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Apr 1 2012, 02:14 PM
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#1
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
One Press Battle System Plugin for Tankentai Sideview Version: 1.2.0 Plugin by Jeneeus Guruman Introduction This script is a fast paced modified battle from Tankentai 3.4e with ATB 1.2c that uses skills not by choosing from the list but just by single press of a button. This is somewhat based (not the exact thing) on the Tales series skill usage (for the active character) and Ar Tonelico 2 1-press attack. Features
Screenshots Spoiler: Video Spoiler: How to Use If you have already a Tankentai Script, place this above main and below all Tankentai and custom battle command related scripts. Demo One Press Battle System Known Bugs Tankentai only bugs (as of 3.4e)
My script bugs
Author's Notes
This post has been edited by Jeneeus Guruman: Jul 16 2012, 03:18 PM -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Apr 3 2012, 02:58 AM
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#2
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![]() ![]() Type: Artist Alignment: Unaligned |
This is such a cool idea! I downloaded the demo and came across only one bug. When I select the character and press 'Space' to use an item and I go back with 'X' without choosing anything, it freezes and I sit there taking damage.
It's a pretty major bug, but overall the script is a very nice Ad-on! Can't wait to see how this progresses! This post has been edited by Arnou: Apr 3 2012, 02:59 AM |
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Apr 3 2012, 05:01 AM
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#3
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
Thanks a lot, Arnou, for trying it.
I'll try to fix this as soon as possible. EDIT: error now fixed in an hour This post has been edited by Jeneeus Guruman: Apr 3 2012, 05:20 AM -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Apr 11 2012, 12:34 PM
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#4
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
BUMP
Any testers out there? -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Apr 14 2012, 03:06 PM
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#5
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
BUMP 2
-------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Apr 17 2012, 12:00 PM
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#6
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
BUMP 3
-------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Apr 30 2012, 03:06 PM
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#7
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
No testers?
BUMP 4 -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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May 6 2012, 04:30 AM
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#8
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
My WIP is now updated.
And any testers around here? BUMP -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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May 7 2012, 09:04 AM
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#9
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
i can sense a good valkyrie profile lenneth battle system using this... a little tweak and viola...
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May 7 2012, 09:32 AM
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#10
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
I forgot to mention that my script is done.
You can still tell me what are some bugs or anything about this script. i can sense a good valkyrie profile lenneth battle system using this... a little tweak and viola... Thanks for the compliment. -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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May 7 2012, 08:16 PM
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#11
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![]() ![]() Type: Writer |
Wow! This is a great idea. It really makes the battles feel fast - paced and exiting!
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May 8 2012, 06:31 AM
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#12
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
Update: Found some bugs recently and fixed.
Wow! This is a great idea. It really makes the battles feel fast - paced and exiting! Thanks, Rex. -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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May 11 2012, 04:15 PM
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#13
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![]() ![]() Type: Designer Alignment: Unaligned |
This is quite interesting, it adds an easier access to special moves, and would have a role to play in strategy if you removed the "Wait till player makes a decision" thing on the tankentai battle system. The only thing I would add to this would be to include some indication on the battle hud with what move is applied to current actor's selected skill button, but that's just personal preference.
I like this script and will most likely be including this in my game (When ever I actually start making my game instead of just messing around with a tech demo). Thanks for sharing! -------------------- |
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May 14 2012, 03:15 AM
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#14
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
This is quite interesting, it adds an easier access to special moves, and would have a role to play in strategy if you removed the "Wait till player makes a decision" thing on the tankentai battle system. The only thing I would add to this would be to include some indication on the battle hud with what move is applied to current actor's selected skill button, but that's just personal preference. I like this script and will most likely be including this in my game (When ever I actually start making my game instead of just messing around with a tech demo). Thanks for sharing! I'll try to add that feature. -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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May 17 2012, 03:32 AM
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#15
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
Some new screenshots on my battle system addon.
New_Screenies_1.png ( 110.46K )
Number of downloads: 30
New_Screenies_2.png ( 109.98K )
Number of downloads: 17-------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Jun 24 2012, 11:05 AM
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#16
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
UPDATES:
-------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Jun 26 2012, 09:01 AM
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#17
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![]() Type: Writer |
Awsome script!
-------------------- 囧:老大你在干什么?
冏:我在窘…… 囧:Gelivable! |
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Jun 26 2012, 09:24 AM
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#18
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
Awsome script! I see. I've been thinking either I'll add the display for battle or not. My first is not putting it for memorization skills. Well, I'll add this one since it's majority. And thanks for the compliment. -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Jul 16 2012, 03:19 PM
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#19
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
UPDATES:
This post has been edited by Jeneeus Guruman: Jul 16 2012, 03:20 PM -------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Jul 19 2012, 09:53 PM
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#20
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![]() ![]() Type: Designer Alignment: Unaligned |
Haven't been on the site for awhile, glad to see this script is coming along well, I'll just be updating my resource folder now
still trying to figure out whether I want to add this in my game or not. Still messing with tankentai trying to make it more unique with my game, guess it depends if this is compatible with other addon's or not, but I have a felling that won't be a problem. quick question, have you changed your user name recently? This post has been edited by shinraSOLDIER77: Jul 19 2012, 09:56 PM -------------------- |
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| Lo-Fi Version | Time is now: 19th June 2013 - 08:33 PM |
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