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> Tarris Hold, 0.1.5C updated demo 8/21/2013
Neosky
post Mar 23 2012, 06:52 PM
Post #21


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




@xaver, thanks for that. This is what I was wanting. Though I have never had any of the problems I will check them thoroughly. I havn't had any crashes since last year, so this is why I wanted others to try it.

As for lag, I used to have that problem randomly. I got rid of all active Para events and that seemed to work. But you have a good point I am using a super high end, I never thought what it would be like working on a lower end.
So thank you. I will try and repro some of the stuff and see what I can come up with.

IF anyone else has lag problems, let me know which maps if you can.

Could you let me know how to use that script, cause I can't get it to paste rigjt, plus there's no info on where to place it,lol.


As for Pop or whatever, are you talking about the pop up that shows up when you go into the party menu it pops up with a status or something? That will happen no matter what. I'm not sure that who I can fix that right now. I know what that problem is.

This post has been edited by neosky: Mar 23 2012, 07:26 PM


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Xaver_Entropia
post Mar 23 2012, 07:59 PM
Post #22



Group Icon


Type: Writer
Alignment: Chaotic Good




Ok, glad to be of some help.

First, the script...
Spoiler:
# Graphical Object Global Reference
# A debugger script.

# Created by Mithran

# Created to address the issue of specific Game.exe crashes during play

=begin
The cause of a given Game.exe crash could be any number of things - anything that
doesn't create throw an error in Ruby, but causes an unhandled exception in one
of the 'hidden' classes.

After extensive testing, I was finally able to recreate the circumstances leading
up to one such exception that, if left unhandled, could lead to Game.exe crash.

1. A "GO" - Graphical Object (Sprite, Window, Plane, or Tilemap) is created
2. The Graphical Object is assigned a Viewport
3. The Viewport is disposed, but the sprite is not
4. The Graphical Object is claimed by GC (garbage disposal)

Due to the way GC is implemented, you are unlikely to see an immediate effect
when the situation comes up. It could be several scene changes down the line
before the crash finally happens. To make matters worse, following the exact
same course of action will yield completely different results, making it seem
as though the crashes are random. In addition, there is yet another circumstance
which I have still been unable to pinpoint, but I suspect has something to do
with the order in which assets associated with the Graphical Object are claimed
by the GC, that allows the GO to be cliamed without causing an exception and
thus making it even harder to find.

In essence: you could be suffering from an unstable game and not even know it.

So that is where this little script comes in. This does the following:

1. Creates a global variable backreference to every Graphical Object created.
This prevents them from being marked by the GC so long as the reference exists,
circumventing the final condition to cause this version of the crash.

2. Removes reference to the Graphical Object once it has been disposed.
This reallows the object to be marked by GC for disposal (once all other
references are removed). Since the GO is disposed, condition 3 is no longer met
and the object is deemed 'safe'.

3. Report on potential issues to the user.
This allows the user (given limited scripting knowledge) to identify potential
errors and fix them outright.

4. Prevents further Game.exe crashes caused by this specific issue.
Includes a 'lazy' fix that cleans up offending Graphical Objects when the scene
changes.

=end
# Creates a global refrence list to all graphical objects, preventing them from
# ever being garbage collected. Objects from this list are removed when the object
# runs its dispose method, thereby allowing them to be GC'd.

# Has a built in layer to notify the player if the scene changes with live
# graphical objects in play. As a rule, this should almost never happen. Certain
# scripts have sprites that are used across every scene and never disposed,
# thus intentionally having an additional global reference (such as mouse script)
# As such, they should never generate a critical error. However, they can be manually
# exempted from being detected by this script by using the instance method
# 'gobj_exempt' on the sprite. In the case of Woratana's Simple Mouse/Jets Mouse
# simply place my script as low as possible on the scripts list, but above Main,
# to avoid conflicts.

GOBJ_NOTIFY_LEAK = false # when true, displays a list of undisposed graphical objects
# every time the scene changes. This includes all graphical objects
GOBJ_NOTIFY_CRITICAL = false # when true, displays information regarding critical
# graphical object disposal oversights on scene switch. These are the errors
# that could otherwise turn into a Game.exe crash.

