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> Patch my current system (downloadable in thread), Player 001 (main character) to not be in battle at all.
CTBolt
post Feb 17 2012, 10:51 AM
Post #1



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Type: Designer
Alignment: Chaotic Good




Project Info:
The game I'm creating is going to be very similar to Pokémon Yellow for Game-boy Color.
In other words you catch monsters and battle them.

Scripts currently used:
# Anti-Lag Script #
Event Lag Reduction - KGC_MapLightening (http://www.rpgmakervx.net/index.php?showtopic=46237)

# My Menu Patch #
Exclude 1st Actor from Menu by CT_Bolt (me)

# Database Scripts #
Bitmap Addons (http://rmrk.net/index.php/topic,32286.0.html)
Catalogue Base (http://rmrk.net/index.php/topic,34376.0.html)
Monster Catalogue (http://rmrk.net/index.php/topic,34404.0.html)
Monster Book v2.0 (http://rmrk.net/index.php/topic,31518.0.html)

# Character Scripts #
+[Improved & Special Move Commands]+ (http://rmrk.net/index.php/topic,25528.0.html)
MultiFrame Sprites v1.3 (http://www.rpgmakervx.net/index.php?showtopic=43901)

# Party Scripts #
Zeriab Caterpillar with Silver Wind's AutoParty Addon (http://rmrk.net/index.php?topic=35167.0)

# Battle Scripts #
Tankentai SBS Version 3.4e & ATB v1.2c with Kaduki Battlers (http://www.rpgmakervx.net/index.php?showtopic=3781)
Kylock's Dynamic Party Positions (http://www.rpgmakervx.net/index.php?showtopic=3781)
Party Expansion & Formation - KGC_LargeParty (http://www.rpgmakervx.net/index.php?showtopic=46235)
KGC_LargeParty Compatability for Tankentai SBS with ATB v4.3 (http://www.rpgmakervx.net/index.php?showtopic=29118)

# My Menu Patch (cont.) #
Display Correct Actor Patch by CT_Bolt (needed for Exclude 1st Actor from Menu to work properly)

Problem:
Player 001 (Main Character) should never be in battle.
I want it to be exactly like Pokémon, except I'm using Tankentai SBS & KGC Large Party scripts instead.

Request:
I would like a patch for my current system (Click Here to Download) that will not let the main character (Player 001) be in the battle.
This would include being able to be swapped in any way also. Again, this is just like Pokémon.

Current System Download Links:
Current System (Rev 3)
Current System (Rev 3) Incl. RTP

Thank you for reading! I hope you can help.

This post has been edited by CTBolt: Feb 27 2012, 07:25 PM
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Minoan Royal
post Feb 17 2012, 09:06 PM
Post #2



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Type: Coder




i was actually considering making a script that would deal with just this. If you've ever played the Shin Megami Tensei series, the capability of changing the Persona you use. That way, only actor index 0 (main actor) would be needed in battle.

for the menu part of it, couldn't you just change the default scripts to deal with this? Namely, the ones dealing with the menu.


--------------------
See everything I'm up to in my web page.

Current project(s):
Lost in the Dark(working title): ±2% complete (resource editing)
Blacklight Menu System: -5% (planning stages)
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CTBolt
post Feb 18 2012, 08:56 PM
Post #3



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Type: Designer
Alignment: Chaotic Good




QUOTE (Minoan Royal @ Feb 17 2012, 04:06 PM) *
i was actually considering making a script that would deal with just this. If you've ever played the Shin Megami Tensei series, the capability of changing the Persona you use. That way, only actor index 0 (main actor) would be needed in battle.

for the menu part of it, couldn't you just change the default scripts to deal with this? Namely, the ones dealing with the menu.

Oh that's cool. Nope, I've never played the Shin Megami Tensei series before though... I did just check it out briefly though. Looks interesting... but my game will end up more like Pokémon Yellow.

What you described is cool but, kinda much different than what I requested.
I just want to remove the first actor in the party from battle completely... I already have the capability to swap monsters

Thanks for replying! biggrin.gif
Still waiting on that patch though...
QUOTE (CTBolt @ Feb 17 2012, 05:51 AM) *
Request:
I would like a patch for my current system (Click Here to Download) that will not let the main character (Player 001) be in the battle.
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Minoan Royal
post Feb 19 2012, 07:54 PM
Post #4



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Type: Coder




Yes, I see that. I guess I was misunderstood.

The way I was describing it, you would have actor 1 on screen, and that's it. You would then have actor 1 implement whatever party swap script youre using to switch out all of the PKMN related information (i.e, battle sprite, skills, etc.). that way, on the Main Menu, you would have the pokemon stats be all that shows up.

The only isues i see with this method is the name entry at the start, and that you would need a patch for swapping from fainted Pokemon. otherwise you would Gameover even if you have several pokemon still able to fight.

I believe in order to make that work would be to change the scripts concerning the battle scene to only allow actor 1 to be in battle, regardless of how manu Pokemon you have in your troop. I would use Yanfly's script to accomplish the party swapping IMO, but that's only because i'm more familiar with that script. I wouldn't know how to accomplish this with the KGC scripts.


