Well, I'm not exactly sure what information will be pertinent to unveil the problem at hand, so if anyone thinks they can help, but need info... I will provide it.
Script i'm using that (I'm fairly sure) play a factor:Tankentai Sideview Battle System
Bubs' State Examples script?
Here's the situation-- I have noticed that the states that were already in the game before I added states, cause the affected character/ enemy to stop their 'walking' animations in the battle.... I am hoping to figure out exactly what script is controlling that, so that I can edit it (if possible). I would like to have this stay in effect for more of the states that have been added to my game... and it's driving me up the wall when a "confuse" state makes someone stop moving, but a "stop" state doesn't... please help if you can.
----Edited by Neosky----
Edited out Resource request. Moving to Scripts Support.
This post has been edited by neosky: Mar 26 2012, 07:03 AM