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> [Beta 4] Legionwood 2: Rise of the Eternal's Realm, 20+ hour J-RPG and long awaited sequel!
Dark Gaia
post Feb 19 2012, 06:30 AM
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This game is a sequel to a completed, 20+ hour RPG which you can find here.

Introduction

Being developed in the new RPG Maker VX Ace engine, Legionwood 2: Rise of the Eternal's Realm is an epic length traditional role playing game and a direct sequel to the much loved Legionwood: Tale of the Two Swords.

Legionwood 2 offers you a 15+ hour quest that takes place in the sprawling empire of Trevelle which is filled with involving puzzles, challenging enemies and tons of adventures. A new class and sub-class system allows you to customise your characters to a high degree with over 80 different class combinations available.

Story Outline

Legionwood 2's story follows on from where Legionwood: Tale of the Two Swords left off. It has been nearly three hundred years since Castoth was banished from the realm and the world has been at peace. However, it seems now that this peace was short lived. Barbarians from the western land of Entoban have invaded the empire of Trevelle, occupying two major cities near the western border. Lionel Morton, a guard in the Imperial Capital, has transfered to a battalion assigned to retaking the captured towns. Tonight, they move to liberate the city of Corinthe, where Lionel's lover Clara waits, alone and in danger.

Several other things of note have been happening in Trevelle of late: monster attacks seem to be on the increase for some unknown reason and trade with Charn in the north has mysteriously stopped without notice. Can these things be connected with the war that is seemingly about to engulf the Empire?

Game Features

- An epic length quest with 15+ hours of gameplay and lots of optional side quests.
- An interesting storyline about love, revenge, political intrigue and forgotten secrets with 6 fully developed protagonists.
- Tense Condition Turn Battle (CTB) inspired by Final Fantasy X featuring challenging foes who react intelligently.
- Intuitive class system for a high level of character customisation. Your Main Class determines your stat values, usable equipment and Tech category, but you can also equip a Sub Class, which grants you access to an addition category of Techs. Over 80 combinations are possible!

Screenshots















Download

The latest release of Legionwood 2 can be downloaded from here:
http://rpgmaker.net/games/3811/

This post has been edited by Dark Gaia: Jun 25 2013, 09:18 AM


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Dark Gaia
post Mar 6 2012, 03:25 AM
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Hi everyone! I submitted this thread about three weeks ago, but it only got approved now, so I thought you'd all appreciate any progress updates that have been released between then and now.

QUOTE
Tuesday, February 21st, 2012

I'm pleased to announce that work on Legionwood 2 is going very smoothly. So far I've clocked about three weeks of solid work on the game, and if work continues at this rate, I should estimate the first playable release to be out before April.

Two months seems to be a long time to wait for a demo, but, much like Legionwood 1, I'll be releasing the chapters for this game one by one. The game will have four chapters, and each playable release will add a new completed chapter. You'll be able to transfer save files across releases to keep playing your game. This means that the first Legionwood 2 release will contain the entirety of Chapter One: Emergent Enemies, which all up is about 3 hours of gameplay. That's a long demo!

Rather than releasing a short tech demo this week that doesn't really satisfy anyone or give a real taste of the game, I'm deliberately taking my time so that the first demo release contains quite a lot of content to make it actually worth playing while you wait for the next release.

Chapter One: Emergent Enemies allows you to play with five of the game's classes, unlock the first two tiers of Techs and take on 28 different monsters. It will contain two towns (Corinthe and Ironrim) and four dungeons (Hunter's Cave, Elder Forest, Ironrim Mines and The Necropolis) of which one town (Corinthe) and two dungeons (Hunter's Cave and Elder Forest) are complete at this stage in development.

Stay tuned!

P.S Let me take this opportunity to ask what you as prospective players of Legionwood 2 want to see from the game. I'm committed to making Legionwood 2 a much better experience than the first game and if there's something you'd like me to implement or any suggestions you'd like to give, the floor is open!


and

QUOTE
Thursday, March 1st, 2012

Legionwood 2 needs testers!

