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> Choices after text inside conditional branch.
Ramia
post Mar 29 2012, 04:31 PM
Post #1



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Type: Coder




Just found this interesting feature.

If you show a line of text and then 2 choices after it, all 3 lines are shown in same message window.

Want to play?
Yes
No


But if you make something after showing first text, set a variable, call common event, or make a conditional branch check, then the choices are shown in their own message. I know it's not a big thing, but is it possible to fix somehow? I hate to make repetitions inside the conditional branch, if I can just avoid it some way.

See attachment for example. Touch the stone and talk to girl. Boy is for reference.
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Attached File  Project2.rar ( 228.55K ) Number of downloads: 4
 
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Vexac
post Mar 30 2012, 08:22 AM
Post #2



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Type: Writer
Alignment: Lawful Neutral




Probably there's some script that fixes this issue, but i don't suggest this way, because a script has its own weaknesses, and could be in conflict with other scripts.
I suggest to edit the girl event into a 2-pages event, with the second page available only with switch 1 ON, and put the same question (want to play the game?) in each page, and change the answers smile.gif
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Divine Justice
post Mar 31 2012, 01:54 AM
Post #3



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Type: Undisclosed




The fix is to not put anything in between the text and the choice. That's how VX splits it up. If there's nothing in between, it'll regard the text and choice as one window. If there is something in between (doesn't matter what it is, even comments disrupt it), then it'll give the choices a new window.

Pretty simple to avoid.
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Ramia
post Mar 31 2012, 06:56 AM
Post #4



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Type: Coder




Yes, it's simple avoid but just makes a huge mess when you check 4 things what to npc says and then couple more to select a right player choices.

Well, time to start scripting then.
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