--------------------
See everything I'm up to in my web page.

Current project(s):
Lost in the Dark(working title): ±2% complete (resource editing)
Blacklight Menu System: -5% (planning stages)
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CTBolt
post Feb 19 2012, 09:43 PM
Post #5



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Type: Designer
Alignment: Chaotic Good




QUOTE (Minoan Royal @ Feb 19 2012, 02:54 PM) *
The way I was describing it, you would have actor 1 on screen, and that's it. You would then have actor 1 implement whatever party swap script youre using to switch out all of the PKMN related information (i.e, battle sprite, skills, etc.). that way, on the Main Menu, you would have the pokemon stats be all that shows up.

The only isues i see with this method is the name entry at the start, and that you would need a patch for swapping from fainted Pokemon. otherwise you would Gameover even if you have several pokemon still able to fight.

I believe in order to make that work would be to change the scripts concerning the battle scene to only allow actor 1 to be in battle, regardless of how manu Pokemon you have in your troop. I would use Yanfly's script to accomplish the party swapping IMO, but that's only because i'm more familiar with that script. I wouldn't know how to accomplish this with the KGC scripts.

Well, what ever you can do to get it exactly like Pokémon would be fine... all I really want is to get the game to be exactly like Pokémon.
If you feel more comfortable (and have more knowledge) using Yanfly's scripts rather than KGC scripts feel free to change (or re-make) the current system I'm using. Just let me know how to use it.

So, really what I want is anyone who can create a Pokémon battle system at least using Tankentai SBS Version 3.4e & ATB v1.2c with Kaduki Battlers.
Though, I would still prefer if you used the demo I uploaded (rev. 3) as a base.

Again, thank you for replying! smile.gif I am very grateful for your help. cool.gif
PS. Anybody who helps is definitely going to get credit in my game. wink.gif

This post has been edited by CTBolt: Feb 19 2012, 09:47 PM
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Minoan Royal
post Feb 20 2012, 12:35 AM
Post #6



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Type: Coder




This might be able to fix the problem. just replace your exclude player scripts with this and make the appropriate changes in the settings.

I can't get a good enough look at your demo, as it is missing the TileB file in the Graphics/System folder.


--------------------
See everything I'm up to in my web page.

Current project(s):
Lost in the Dark(working title): ±2% complete (resource editing)
Blacklight Menu System: -5% (planning stages)
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CTBolt
post Feb 24 2012, 09:42 PM
Post #7



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Type: Designer
Alignment: Chaotic Good




QUOTE (Minoan Royal @ Feb 19 2012, 07:35 PM) *
This might be able to fix the problem. just replace your exclude player scripts with this and make the appropriate changes in the settings.
Yeah, I've tried that before (I should have said that in the beginning probably... sorry about that).
Unfortunately, it has a couple major problems:
It doesn't work for Tankentai Side View SBS at all & Woratana's caterpillar doesn't work properly either...
QUOTE (SowS @ Jun 12 2010, 07:32 AM) *
Woratana's caterpillar script works but you won't see the first member of the party. I'm still trying to solve that problem.

I had a topic before this one (before I requested) with a bit more discussion if you want more info (http://www.rpgmakervx.net/index.php?showtopic=53260)

QUOTE (Minoan Royal @ Feb 19 2012, 07:35 PM) *
I can't get a good enough look at your demo, as it is missing the TileB file in the Graphics/System folder.

Hmm... Well that's kind of strange that you would need that... it is the same one provided in the RTP…
I'll attach a Demo with the RTP included when I have a little more time...

PS.
I've noticed this forum has been having an issue... most likely a mysql Database error...
I've been trying to reply for like almost a week but, keep getting this message "IPS Driver Error".
It seems like the problem is fixed today though. smile.gif

This post has been edited by CTBolt: Feb 25 2012, 05:34 AM
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CTBolt
post Feb 27 2012, 07:00 PM
Post #8



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Type: Designer
Alignment: Chaotic Good





QUOTE (CTBolt @ Feb 24 2012, 04:42 PM) *
I'll attach a Demo with the RTP included when I have a little more time...


Current System Download Links:
Current System (Rev 3)
Current System (Rev 3) Incl. RTP

Request:
I would like a patch for my current system that will not let the main character (Player 001) be in the battle.
This would include being able to be swapped in any way also. Again, this is just like Pokémon.

Once again... Thank you for reading! I really hope you can help.


This post has been edited by CTBolt: Feb 27 2012, 07:10 PM
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CTBolt
post Mar 3 2012, 03:08 PM
Post #9



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Type: Designer
Alignment: Chaotic Good





Is there anyone at all who would be able to fill this request?

Current System Download Links:
Current System (Rev 3)
Current System (Rev 3) Incl. RTP

Request:
I would like a patch for my current system that will not let the main character (Player 001) be in the battle.
This would include being able to be swapped in any way also. Again, this is just like Pokémon.

Thanks for reading! I really hope you can help.


This post has been edited by CTBolt: Mar 3 2012, 03:10 PM
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