The first playable release of Legionwood 2: Rise of the Eternal's Realm, containing the entirety of the first chapter, is only a few weeks from wrapping up. To help make the game a more enjoyable experience for everyone, I'm going to initiate a closed beta testing period prior to the game's release. If you would like to be a beta tester, please send me a personal message expressing your interest.

Beta testers will receive the release on March 25th, two weeks earlier than the general release. Two weeks will be given for beta testers to play the release and provide feedback, which will be implemented in the release to the general public.

So, who wants to play Legionwood 2 early?


Note: as of Monday, 6th of March, I am no longer accepting any more testers. Ten people have been signed up and this should be enough for now. However, due to this thread only appearing on this site today, I will be willing to accept four more testers from this site only.

This post has been edited by Dark Gaia: Mar 6 2012, 03:26 AM


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Earthboundfanboy...
post Mar 6 2012, 10:38 PM
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I'm a VX Ace user and where did you get the Icon menu/bs script?
Oh and this project looks great although do I have to download the previous game
to understand the story or will it be stand alone drawing elements and plot points from the previous game?


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Kaimi
post Mar 6 2012, 11:46 PM
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Dark Gaia said on the RPGRevolution.com thread that the game doesn't require completion of the first game to understand the sequel although he stated that there will be allusions to the first title. Also Dark Gaia: I really like your attitude how you are being fair to give Community the 'choice' of being selected as beta testers despite the late introduction. For this, you deserve applause.


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Dark Gaia
post Mar 7 2012, 12:16 AM
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@Earthboundfanboy121: Obviously, I'd recommend playing the first game, just because it's a good game in itself and would be worth playing, but if you want to start with Legionwood 2, it's completely fine. The story is for the most part stand alone and no previous characters are in the game. However, there are allusions to Legionwood 1 and the story does expand a little on the story of the previous game, though the neccesary backstory is summarised within Legionwood 2 anyway.
Also, the script you're looking for is part of the Yanfly Engine Ace package.

This post has been edited by Dark Gaia: Mar 7 2012, 12:17 AM


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Earthboundfanboy...
post Mar 8 2012, 11:48 PM
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Thanks! This project looks good but I'd like to see the first one.


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Dark Gaia
post Mar 11 2012, 08:21 AM
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There's a link to it at the top of this thread smile.gif


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Nelneo
post Mar 11 2012, 09:24 AM
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So you have returned to RPG-making world eh Dark Gaia. Glad to know that. A sequel! Yay! I'm a big fan of Tale of the Two Swords. Will definitely try this out too. rolleyes.gif























But I prefer sideview battle though..


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Dark Gaia
post Mar 13 2012, 03:08 AM
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To be honest, so do I, but I've found that front view is better for what I'm intending to do with battles in Legionwood 2.


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Dark Gaia
post Mar 18 2012, 07:58 AM
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Sunday, March 18th, 2012

The release of Beta Build 1.1 is iminent!

Hi everyone.
Just informing you that progress on Legionwood 2 has been very steady throughout this month. I've managed to fully complete all areas up to the final dungeon of Chapter One and once it is finished, the first installment of the game will be ready for testing.
Before passing the game onto the beta testers, I'll play one or two runthroughs myself to ensure that the basic mechanics are in place, and then I'll be sending download links to those who registered as testers. Beta testers will receive download links via PM sometime within the next two weeks and then full public release will follow shortly after.

Stay tuned!


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Dark Gaia
post Mar 29 2012, 08:04 AM
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Thursday, March 29th, 2012

Hey everyone!

Unfortunately, progress on Legionwood 2 has been extremely slow lately. I had intended to have the first instalment of the game out to beta testers by the end of March and publically released early in April, but I might not be able to do that at the moment.

University assignments and writing commitments seem to really be piling up over these last few weeks, and since halfway through March, I've been so busy getting it all done (I'm a journalism major, and that means hunting down sources, conducting interviews etc) that I haven't really been able to put the finishing touches on Legionwood 2 that I've been wanting to.

