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> Selectable Skills[FINISHED and SOLVED], Thanks to HungrySnake
IXFURU
post Feb 19 2012, 03:11 PM
Post #1


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




So, at the beginning of the game and during level ups in my project, I need for the player to be allowed to select his/her skills, dependent upon what class they have selected. This will require a Scene. Here's a glimpse of how I would like to set it up:

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I don't want the player to be able to select any spell or skill at all. Rather, they should be limited to spells based on their class and their level. For instance, the Gray Elf, controls Wind and only wind, so he should not be permitted to select "Fire" spells. This may take some tricky coding. With Case/When branches, hashes, etc. Or maybe you could use some type of RegExp, wherein the skills are marked with tag in the notes. For instance, a tag that says: "SkSelect 1, 4". This would say for instance, this spell is chooseable by class_id number one, when at the fourth level or greater. It will be important to make sure this kind of RegExp can read multiple lines and that one skill can be used by multiple classes. Either by two lines of notes, or like "SkSelect [1, 4, 5], 2" In this case, class_id's 1, 4 and 5 could all use the skill if they were level 2 or higher.


I know this may take someone who is well-versed in scripting. I hope that it's not too difficult and that someone likes the idea good enough to try it. If you have any questions, let me know.

One Note, is that the scene must be for individual actors. I am going to store the ID of active actor in $game_variable[4]. So, that should help.

Oh yeah: Credit to JET for his WindowMaker, which allowed me to throw together the layout sample.

EDITTED: Description Simplified.


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IXFURU
post Feb 25 2012, 08:06 AM
Post #2


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




BUMP! The original post was a little too detailed. I think I may have scared potential helpers with use of variables and such. unsure.gif Guess sometimes it's better to just let the scripter get an image and summary and then have free reign as to how they want to implement it. wacko.gif


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IXFURU
post Mar 1 2012, 02:54 AM
Post #3


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




bump


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IXFURU
post Mar 4 2012, 11:23 AM
Post #4


just a nut trying to keep away the squirrels
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Bump


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IXFURU
post Mar 9 2012, 02:21 AM
Post #5


just a nut trying to keep away the squirrels
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BUMP


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IXFURU
post Mar 14 2012, 10:20 AM
Post #6


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




BUMP... Tried the 'Skill Shop' script, along with change system terms script. But I just can't get it to do what I need. During the SkillShop, you're asked to choose a member of the party to give the skill to. I just want to be able to pass a member's id in a variable or script call, and then call the "Select Skills" Scene. Still working on this, and still needing help with it.


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IXFURU
post Apr 14 2012, 12:00 AM
Post #7


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




Guess I'll try to BUMP this again. It's been a while. And I still can't figure it out.


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IXFURU
post Jul 12 2012, 03:52 PM
Post #8


just a nut trying to keep away the squirrels
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Alignment: Lawful Evil




BUMP


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HungrySnake
post Jul 12 2012, 05:39 PM
Post #9



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Alignment: Chaotic Good




I think I'll add this one too to my queue list. You know what, I'm going to make a topic named 'HungrySnake's Queue List' where people can request scripts and they'll get in the list.


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IXFURU
post Jul 13 2012, 04:14 AM
Post #10


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




That would be awesome, HungrySnake. I've been needing this script for a long time. I'd almost given up hope. But from time to time I pass through the forum and bump it in hopes someone will see it and have a go at it. I actually tried to event this. I also tried some "Skill Shop" scripts. But nothing ever provided me what I need. I know this is a complicated request, but I'd be most grateful if it were completed. I still believe that the RegExp option may be a sensible way to show which skills are selectable upon levelling up and at the beginning of the quest.

And good luck with the HungrySnake queue. Can't find a lot of scripters willing to do this. I'll support ya if you get it up and running.


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???nOBodY???
post Aug 9 2012, 08:11 AM
Post #11


moogles + nightmares + coffee = Scripting Psychopathic Tendency
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Type: Coder
Alignment: Chaotic Neutral




You could also try editting of Shanghai's (was it shanghai?) Item Selection Scene. As I recall, it showed a popup window with items, not skills, so I suppose it wouldn't be too dreadfully hard to convert from items into skills. After all, they are both just objects when it comes right down to it.


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IXFURU
post Aug 9 2012, 02:51 PM
Post #12


just a nut trying to keep away the squirrels
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Type: Undisclosed
Alignment: Lawful Evil




Actually, Hungry Snake finished this script for me as part of his Queue. I guess I should update this to say solved. Sorry bout that. Will do it now.

I tried to implement a number of different scripts. I came real close with a Skillshop script I found, but there were still problems. I'm not sure I knew/know of Shanghai's Item Selection.

Anyway, I'm not sure if HS has this script posted in the completed scripts section or not.


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HungrySnake
post Aug 9 2012, 08:45 PM
Post #13



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Alignment: Chaotic Good




Not yet, though, maybe I'll do it when I'm back home, maybe I'll make my own version of IXFURU's creation script and upload that one.

This post has been edited by HungrySnake: Aug 9 2012, 08:46 PM


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