QUOTE (Amy Pond @ Mar 20 2012, 12:46 PM)
XP was better than VX
VX ace is better than VX.
VX has always been worthless in my opinion. I don't know why people used it. But that's totally just me.
I'm sticking with XP until my degree is over and then probably switching to VX Ace.
When XP came out it was completely hideous to me. Existing stuff for 2K and 2K3 was beautiful in style and there were tons of ressources around.
XP graphics looked aweful imo, so after quite some time comming back to RPG maker in general VX was a huge step over XP for me but i guess that's just a mater of taste ofc.
Now, where i'm actually able to pretty much script what i want and taking a look at XP, it just looks even worse lol
Ace pretty much combines everything atm, really good script layout, a lot of quality of life features like directional passing (+ for XP here, since for whatever reason VX doesn't have that) and unlimited tilesets.
There are also a ton of existing scripts for VX which can more or less easily be ported into Ace, so yeah, no real reason to not use Ace imo (atleast over VX).
Ofc it sucks if u would have to start over, but since the graphics format is the same for Ace and VX u can just use everything again, maps can be (even if it is quite the task if u have a big project) completely ported over to Ace from VX, you just need to keep them in the same order, so your transfer events don't mess up.
If you're really in the middle of a big project, use scripts a lot and don't want to handle the limitations of VX, then by all means, use Ace and take on the effort to comvert your project, Ace is awesome.
This post has been edited by Necromus: Mar 20 2012, 11:32 AM