The first instalment is so close to being finished now; I've finished mapping the last town of the chapter and I just have to do the last dungeon and cutscenes, but that, as well as basic testing, will still require a good week or so of uninterrupted work before I can get the game out into the world.

I probably won't be able to do these last few things until a week or two into April at least, when my first round of assignments will have been attended to (and I'll be on break for Easter) so I'm hoping I'll be able to release the game then or at least get it close to release, before the next wave of assignments shows up before May.

Since I've missed my nominated deadline for release so badly, I'll be skipping the two week beta testing period; once the first chapter of the game is done, myself and some of my friends will test it ourselves and then I'll release it for the public to enjoy.

My apologies, and please stay tuned!


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Dark Gaia
post Apr 21 2012, 04:33 AM
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Saturday, 21st of April, 2012

The first ever public release of Legionwood 2 (Beta Build 1.1) is now available for download. This release contains the entire first chapter of the game, which represents roughly 3-4 hours of gameplay time, with 4 dungeons, 2 towns and 5 bosses. The links have been added to the opening post of this thread.

This release has been tested and as far as I can tell, all bugs have been ironed out, though balancing and difficulty issues may be present. There are also some small bugs that occur as a result of this being made in the Japanese VX Ace (namely that random squares appear in battle text and in the status screen) though these will likely be fixed when I port the project over to the English version.


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Dark Gaia
post May 3 2012, 02:57 AM
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Thursday, May 3rd, 2012

Ready for more adventuring?

As of today, the second public release of Legionwood 2 (Beta Build 2.0) is available for download. You'll be able to experience re-balanced gameplay, polished bugs and an entire hour of whole new content taking place in the world of Westholm, extending Chapter One: Emergent Enemies to 4 - 5 hours in length, with 7 dungeons, 2 towns and 7 bosses.

And, with that... I think that's it for now. I'll be taking a few months off Legionwood 2 in order to work on writing my next novel (since publishers give deadlines and all) and running the literary journal that I edit. Apart from updates for bug fixes and little gameplay tweaks, you probably won't be seeing Chapter Two for a while.

But it will come. Eventually.

Thanks for playing.

P.S You can resume playing the game using your old save file. To do this, just download the 2.0 build of Legionwood 2 and copy and paste your save files (Savexx.rvdata2) from the old directory to the new.

However, there is a small caveat: it appears VX Ace handles events after saving differently than VX. In VX, upon game load, the events present on the map will continue as they have been programmed, whereas in VX Ace, the events that were running when the game was saved will play first, even if those events no longer exist. Thus, loading a save taken at the very end of the last release will simply take you back to the title screen. You need to reload a save that was made at any time before the Brennus fight to be able to continue.

I'm aware of the bug now, and have carefully designed the end of this release to allow maximum save file compatibility.


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Dark Gaia
post Jun 21 2012, 08:15 AM
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Hey everyone!

If anyone's stuck, you can check out a video walkthrough of Chapter One made by Michaelkur. It goes all the way from start to finish and shows the sidequests, too, so it may help if you don't know what to do next. Find it here: http://rpgmaker.net/...3811/media/455/

In other news, Chapter Two is going along smoothly. I'm not far enough to set an exact release date yet, but I estimate that the next release should be done by August or September. Chapter Two: Aftermath and Alliance will add another four hours or so of gameplay to the game. The story sees you journeying out of Trevelle into Entoban to try and establish an alliance with the barbarians and find out who opened the Eternal Gates. There are two new towns to visit, five new dungeons, 20+ new Techs to try out and 2 new classes (Barbarian and Ranger) and a new character that you'll be able to unlock as you go through the story in this chapter. This chapter is also more non linear than Chapter One and will have multiple side quests to complete, as well as branching scenes and scenarios that are dependant on the moral choices you've been making in the game so far. You'll be able to face one of three distinct bosses at the end of the chapter, depending on Lionel's morality.

