than KGC scripts feel free to change (or re-make) the current system I'm using. Just let me know how to use it. So, really what I want is anyone who can create a Pokémon battle system at least using Tankentai SBS Version 3.4e & ATB v1.2c with Kaduki Battlers. Though, I would still prefer if you used the demo I uploaded (rev. 3) as a base. Again, thank you for replying! PS. Anybody who helps is definitely going to get credit in my game. This post has been edited by CTBolt: Feb 19 2012, 09:47 PM |
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Feb 20 2012, 12:35 AM
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#6
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![]() Type: Coder |
This might be able to fix the problem. just replace your exclude player scripts with this and make the appropriate changes in the settings.
I can't get a good enough look at your demo, as it is missing the TileB file in the Graphics/System folder. -------------------- See everything I'm up to in my web page.
Current project(s): Lost in the Dark(working title): ±2% complete (resource editing) Blacklight Menu System: -5% (planning stages) |
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Feb 24 2012, 09:42 PM
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#7
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![]() ![]() Type: Designer Alignment: Chaotic Good |
This might be able to fix the problem. just replace your exclude player scripts with this and make the appropriate changes in the settings. Yeah, I've tried that before (I should have said that in the beginning probably... sorry about that). Unfortunately, it has a couple major problems: It doesn't work for Tankentai Side View SBS at all & Woratana's caterpillar doesn't work properly either... Woratana's caterpillar script works but you won't see the first member of the party. I'm still trying to solve that problem. I had a topic before this one (before I requested) with a bit more discussion if you want more info (http://www.rpgmakervx.net/index.php?showtopic=53260) I can't get a good enough look at your demo, as it is missing the TileB file in the Graphics/System folder. Hmm... Well that's kind of strange that you would need that... it is the same one provided in the RTP… I'll attach a Demo with the RTP included when I have a little more time... PS. I've noticed this forum has been having an issue... most likely a mysql Database error... I've been trying to reply for like almost a week but, keep getting this message "IPS Driver Error". It seems like the problem is fixed today though. This post has been edited by CTBolt: Feb 25 2012, 05:34 AM |
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Feb 27 2012, 07:00 PM
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#8
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![]() ![]() Type: Designer Alignment: Chaotic Good |
![]() I'll attach a Demo with the RTP included when I have a little more time... Current System Download Links: Current System (Rev 3) Current System (Rev 3) Incl. RTP Request: I would like a patch for my current system that will not let the main character (Player 001) be in the battle. This would include being able to be swapped in any way also. Again, this is just like Pokémon. Once again... Thank you for reading! This post has been edited by CTBolt: Feb 27 2012, 07:10 PM |
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Mar 3 2012, 03:08 PM
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#9
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![]() ![]() Type: Designer Alignment: Chaotic Good |
![]() Is there anyone at all who would be able to fill this request? Current System Download Links: Current System (Rev 3) Current System (Rev 3) Incl. RTP Request: I would like a patch for my current system that will not let the main character (Player 001) be in the battle. This would include being able to be swapped in any way also. Again, this is just like Pokémon. Thanks for reading! This post has been edited by CTBolt: Mar 3 2012, 03:10 PM |
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