iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

Keep an eye out for the upcoming 3rd Quarter Contest!
 
Reply to this topicStart new topic
> Some Popup v2.9, (old Popup town name) by mikb89
Rating 5 V
Scompartimenty
post Mar 28 2012, 09:59 PM
Post #1


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




Some Popup v2.9
mikb89



Introduction


With this script you can specify some text to be drawn when the player face an event. Text can be binded above the event or above the player or in center of the screen. There are many transition effects and it's possible to use picture instead of text. You can also play a SE, ME, BGM or BGS, on every popup event or for specific ones.
With new version you can also specify a range in which popup will be shown (thanks Kaimi for the request).

Features

  • show simple text
  • bind in the middle of screen
  • bind above the player
  • bind above the event
  • show text grayed out
  • show picture
  • play SE/ME/BGM/BGS
  • fade text transition
  • move text transition
  • zoom text transition
  • transitions mixed together
  • select popup show range


How to Use
Copy the script under Materials to use.
Info on how to create town event inside the script.


Demo

Demo multilanguage, zip of 288 KB

Script

In demo, attached or on Pastebin.
New version:
Attached File  Some_Popup_v2.9__VX_.txt ( 16.4K ) Number of downloads: 17

Old version:
Attached File  Popup_town_name_v2.7.txt ( 13.56K ) Number of downloads: 62


FAQ

Q: Can I use the 8 directions script?
A: No, but the 8 dir functionality is included, just enable it in settings.

Credit and Thanks

- mikb89 for the script;
- Guardian of Irael for various suggestions.

This post has been edited by Scompartimenty: Jun 29 2012, 06:28 PM
Go to the top of the page
 
+Quote Post
   
ShinGamix
post Mar 29 2012, 12:06 AM
Post #2


...now loading...
Group Icon


Type: Designer
Alignment: Unaligned




I like this a lot. Nice work! Gonna ago try it in one of my projects.
btw I needed this too.


--------------------
The Maker of Battle Dungeons!!


 

Go to the top of the page
 
+Quote Post
   
Scompartimenty
post Mar 29 2012, 11:57 AM
Post #3


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




Thanks ^^

Have you done something with the split screen script? I'd really like to see a 2 player rpg maker game! ^^
Go to the top of the page
 
+Quote Post
   
Neosky
post Mar 29 2012, 05:17 PM
Post #4


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




OMG this is awesome! I have been trying to NOT add anymore scripts but this HAS to go!

*edit*

Just curious, is there a way to bind the text to the event and not the player? I noticed if that your to the left of an event it still shows up over your head, so it kinda looks ackward. I'll look into myself, but if you know already that would be great.


*edit 2*

Ok I noticed that it is bound to the middle of the screen. So if the screen is the smallest you can get, 544 x 416, and you are at the bottom corner, the text will still display at the middle of the screen. This is a GREAT idea, just if it could be bound differently this would be AWESOME. See if there is a way to bind above the event.


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
Go to the top of the page
 
+Quote Post
   
Scompartimenty
post Mar 30 2012, 12:31 PM
Post #5


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




Thank you ^^
Yeah, you're right, I didn't noticed that because I only tested in a world map ^^

Now I've fixed that and upgraded to the 2.6 version with the possibility to choose where to bind the popup. =D
Go to the top of the page
 
+Quote Post
   
Xelion
post Mar 30 2012, 07:21 PM
Post #6



Group Icon


Type: Undisclosed
Alignment: Chaotic Good




This is really useful, I'm planning on using it not for towns but for every npc, teleport or item you find before activating them.

I have a doubt though, is there a way to remove the popup when activating the event? I mean, for example when I talk to an npc that has a popup saying "John", it doesn't disappear till I end up the conversation and move away.

Thanks~
Go to the top of the page
 
+Quote Post
   
Scompartimenty
post Mar 30 2012, 10:10 PM
Post #7


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




Good idea ^^

Try inserting this:
CODE
$game_player.remove_town_sprite

in a call script.
Go to the top of the page
 
+Quote Post
   
Xelion
post Mar 31 2012, 12:02 AM
Post #8



Group Icon


Type: Undisclosed
Alignment: Chaotic Good




Awesome, now I can give it the use I wanted. Thanks a lot!
Go to the top of the page
 
+Quote Post
   
eldorno
post Apr 4 2012, 04:03 AM
Post #9


The Grand Arbiter
Group Icon


Type: Designer
Alignment: True Neutral




I have been looking for this exact function for sooo long :'D Thank you!
Go to the top of the page
 
+Quote Post
   
Neosky
post Apr 5 2012, 06:43 AM
Post #10


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




This is great. Awesome fix! So using.


--------------------


Remember, Remember the 5th of November...
Spoiler:



If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
Go to the top of the page
 
+Quote Post
   
Scompartimenty
post Apr 7 2012, 07:41 PM
Post #11


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




Just another update to 2.7.

The popup remained in the screen on scene change, appearing for example in battles. Fixed.

