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Ace questions are not permitted to be posted. VX questions only, thanks in advance!
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Mar 26 2012, 07:42 AM
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#1
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![]() Type: Undisclosed |
Hello,
I was wondering if there is a quick-ish way to make a text box pop up, but still be able to move your character around. Something non-script related would be great! |
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Mar 26 2012, 10:48 AM
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#2
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![]() Type: Writer Alignment: Unaligned |
It would be rough, but you could have text pop based on a parallel process. Depending on where you stand, a trigger could be pressed for the parallel process to take place. You might even be able to set it up through common events and variables, but you'd have to have some good knowledge in setting up variables. I'd imagine scripting would be easier, though, as it would require less events and switches.
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Mar 26 2012, 07:33 PM
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#3
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![]() ![]() Type: Designer Alignment: Unaligned |
New event activate on player touch, control self switch A on. New page, requirement Self switch A on, make it parallel process, make text page. Control self switch B. New page, requirement Self switch B = on. Nothing on the page at all.
That's it. -------------------- |
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Mar 30 2012, 03:50 AM
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#4
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![]() Type: Undisclosed |
New event activate on player touch, control self switch A on. New page, requirement Self switch A on, make it parallel process, make text page. Control self switch B. New page, requirement Self switch B = on. Nothing on the page at all. That's it. Thanks, but this doesn't do anything different than what a normal text box would do. I still have to push a button to make the text box go away before I can move around. I'd like to move while the text box is still on the screen. Running the text box as a parallel process doesn't work either. I'm starting to think its just not possible without scripting. Even when I do the \^ thing to make it so I don't have to push a button, I am unable to move while the text box is on the screen. |
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Mar 30 2012, 12:44 PM
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#5
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![]() ![]() Type: Designer Alignment: Unaligned |
Go into the area you're in where this box should appear (To make the background of a SS match a bit) and create an autorun event with whatever you want in the box. Set starting position in there, New game, and when the autorun event goes on and the box pops up, hit print screen. Go into Paint (Run>Paint) and just hit paste (Ctrl V). Crop out the textbox portion and then save it. Import it into the resource manager as a picture. Create a parallel process event and have it to display picture. Put the picture of the textbox in and just have it show there. If you want it to disappear after some time, just use the wait command in the same event after it shows up, put in the time you want and then have it turn the picture off.
I mean, it's rough but it would probably work. -------------------- |
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Mar 30 2012, 01:29 PM
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#6
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![]() mikb89 ^^ ![]() Type: Coder Alignment: Chaotic Neutral |
Via script, if you want, can insert this:
CODE module Impostazioni WALK_ON_MESSAGE_SWITCH = 5 end class Game_Interpreter def running? if $game_switches[Impostazioni::WALK_ON_MESSAGE_SWITCH] == true return false if $game_message.visible end return @list != nil end end class Game_Player def movable? return false if moving? return false if @move_route_forcing return false if @vehicle_getting_on return false if @vehicle_getting_off if $game_switches[Impostazioni::WALK_ON_MESSAGE_SWITCH] == false return false if $game_message.visible end return false if in_airship? and not $game_map.airship.movable? return true end end You have to select a switch and, when it's ON, you can walk as the message is showing. With the same switch you can do other things, like deactivating teleport, for example, so the player won't go away. |
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Apr 17 2012, 10:25 PM
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#7
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![]() Type: Undisclosed |
Both of these methods worked. Thanks guys. Epic.
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| Lo-Fi Version | Time is now: 19th June 2013 - 11:32 PM |
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