I'll bring more news as I get more done smile.gif


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Dark Gaia
post Sep 2 2012, 05:51 AM
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Hi, everyone. I'm not sure whether it's safe to necropost in this topic with a post that doesn't really add any new content, but I wanted to pop in and let people know that the development of Legionwood 2 is still progressing nicely, and the next beta with the entire second chapter of the game will be available soon. I've taken on board some of the feedback that I've received in this community and others and the next release of the game will a lot more enjoyable than the current one. If you're interested, keep an eye out for it and be sure to provide me with lots of great feedback so that I can improve the game even more.

Here's the official update post, copied from my blog:

QUOTE
Hail, Legionwood fans! I've got an update for you:

As of this week, I'm resuming full time work on Chapter Two of Legionwood 2. Previously, I had university assignments as well as admin and publishing stuff with my novel to take care of, but I'm happy to say that I've got a few weeks coming up where I don't have any other matters to attend to, and I want to use this time to really push myself to work on the game and get the Beta 3.0 release closer to being in a playable condition.

At the moment, Chapter 2: Aftermath and Alliance is roughly 30% complete. I was aiming for a late September release of the new version of the game and if I can still meet that, it would be great. On the other hand, I'd like to continue working on the game at my own pace, and take my time making sure that the new content I release is properly tested and worthwhile instead of rushing it, so please don't hold me to that release date. I just wanted to post and say that yes, Legionwood 2 is still being worked on, and I do still have plans to finish this game, and I want to make sure that you guys get the best game possible.

Some info about what you can expect in Beta 3.0: Chapter 2: Aftermath and Alliance will see Lionel and the party travelling out of Trevelle into the neighbouring nation of Entoban to try and establish a peace treaty with the invading barbarians before full scale war engulfs the two nations. They'll also try to enlist the help of the king of Entoban in the quest to find out how to close the remaining Eternal Gates and discover more about who is behind the plot to infect Legionwood with the Darkness and their motives. Meanwhile, Lionel will continue to cope with the loss of Clara and forge bonds with his new friends. They'll race to stop the enemy from opening yet another Eternal Gate and, at the end of the chapter, one of the party members will die. In addition, you'll get to play with two new classes (Barbarian and Ranger), 20+ new Techs, and experience the consequences of Lionel's moral choices, with certain side quests, dungeons and bosses being sealed off in favour of others depending on the path you've chosen.

I've also overhauled many of the game's systems. The battle system has been optimised and no longer crashes, there are now turn cooldown periods, alternate costs for skills, new buff/debuff rules, and more.


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Akod
post Sep 2 2012, 06:05 AM
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As long as the post is relevant to the topic, you do not have to worry about necroposting on your own thread.


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Dark Gaia
post Sep 2 2012, 06:44 AM
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Thanks Akod, that's nice to know.


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Dark Gaia
post Sep 23 2012, 09:55 AM
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Beta 3.0 is out!

Well met, Legionwood players! The third public release of Legionwood 2: Rise of the Eternal's Realm, Beta Build 3.0 is now online and ready to download. This major update includes the first half of Chapter 2: Aftermath and Alliance, adding around 2 hours of new content, including new locations, new Techs and one of two new classes (Ranger and Barbarian) to play depending on your morality, as well as numerous tweaks and bug fixes to existing content. In this release, you'll finally start to get to see your moral choices come into play as dungeons, treasures and quests change depending on the decisions you've made, and you'll need to play through the Beta twice, on both moral paths if you want to see it all.

The original plan was to have all of Chapter 2 available in this release, though this wasn't possible due to time constraints. Much of the time I spent working on this release was used to make sure the existing content is stable and free of any remaining bugs. I've updated all of the game's scripts and overhauled the engine while also tweaking the game's art style a little and implementing some more non-linear elements to the game in both of the chapters. All of this extra work unfortunately meant that I wasn't able to complete all of Chapter 2 as I had planned, so I decided to cut the chapter in half and save the rest for the next Beta.

