Q: I'm stuck with the general base or layout for my town. Help?
A: For me, I go into either paint or photoshop (Or just my sketch book) and draw out a simple diagram of it. Here's something I did real quick.
I can use this, almost like a map, to draw out the town. Remember, this is a town, not a city. Although almost the same, there are little
differences, depending on the era of time you wish to convey (even your own time!) For example, a town in medival Europe would probably be small,
houses for maybe 2-6 people per house, MAYBE have a fountain, have a path (Either stone or dirt path) and would have fewer vendors than a city.
This, however, is just my view and opinion of it, so it may not be historicaly accurate. I'm just piecing common sense together with my views to
create an image, so it may be wrong
But, this is how I would create a town's layout.
Q: Slanted roofs?
A: The slanted roof tiles are very easy on the eyes indeed, but they can be quite difficult to work with. If you're a beginner, then start small. Even
the angled flat roofs are better than just plain square roofs (Although those do have their uses) Many custom tileset artists (Like Lunarea, Celianna, etc.)
have created slanted roofs to go with their tiles, so you should be fine there. However, if you want the RTP roofs slanted, you should
visit this site here: http://junkhunt.net/vx/yane.shtml
Here you can build your own tileset with certain slanted roofs. It really is useful.
Q: My roof(s) that should be over my character are a different color than the rest!
A: There are either 1 of 2 problems.
1. You are using a picture and you did not tint the picture to the screen tint. It took me until a couple months ago to realize that I should
probably do that when I tinted the screen. It'll blend in nicely after that
2. You are using the modified version of Woratana's Fog Script, the one modified to show fog in a battle. Although an AMAZING edit, it
does not tint the fog with the screen tint like the original. You can either tint the fog in photoshop/gimp, or use a script command to tint the
fog. $fog.tone = [red, green, blue, gray] # Put numbers where the colors are to fit your tint!
That should fix it. If not, then use a fixed picture, and follow the number 1. method, and see if it helps.
Q: What kind of water should I use for my town?
A: Well, with towns, it depends on the style. If it's a grassy town, use the natural water auto tile or anyone else's technique for water. If it's a
stone or city like town, then you will want man made water canals. This sound obvious but I've made the mistake of mixing them up, and it's not
Q: How should I design my buildings?
A: It depends on the occupants. I know that it's counter productive, but think of it this way. If a rich man inherits his poor parents' house, he's either going to add
onto the house or build a new one and move there. I highly doubt he'd live in an old decrepet house, but you could make an interesting back story for
a character like that. Anyway, if they're rich, they are going to have a bigger house, maybe an upstairs, maybe a downstairs, more intricate windows, and
A poor character won't have an extravegent house, it'll have fewer windows, a shabby chimney, and so on and so forth. Now, if it's story related, then
be my guest and break these guidelines, because I for one would love to see a story on an NPC like that.
Q: Castles/Mansions! Why u so hard?!!!
A: I FEEL YOUR PAIN.
Castles and Mansions are the ABSOLUTE HARDEST thing to map in RPG Maker (In My Humble Opinion) so I will actually make a completely seperate tutorial for that.
But, beware, I'm not going to do it very fast, because I hate mapping castles and mansions.
If you guys have any type of question, I'll answer it and add it to the FAQ section for everyone to benefit from.