***

This is just a silly fix, so for those who don't want to download the script again, the only row to edit is the #115, changing:
CODE
rem = false

in
CODE
rem = ["gameover", "title", "battle"].include?($game_temp.next_scene)


Remember also to change the version number from 2.6 to 2.7 ^^

***

Sorry for the inconvenient ^^'
Go to the top of the page
 
+Quote Post
   
ShinGamix
post Apr 8 2012, 08:44 PM
Post #12


...now loading...
Group Icon


Type: Designer
Alignment: Unaligned




QUOTE (Scompartimenty @ Mar 29 2012, 06:57 AM) *
Thanks ^^

Have you done something with the split screen script? I'd really like to see a 2 player rpg maker game! ^^


I have begun one. I think it will be the first of its kind and thanks so much again.!


--------------------
The Maker of Battle Dungeons!!


 

Go to the top of the page
 
+Quote Post
   
nicolechan63
post Apr 8 2012, 08:49 PM
Post #13



Group Icon


Type: Undisclosed
Alignment: Unaligned




Hello, This script is really cool ^ ^
However, Could you help me ? I used your script along with
1> Tankentai Script
2> Yanfly Victory Aftermath
3> Auto Save VX + Neo Message Woratana 3.0

When I have an NPC that I talk to and get the "Popup" Display and enter battle, The Popup Text freezes and continues to display in Battle. Later when the Battle is over, I get this error message and black screen -

[Error Message]

Script 'Scene_File' line 223: Type Error occured.
no marshal_dump is defined for class sprite
Go to the top of the page
 
+Quote Post
   
Scompartimenty
post Apr 11 2012, 05:43 PM
Post #14


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




QUOTE (nicolechan63 @ Apr 8 2012, 10:49 PM) *
Hello, This script is really cool ^ ^
However, Could you help me ? I used your script along with
1> Tankentai Script
2> Yanfly Victory Aftermath
3> Auto Save VX + Neo Message Woratana 3.0

When I have an NPC that I talk to and get the "Popup" Display and enter battle, The Popup Text freezes and continues to display in Battle. Later when the Battle is over, I get this error message and black screen -

[Error Message]

Script 'Scene_File' line 223: Type Error occured.
no marshal_dump is defined for class sprite


Thanks ^^
Are you using the last version of this script?
The error is caused by the Auto Save script, I think. Try to update to 2.7 if not and watch if the error persists. It would be very kind let me know about that ^^

By the way, you can fix adding this:
CODE
class Scene_File
  alias_method :write_save_data_b4_town_sprite, :write_save_data unless method_defined?(:write_save_data_b4_town_sprite)
  def write_save_data(file)
    $game_player.remove_town_sprite(true)
    write_save_data_b4_town_sprite(file)
  end
end

at the end of my script.
I noticed the error shows even if you choose Save from the menu while sprite is showing, so this fix will be part of my next update.

Also, important, everyone's using this script should add these lines at the end, to prevent this error on saving.
Go to the top of the page
 
+Quote Post
   
nicolechan63
post Apr 26 2012, 07:05 PM
Post #15



Group Icon


Type: Undisclosed
Alignment: Unaligned




Thank you ^ ^
It works fine now, without crashing or error messages. This is one really awesome script ! laugh.gif
Go to the top of the page
 
+Quote Post
   
Pixelvengeur
post May 1 2012, 01:56 PM
Post #16



Group Icon


Type: Undisclosed




Thanks a lot ! It's really great on my project biggrin.gif


--------------------
I am French but I love this english site.

My Game Progress
Spoiler:

Planning:
[||||||||||]
Mapping:
[||||||||||]
Quests:
[||||||||||]
Items, Weapons & Armour:
[||||||||||]
Script Implementation:
[||||||||||]

Go to the top of the page
 
+Quote Post
   
Kevin Frost
post May 3 2012, 11:48 PM
Post #17



Group Icon


Type: Designer
Alignment: True Neutral




Thank you so much for this script!! It's perfect for my game!!! (And it's a lot easier than trying to make an event do this. Lol!) Credit will be given!! biggrin.gif


--------------------
Phrostbyte18
Go to the top of the page
 
+Quote Post
   
Kaimi
post May 25 2012, 11:04 AM
Post #18


RPGMakerVX.net's official Seranille lover
Group Icon


Type: Writer
Alignment: Lawful Good




Is it possible to make the popup appear within certain range? I want to use it with NPCs and I would need 3 square range, if the player would be four and further of square range the popup would dissapear. Can you do that, please?


--------------------

Thanks to Kaviator for the signature


My resources
Spoiler:
Go to the top of the page
 
+Quote Post
   
Scompartimenty
post Jun 29 2012, 06:36 PM
Post #19


mikb89 ^^
Group Icon


Type: Coder
Alignment: Chaotic Neutral




Hi Kaimi, I added the DISTANCE_MIN option that let you choose the range in which popups will show. Hope you still needed this ^^

With this new version, you can also choose the text to write in the events to set as popup event. The standard is now [pop]. If you set too many events with the old [loc], you'll want to edit this option too. Else I suggest to use the new one.

Also I changed script name and upgraded of two subversion. Next will be 3.0! Yuppi xD

I think later I'll add icon support, beside the text.

This post has been edited by Scompartimenty: Jun 29 2012, 06:39 PM
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th September 2014 - 05:02 AM

RPGMakerVX.net is an Privacy Policy, Legal.