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Feb 18 2012, 05:24 AM
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#1
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
![]() ![]() Hello everyone. One year ago, I had this little idea floating around, but never had the chance to develop it too much until recently. Codenamed Lunar Crystal, this Windows application is a map editor. Head to the F.A.Q below to understand why was this created - for now, let us focus on what this is. You can make excellent maps with this, but do note, this is not for newbies. If you are interested in creating detailed maps with some advanced features and utilities, this application may interest you. It DOES consume more time than normal, but this isn't about time. This is about quality mapping. These are rather early stages of development, and there is so much more we can add/improve. Your comments are welcome. Read the F.A.Q. ![]()
![]() A simple and quick overview. It lacks some information, but it is good to get a basic idea of Lunar. Spoiler: ![]() Some people I'd like to thank due to their support in some way toward this project (whether they knew about it or not): Catcat helped me arrange some of Celianna's wall tilesets for usage with Lunar. Celianna gave me permission to use her tiles for Lunar testing and distribution. XIie and Zadorain are into beta testing sometime soon. Buju made some animated water tiles (actually, he made them in exchange for that Barter script thing...). Unfortunately, I will not be using them. However, he did made an 8-directional Aluxes character too which I might actually use. ![]() Lunar is a new project under early development stages. There are many ways you can help us:
![]() Will it support VX and Ace? We're focusing on VX. If things go right, Ace support should be available soon as well. When will this be ready? I have other projects, some similar to this, and also school. It is not possible to state an accurate release date - and I don't dare to make a guess. So will this support pixel-movement? It should give the option to both use pixel-movement mode (with a separate script) or tiled mode (VX default). If you choose to use pixel-movement for player/events, you'll have to set collision properties with Lunar. What will Lunar actually "produce"? A large image? Data? When you are comfortable with your map, Lunar can export to a generic, plain text file. From that point, you can use a script made for VX that will convert such text data into actual rvdata, which will be used for generating the maps in your game. Lunar produces no images - saving nice disk space. How will I edit events? I haven't touched that area much. There are many proposals: perhaps Lunar can also export a big image version of the map so you can use as a reference when placing events in the game. Or maybe Lunar will setup "spots" that can be associated with your events, so it is just a matter of positioning the spots in Lunar, and editing the event's content on VX. Is this better than parallax mapping? It has some advantages. Aside from saving disk space, it can also set collision rectangles for pixel movement rather easily. If planned properly, it may be optimized enough to run smoothly. It is quite a matter of what you actually need for your game. This is debatable, but this is not the place for such. Is Lunar free for commercial usage? Yes, just remember to credit me through [Omegas7, J.V Wong, or www.omega-dev.net/forums] However, the graphics you used to create the maps have their own usage terms and you will have to contact their respective artists about them. |
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Feb 18 2012, 06:04 AM
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#2
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
![]() 18/02/12 - Introduced Lunar to community 20/02/12 - Improved object select/copy/paste/moving features for multiple objects at the same time 27/02/12 - Preview screen tint color 29/02/12 - .PNG export feature Currently: Particle system extension. |
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Feb 18 2012, 10:50 AM
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#3
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![]() ![]() Type: Writer Alignment: True Neutral |
Wow! What is this! Brand Cool!
-------------------- Can you read this?
Spoiler: If You Want To Know About Me Spoiler: I Support Spoiler: |
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Feb 18 2012, 05:56 PM
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#4
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![]() a human cat hybrid ![]() Type: Artist Alignment: Chaotic Evil |
So this is what you were talking about!
Haha, didn't think I still existed eh? You should get this done soon as this is FREAKIN AMAZING!!!!! A catcat as myself would appreciate this program highly. -------------------- |
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Feb 18 2012, 07:10 PM
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#5
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![]() TGOD ![]() Type: Designer Alignment: Chaotic Neutral |
Can't wait to see the final result
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Feb 18 2012, 08:57 PM
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#6
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
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Feb 18 2012, 09:32 PM
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#7
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![]() The Interloper ![]() Type: Writer Alignment: Chaotic Evil |
Damn. Pushed out of beta-testing because too lazy to get WL address.
Anyways, awesome to see this go public. Can't waiittt. -------------------- ![]() QUOTE "You die a lot. That's not healthy." QUOTE Real life contains glitches, what the %&$@? |
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Feb 19 2012, 09:24 AM
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#8
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
I think FenixFyreX (probably misspelt it) or someone else attempted to do something like that but ultimately dropped the project. Let's just hope that you'll release a stable version. Yet, that person (or someone else) made a script which slightly reminds of what he was aiming for. Either way, good luck!
