QUOTE (Necromus @ Mar 27 2012, 06:23 PM)
Why with a script? U can do that with normal variables too.
Just use a branch for both variables that need to be checked.
If the first one reached 100, add 1 to your 3rd variable and set the first one to 0.
Same for the 2nd one, if it reached 10, add 1 to the 3rd and set the 2nd to 0.
In basic thats a good idea but there are some problems:
1. problem - i need the value of the first 2 variables for the complete skillsystem and cant overwrite them..
2. problem - for example the character has 99 experience points and gets 50, he gets 1 skillpoint and the variable is set to 0.
49 points are lost. if that happens everytime about 1/3 of all points are lost..