GOBJ_DEBUG_FILE = true # makes a file (gobj.txt) in the game directory containing
# information about new critcal objects whenever a scene switches
# the list includes:
# the time the error was recorded
# the object's class and ID
# the scene it was created during (NilClass = in a script before any scene was created)
# and the 'caller', or the list of methods run prior to this object's creation
# the first line on caller will generally be the location of where the
# offending object was initially CREATED
# HOWEVER, the error this script addresses is that this object is never DISPOSED
# of properly. Knowing where the object will only allow a scripter to go back
# and properly dispose of the object at the correct time.

GOBJ_LOG_NON_CRITICAL = true
# if set to true creates log entries for non-critical objects that are not disposed
# between scenes. Only works if GOBJ_DEBUG_FILE is also set to true.
# if you have a game.exe crash that seems to pop up randomly after a while
# try using this and see if there are any unfreed objects at all


GOBJ_LAZY = false
# turn this to true and graphical objects with disposed viewports will be disposed
# when the scene changes. It is recommended this setting not be used and instead
# the code be cleaned up directly.


# --- End Setup
$gobj = []


[Sprite, Plane, Window, Tilemap].each { |cl|
class << cl
alias new_gobj new unless $@
def new(*args)
obj = new_gobj(*args)
ary = [obj, $scene.class]
ary.push(caller) if GOBJ_DEBUG_FILE
$gobj.push(ary) unless obj.disposed?
obj
end

end

cl.class_eval {

alias dispose_gobj dispose unless $@
def dispose
gobj_exempt
dispose_gobj
end

def gobj_exempt
$gobj.delete_if { |a| a[0] == self }
end

}

}

class Scene_Base
alias main_gobj main unless $@
def main
if !@gobj && $TEST && $gobj.size > 0
p 'Live Graphical Object List:', $gobj.collect { |o| o[0..1] } if GOBJ_NOTIFY_LEAK
$gobj.clone.each { |o|
next o[0].gobj_exempt if o[0].disposed?
critical = o[0].viewport && o[0].viewport.disposed?
print "#{o[0]} created in #{o[1]} is a potential for Game.exe crash!" if GOBJ_NOTIFY_CRITICAL && critical
if GOBJ_DEBUG_FILE && !o[3] && (critical or GOBJ_LOG_NON_CRITICAL)
File.open("gobj.txt", "a") { |f|
f.print "\n-----\n"
f.print("Time: #{Time.now}\n")
f.print("#{critical ? '' : 'Non-'}Critical Object #{o[0]}\n")
f.print("In Scene #{o[1]}\n")
f.print("Caller:: \n")
o[2].each { |e| e.gsub!(/Section(\d+)\:(\d+)/i) { |m|
"Script #{$1} -- #{ScriptNames[$1.to_i]}, Line: #{$2}" }
} # close o[2].each
outp = o[2].join("\n")
f.print(outp)

}
o[3] = true # do not log again this instance
end
if GOBJ_LAZY && critical
o[0].dispose
end
} # close $gobj.each
@gobj = true # once
end # debug branch
main_gobj #original method
end

end

class Viewport
alias dispose_gobj dispose unless $@
def dispose
@disposed = true
dispose_gobj
end

def disposed?
@disposed
end

end

ScriptNames = {}

load_data("Data/Scripts.rvdata").each_with_index {|s, i| ScriptNames[i] = s[1] }


Copy and paste just above main, belod all other scripts.
Read it and turn to true all the options you think you may need.

Be carefull though, becouse it seems this script collides (or something) with another of your scripts
and crashes the game when you select the "New game" option in the title scene.
So, before you install it, make a save. (The game doesn't crash when you select the "Continue" option)

Once you have it, play normally. Each time there is an undisposed graphic with a disposed viewport,
the game will return a warning window, simillar to thoose you get when there is an script error.
It will also create a log in the main folder of your game, so you can keep track.

