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Mar 25 2012, 07:29 AM
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#1
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
FIRST ISSUE: Well, I'm not exactly sure what information will be pertinent to unveil the problem at hand, so if anyone thinks they can help, but need info... I will provide it.
Script i'm using that (I'm fairly sure) play a factor: Tankentai Sideview Battle System Bubs' State Examples script? Here's the situation-- I have noticed that the states that were already in the game before I added states, cause the affected character/ enemy to stop their 'walking' animations in the battle.... I am hoping to figure out exactly what script is controlling that, so that I can edit it (if possible). I would like to have this stay in effect for more of the states that have been added to my game... and it's driving me up the wall when a "confuse" state makes someone stop moving, but a "stop" state doesn't... please help if you can. ----Edited by Neosky---- Edited out Resource request. Moving to Scripts Support. This post has been edited by neosky: Mar 26 2012, 07:03 AM
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-------------------- "Rule #13: Think faster, shoot slower."
How few there are who have courage enough to own their faults, or resolution enough to mend them. -Benjamin Franklin I support: Spoiler: |
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Mar 29 2012, 12:51 PM
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#2
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
Nobody has ideas on this.... I've looked through my scripts trying to figure it out myself... but as I'm not a scripter.... that led nowhere...
-------------------- "Rule #13: Think faster, shoot slower."
How few there are who have courage enough to own their faults, or resolution enough to mend them. -Benjamin Franklin I support: Spoiler: |
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| Lo-Fi Version | Time is now: 19th May 2013 - 04:21 AM |
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