So, if you've been itching for some more adventuring, download Beta 3.0 of Legionwood 2 and tuck in. This Beta contains over 6-7 hours of old-school RPG gameplay with more than enough content to (hopefully) keep you busy until the next big release. Players who are continuing from the previous release of the game can simply copy and paste their save file ("Save01.rvdata") into the Beta 3.0 directory to continue from where they left off, while new players can feel free to start right from the beginning and experience all of the new surprises that the revised Chapter 1 has to offer.

At the end of the Beta, remember to retain your save file for use in the next release, and please don't forget to report any bugs or issues that you find so that they can be fixed up.

Well, that's it for now. Please enjoy the new additions to the game, and stay tuned for news about Beta 4.0 and Legionwood going commercial (possibly), when it happens.

For those too lazy to scroll back to the opening post, get the Beta here: http://rpgmaker.net/games/3811/downloads/3435/


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Dark Gaia
post Oct 1 2012, 04:00 AM
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Update!

Beta 3.2 is now online, which offers a few tweaks, bug fixes and small additions to the game.

Changes to Beta 3.0 and 3.1 include:

- Donation trays at churches are now fully functional. Donate 10 Kyphers for a 1 in 4 chance of getting a morality boost, or donate 400 or 800 Kyphers for guaranteed morality boosts (1 point for 400 and 2 points for 800).
- The Rusty Helmet in Dead Mountain (as part of helping the Revenant) can now only be picked up once, instead of an infinite amount of times.
- Most stealable battle-use items (such as Silk Sack and Eye Stone) and rares (such as Hannelores and Malt Ciders) have had their sell price reduced to 1 Kypher. This is because they used to sell for thousands of Kyphers and some players were farming money by stealing them over and over, which was breaking the game's balance. General items and sellable loot items (Chitin Scale, Wolf Pelt) have not been changed.
- The intro area now teaches new players how to save, and reminds them to do so often.
- Selecting "no" when asked if you want to watch the game's intro now actually skips it, as opposed to going into an infinite event loop.
- Tweaks have been made to several classes. The Defense and HP of Gunners, Rangers and magic casting classes has been slightly increased, and Magus and Cleric weapons (ie. Gold Sceptre) now grant a small Defense boost as well as Intellect and Wisdom.
- The Focus Headband and Shoulder Pad grant 5% more HP now. This is to offset the 5% penalty that equipping a sub-class gives you, which cancels out the effect of equipping these items.
- The Gladiator Blade has had its chances of inflicting statuses lowered and is now a 2 handed weapon. It also gives the user a 10% Defense penalty. This is to counterbalance the fact that it inflicts 3 different status effects.
- The Northern Keep dungeon is now fully operational. A chest and switch that were inoperable because of impassable tiles have now been fixed, and the quest can be completed. If you have good morality, you'll fight the Garuda boss, and if bad you'll fight the Dark Dragon boss.

In other news, Legionwood 2 will soon be going commercial. However, there will still be one more release before this comes to pass: as promised, the next release of the game (Beta 4.0) will become available very soon, adding the rest of Chapter 2 to the game and rounding off the first 10 or so hours of Legionwood 2's gameplay (roughly the first half of the overall game, which will be 20 hours long like Legionwood 1).

This Beta 4.0 build will be the final build of the game available for free (subsequent Beta builds will be released for registered beta testers only), and, following its release, the full game will begin retailing under the title of Heroes of Legionwood at the usual RPG Maker game portals, and Beta 4.0 will be replaced with the typical 1-2 hour commercial demo. At the moment, the price has not been set, but it will likely be no more than $9.95, and there will be plenty of opportunities for loyal players and beta testers to get their copy of the game for free. The full commercial release is currently slated for mid 2013 (still a long ways off) so, until then, please continue to consider Legionwood 2 to be a freely available RPG Maker game, and have fun.

Happy adventuring! smile.gif


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Johnny0798
post Oct 19 2012, 01:47 AM
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I'm playing the first game, and now I'm stuck in the Ascara Mine. The enemies are too strong!
But that won't prevent me from continuing it!
I'm liking it very much! smile.gif
Too bad (For me) that the sequel will be commercial...
I wanted to know what's going to happen...

Good luck with it!
I'm sure many people will enjoy it very much!


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