I have already tried it out on your game, and I can tell most problems are battle related.
Im sure that it will greatly help with the lag aswell, once you correct them all.

If you want, I can try and help you locate the problems.

EDIT

Also, about the pop-up window in the party manager scene, is the same pop-up window that appears if you press the...
oh... **** dont know how its called, but its just above the "Control" and below "Enter".
So the issue must be near that, I'll play some more with your scripts and see if I can fix it.

This post has been edited by Xaver_Entropia: Mar 23 2012, 08:09 PM


--------------------
"Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them." FFV

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Neosky
post Mar 23 2012, 09:06 PM
Post #23


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Yeah you hold Shift and it displays the characters stats.
I will try the script again. Thanks.
Ok I got it to work, it came up with the box, but I have no clue that that means.... lol. Thanks though, I might end up having to remake the whole game, sleep.gif

*Update*

i added an antilag script to try and help with that. I had to take them off before for some reason, but I don't remember. We'll see if that helps. As for the crashing, still have not had any crashes, others say the same so I don't know what to do about that. Still trying to figure the disposal problems.

The pop up is By design, only cause I had not fixed it. lol It's supposed to show up, but only when you hold shift. So eh.



LordValdyr has produced some more critical bugs, that have now been fixed. I will update the first post

This post has been edited by neosky: Mar 27 2012, 08:50 AM


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Neosky
post Mar 30 2012, 06:28 PM
Post #24


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Bump update

Added a new video displaying the Menu system and it's features. Watch with Captions on do see explanations.



--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Neosky
post Apr 15 2012, 05:52 AM
Post #25


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Update 4/14/2012

Fixed bug issue with the ending Battle message being really small and hard to read.
Fixed Synth-Script issue, now recipes do not disappear and can be re-used.
Took out Item Icon viewer script. No need now with Omega's Icon viewer program.
SSS-Disassemble script - For help with the Synth-script
mikb89 -Popup town name "Adds a little koolness"
Fixed issue with Quest Icon displaying over a person not there after dark.
Added more money and 2x as much items in Crack quest so the player can test Synthing twice.
Thinking of taking out Old Mini map, for Star's Image Mini Map system. Looks better.
Took out the old Party menu, and Added Prexus / GSorby Edit. Ofcourse with my own edits to that.


If I think of anything else I'll post it later.


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Neosky
post Apr 17 2012, 05:48 PM
Post #26


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Update 4/17/2012

New screenshots, upgraded the shops and such to match the rest of the game.

Spoiler:






The map shot is showing the new Mapname hud, shows under the clock at all times. Also shows mikb89's Pop up name script in action. It's so simple, but useful.
I'm still working on editing the Map name hud. Going to add an Icon next to the name, or something. Not sure.

It took awhile to get some of the shops and stuff to look and work right because I had to add a second "sprite" to display when you go to a different section of the shop.
Other than that I don't think I have any updates on fixes.

Oh now i remember. Omega's achievement's script had a bug that no ones been able to fix, but it's in a minor section, so I just restricted access to it.
Edited out the Buy option in the snyth shop, replaced it with the Disassemble menu. So you can Disassemble, the synth in one area. Plus I don't want any to be able to just buy the stuff you make, kind of takes away lore and such.


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Munkee
post Jun 8 2012, 09:55 PM
Post #27



Group Icon


Type: Designer




Hey this game looks awesome. Hope you have not stopped working on it.
I look forward to more updates from you!


--------------------
Spoiler:



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Macys_Hero
post Jun 9 2012, 12:02 AM
Post #28


The Ultimate Action Figure
Group Icon


Type: Spriter
Alignment: True Neutral




blink.gif This topic is going on two months since it's last post, your necro powahs are strong with you. Since this is a mod's topic I will stand aside for Neo to handle it, you may get slapped around with some TROUT be prepared.


--------------------

01110010 01101111 01101101 01100001 01101110 01110011 00100000 00110001 00110010 00110001 00111001
WIELDER OF THE...
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Neosky
post Jul 8 2012, 07:32 PM
Post #29


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Nah i'm still working on it, there's just a bit of a script error that has became to my attention, and I am having trouble squashing it...

on a sec note, I am also helping Rixis with some battle setups, and I need to get done with those...