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Feb 19 2012, 05:15 PM
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#9
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
I think FenixFyreX (probably misspelt it) or someone else attempted to do something like that but ultimately dropped the project. I remember. One year ago I wanted to do this, didn't have much time, and then heard Fenix wanted to make something kinda similar, so I decided to just not work on Lunar (what's the point). But well, Fenix decided to halt his project, I am resuming mine. |
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Feb 19 2012, 06:29 PM
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#10
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Dutchman ![]() Type: Coder Alignment: Chaotic Good |
This is great omegas... I remember FenixFyrex doing something like this.. but that one hasn't been finished. I like this alot. looking forward till full release!
~Faal -------------------- Y can't we event our own lives ლ(ಠ益ಠლ
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Feb 19 2012, 09:06 PM
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#11
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We do what we must because we can. ![]() Type: Undisclosed Alignment: Chaotic Good |
Fenix and Omegas actually had this idea about simultaneously, Omegas just didn't go public with it until now.
Can't wait to test -------------------- Some funny forum quotes:
Spoiler: |
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Feb 19 2012, 10:10 PM
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#12
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
I find it necessary to make very clear that both projects, mine and Fenix's, are rather different. Lunar is 100% focused on mapping and visual enhancement. Fenix improves mapping, and also improves eventing. So do keep in mind: Lunar doesn't improve eventing.
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Feb 19 2012, 10:48 PM
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#13
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![]() Dead Studios ![]() Type: Spriter Alignment: True Neutral |
one word for this :
AWESOME !!!!!!! -------------------- |
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Feb 20 2012, 12:33 AM
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#14
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![]() Type: Artist Alignment: Chaotic Evil |
Oh, this is getting me excited! You've been working on this for what, a year now? Glad to see you continuing to work on it.
Though I'm still really curious how you're gonna do that collision/overlapping thing :3 I second exporting the map as a PNG file, so that users can import it into VX as a parallax image to set up their events, and simply delete the image afterwards. |
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Feb 20 2012, 03:12 PM
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#15
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
Oh, this is getting me excited! You've been working on this for what, a year now? Glad to see you continuing to work on it. It was a year full of school ;D Though I'm still really curious how you're gonna do that collision/overlapping thing :3 What exactly? You mean this one http://imageshack.us/m/830/5236/fail1g.png? Well, I realized all the user had to do was cut the tree into bottom and top part (one for a layer below the player and another above him), and just make a proper collision rect to avoid the problem. I second exporting the map as a PNG file, so that users can import it into VX as a parallax image to set up their events, and simply delete the image afterwards. Sounds good to me. ![]() Lunar's object copy/pasting/moving feature has been improved. You can select, move, copy and paste multiple objects at the same time in a layer more efficiently than before. A new feature idea has been submitted by user "apple" from VXAce.net. Basically, you can preview a "tint" on the screen with Lunar. Will be implementing this next. |
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Feb 20 2012, 04:43 PM
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#16
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![]() Mistress of none. ![]() Type: Designer Alignment: Neutral Good |
Wow, I've been looking for something like this for a looong time. Hopefully, I can push my mapping to the next level with this.
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Feb 24 2012, 09:50 PM
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#17
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
This is amazing, Omegas. I am definitely looking forward to seeing this when it comes out. Yes, I halted mine. I just haven't had the time to mess with it since..but I may have to to keep up hahaha
Kudos to you for finding some |
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Feb 28 2012, 04:58 AM
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#18
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![]() Behold. Me. ![]() Type: Coder Alignment: Chaotic Evil |
![]() It is now possible to preview a screen tint color. This feature is purely for previewing - the finished map will not come tinted. You will have to tint the map through events (as usual). Any color and intensity can be modified - but saturation requires more work (not matching VX's tinting feature very well). ![]() Current task: Now that we got tint preview (requires more accuracy/polish), we'll implement .PNG exporting. |
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Feb 28 2012, 01:40 PM
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#19
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![]() The Handyman ![]() Type: Designer Alignment: Neutral Evil |
This is bad ass. I can't wait to get my hands on it.
-------------------- ![]() ![]() ![]() ![]() Graphics/Teams GunSlinger Logo|Game Overs|Mythology: Fall of Olympus|Asturia Myths: Zenon Affiliates OmegaDev |
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Feb 28 2012, 07:33 PM
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#20
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![]() Mitsarugi ![]() Type: Designer Alignment: True Neutral |
Wow i sure hope this stays for VX and doesn't go over to Ace only , wish i could make cool stuff like you <.<
-------------------- Spoiler: |
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| Lo-Fi Version | Time is now: 19th June 2013 - 03:03 AM |
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