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Neosky
post Sep 18 2012, 05:25 AM
Post #30


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Update: 9/17/12


Ok with the help of a forum buddy I have been able to fix a HUGE script error that was actually keeping me from continuing the game.

So with that fixed I would like to say thank you, you know who you are!

FIXED: Class Query crash when using left and right keys when windows are not displayed.

As of now I think that is it. I've trying to fix that since the last update... sleep.gif*

I will try and keep more moving on as soon as I can.

Future:

Not sure, but I should be going into the ARMY soon to help take care of my family troubles, so there might be some time where I am MIA...


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Chuckster
post Nov 15 2012, 11:41 AM
Post #31



Group Icon


Type: Undisclosed




Hey NeoSky,

it is one of the best an most original Projects I've seen so far.
Please keep on working on it smile.gif I enjoyed the demo very much.
Are you intending to make it a Kaduki SBS?
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Neosky
post Nov 15 2012, 08:03 PM
Post #32


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




I actualy don't, only because I'm lazy and don't want to edit my charas. I have I think say 14 Main characters in the game, and then each character, save 1, has 3 stages to their person. Child, Teen, and then Adult, and perhaps Elder, not sure on the later.


So then that would be ... 14 * 3 carry the 1... divide by 86... 42. So 42 characters I would have to edit, Hell just getting the profile pics is hard enough, xD.

And yes I know the math problem up there was BS, XD. Still Yeah, I'm sticking with the one I'm using right now, plus I'm used to using it. I would LOVE to use one of Yanfly's SBS, but there was some editing in the charas there as well I believe, not sure haven't had a chance to check. Plus I lost all my demos and scripts I've been hording...XD

Glad you commented though! Thanks for the post, I also noticed I got about 112 downloads so far, so that's pretty kool. I just wish more people would let me know what they think, it would help alot. Getting can discouraged without the motivation... sleep.gif which sucks since I did spend hard 3yrs developing everything, but with kids and fires, and so on I hardly have the umph to get on with the project.

I am though working on it bit by bit, you notice I did fix a HUGE problem with one of the new scripts, so I'm ecstatic about that.

Thanks again and hope more people come by!


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Chuckster
post Nov 16 2012, 10:53 AM
Post #33



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Type: Undisclosed




Really sad that it has not more downloads.
I'm really keen to know what the story of this game is about
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Neosky
post Nov 18 2012, 08:22 AM
Post #34


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Thanks, I have been working on the concept of the story for an easy 10 years on and off. I have started work on gaming dev when I was about 12, and i'm about 30 now, sooo. I've actually got a book of monster I've made, around 300 easy, and not duplicates with just different colors. All unique with their own skills and so. I'm afraid that though my lil house fire might have lost them... I'm not sure, I'm afraid to start looking...

But on topic I am still in concern about the project just because I don't have the complete time to do all of this, data-basing and script configuring are my major problem areas. Not cause they are hard, just because there is soooooo much of it. I have edit every script I am using, almost 80% of them now have new configure options and that means more work. Each character, skill, item, and so on adds even more to the table.

Getting help though is even harder, not because there isn't anyone that would want to help, are could, it's just I have a horrid OCD, and that does not help at all. Nit picking was once a great Dev talent, you notice things that other's don't, and when finished you have this polished awesomeness... but it took 3 years to accomplish.

Thus this Tech demo was that start. I wanted to make it where everything was working perfect together so all I had to do was place the data into a new project and then configure and place the rest of the story without having to worry about the Tech... Unforgettably in doing that I have created this monster that is sitting in the cage thrashing trying to get out, and I'm not sure I'll be able to let it out...

I started with a Trilogy and now not going into the Console industry as I was heading, I may not be able to do this, and be forced to make one story work with all it's extremeness in one package... I don't think it's possible and not sure it would be smart, in a marketing way to do that... So now i'm stuck wondering what to do next, and how....


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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tigertrack2
post Feb 2 2013, 10:37 AM
Post #35



Group Icon


Type: Designer
Alignment: True Neutral




Great games you've made! is this a non-commercial project? if it is i really want to use some of your script! (sorry for being rude, i just loved them!! xD )
please send me a pm if you allow me to use some of your script, it will be a great help on my current project smile.gif

Note: also, if you have slot for for a mapper or writter, i'll gladly apply smile.gif

This post has been edited by tigertrack2: Feb 2 2013, 10:37 AM


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Neosky
post Mar 8 2013, 02:26 AM
Post #36


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




This is a Necro by far.....

But wanted to update, I still want to make the game, but with work and life, I haven't had the time.

But there has been some new scripts i've been looking into messing around with, and that got me wanting to do more on the game, XD

I need a couple things... writer, databaser, scripter- to copy my configs and such. music person, and artist, XD. But i'll never get around to them... sleep.gif

You can use the scripts, but be warn alot of them are chopped up to fit my game without excess script. So half of them won't work by themselves.. XD


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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Akod
post Mar 8 2013, 04:04 AM
Post #37



Group Icon


Type: Designer
Alignment: Chaotic Neutral




Tch! You can never necro your own game thread! That'd be plain silly!


--------------------


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Ace5095
post Mar 20 2013, 12:40 PM
Post #38


Developer
Group Icon


Type: Undisclosed
Alignment: Unaligned




Hey Neo. Just download and played the Tech Demo; gotta say, this is one of the most impressive projects I've ever graced.

As this is a Tech Demo, I'd like to point out a bug and a couple of glitches.

1. Walking about while tutorial plays.
This happened to me when I was playing the Mini-Map tutorial. While the tutorial played, I could move about and interact with the surroundings. I gathered seeds, transferred from a map, back and forth. You might wanna look into this.

2. Tina's portrait is wrong.
In one of the conversations in Gutter's tent, Tina's portrait is that of Ulrika, not custom one. As this is a Tech Demo, this will most probably be fixed, but what the heck, here you go.

3. Impassable tile while in the morning.
While in the Inn in the forest, one tile near a window was impassible when I first came there, but when I returned there after beating the Beast Bear, the tile became passable. It might be me, and this won't probably be in the the real thing, but you might wanna have a see on this!

I've attached pictures for the last two problems for you to see.

I've probably not completed the Tech Demo yet, so I'll play further and let you know if I see anything.
Attached thumbnail(s)
Attached Image
Attached Image
 


--------------------
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Neosky
post May 1 2013, 03:32 AM
Post #39


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




Ok I fixed the INN. It was because of a window light during the day that shows, I had set it to same as, instead of above. XD

Thanks. Fixed.


As for Tina's face, yea, totally a tech demo, sooo that is a place holder, as is half of EVERYthing there. I have to redo the art work to fit the game and so on...

Not sure, but was Tina's face ever shown besides that section? XD

Walking around during the event... yeah that whole event wasn't even supposed to be there, XD. It was a test for the tut event anyway, I will fix that, thanks!

PLEASE let me know anything else. Even just suggestions. you did a great job, hope you will help me some more. There has been alot of updates since the last upload... wondering about updating the link...


On a different hand.

does anyone want to help me? I know this is weird to hear from me....

but

I would love to continue this project, but I can't do it myself... I have seen this. I could have had this finished by now...

I don't want it to die though.
Reason for edit: Should I?


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
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GrandMasterTrea
post May 1 2013, 03:48 PM
Post #40


Boy Genius
Group Icon


Type: Writer
Alignment: Lawful Evil




Macy's Hero, don't you think the whole Necropost thing is...well, stupid, in regards to projects? If someone goes without getting a single post for two months (not exactly unlikely) then no one is allowed to post? blink.gif

Anyway, I want to try your game out Neo. Unfortunately, I can't view any screenshots right now, but I did watch the video on this page. Your game looks pretty complex, so I'll be sure to try it out this weekend.


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