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Game Plug-in, For times when you want to add more to a game after it is published
Game Plug-in 1.0 Jesse120 Search number 10519195120 this is the unique number of any post done by me, for ease of searching
Introduction This script was designed to enable plug-ins to a game. Examples of plug-ins can be found here http://www.uesp.net/wiki/Oblivion:Official_Plug-ins they are for Oblivion. What a plug-in is is something that is added to a game after it is released. These include but are not limited to Plug-ins, add-on, Expansion packs, map packs, Item packs, side quests, houses, main quest extensions, Enemy packs, Bug Fixes, post-publish Cheat codes, Graphic re-dues/enhancement, New characters, armor packs, weapon packs, skill packs, and ultimate combat pack( Shield of Ages, Thor's Hammer, Zeus' lightning bolt, etc.) All a pack is is something that has extra of something that was original not included. Features - Allows you to make expansion packs or any of above easily. - Allows you to easily install or de-install above. Screenshots Not necessary as it would prove nothing. How to Use Insert this script it the materials section. Then fill out the activation/deactivation files, the files to change, and if you have a custom main menu change mine to fit yours. Then place the old file folder in the game folder. Then make the changes to the game you wanted to make. More en-depth instructions in script.
Demo Download both the files play the game then add the Gamenew folder to the project and in the main menu hit Add add-ons option. Remember to download both the game Add_on_demo.zip ( 243.7K )
Number of downloads: 126
the add-on/plug-in/expansion Add_on.zip ( 9.88K )
Number of downloads: 90
Script
Spoiler:
CODE
#================================================================================ # Maker: jesse120 # Version: 1.0 # Date: 10/14/11 #=============================================================================== # Credit: #Credit for me is not necesary #just dont clame to have made this script your self #credit would be nice. #thanks to but not nececary. #feal free to make changes to this script or use parts of it in your other scripts. #How ever I would like to request that any upgrads you make off this script be posted #to its topic so I can see it and mady get a new idea from it. Not necesary but if #you do this I will add you name to the Special Thanks to list in this script. #================================================================================ #Special thanks to: NEW and The Law G14 #================================================================================ #Futuer updates: #*¦Have save files inherit game add-ons #=============================================================================== #Version list: #Version ID Date Released New Features bugs #1.0 10/14/11 *Allows you to make *save files # expansion packs that don't get the script # are easily installed content you must # and deinstaled. start a new game for # scripts #============================================================================== # Current Features: # *Makes game add-ons (expansion packs, Patches, etc) possible. # *Makes game add-ons are easily installed via main menu. #============================================================================== #Incompatibilitys: none found yet inform me if you find one(as this script is #designed for replacing files and evan scripts there should be no imcompatibilities) #================================================================================ #Please inform me if you have any problems loading files with new databases(items) #================================================================================= #Instructions: #Insert under Materials and above Main #To change the command name for removing or install game add-ons INSTALL_VOCAB = "Add add-ons" REMOVE_VOCAB = "Remove add-ons" #To make a game add-on you must make a all of the maps you want to use in #another project. Then copy all of the changed files from the data folder in the #new game and paste in a file (name it something aplicable like "Dark Tower Expansion") #then create a folder in the game for old files. Finialy make a activation file. #it doesnt matter what it is called it just has to be unique. Type in all of the #files you are moving in this template. change the name of the activation file #so it is now the deactivation file. #all file names must he in " ". Place names in the apropreit aray. ACTIVATION_FILE = "Gamenew/GameAddon.docx" #place filename betwene"" DEACTIVATION_FILE = "Data/addoninstalled.docx" #like last line #these above files will auto change do not include in arays #a file is composed of folders in order from the exe file #then file name #then file type #examples #Data/map001.vxdata #gameaddon/security/securityfile.doc #if you change a map change mapinfo to ORIGINAL_FILES_REMOVE_FROM = [0]#dont touch this line touch next line betwene[] remember ,'s ORIGINAL_FILES_REMOVE_FROM = ["Data/Map001.rvdata", "Data/MapInfos.rvdata"] ORIGINAL_FILES_REMOVE_TO = [0]#dont touch ORIGINAL_FILES_REMOVE_TO = ["Gameold/OldMap001.rvdata","GameOld/OldMapInfos.rvdata"] #above files are removed from the data file and added to oldgame. NAME THE FILES
ADDON_FILES_REMOVE_FROM = [0]#dont touch ADDON_FILES_REMOVE_FROM = ["Gamenew/NewMap001.rvdata", "Gamenew/NewMap002.rvdata", "Gamenew/NewMap003.rvdata", "Gamenew/NewMapInfos.rvdata"] ADDON_FILES_REMOVE_TO = [0]#dont touch ADDON_FILES_REMOVE_TO = ["data/Map001.rvdata","data/Map002.rvdata","data/Map003.rvdata", "data/MapInfos.rvdata"] #above are the new files to trancefer in #Making multipul addons requiers some edditing of the script If you nead help doing it ask me #============================================================================== #installation ends here this next section is for people who have custom title menu's to #edit #=============================================================================== class Scene_Title < Scene_Base def update #dont touch is line super @command_window.update if Input.trigger?(Input::C) case @command_window.index when 0 #New game command_new_game when 1 # Continue command_continue when 2 # Shutdown command_shutdown when 3 install_new when 4 remove_old end end end def create_command_window s1 = Vocab::new_game s2 = Vocab::continue s3 = Vocab::shutdown s4 = INSTALL_VOCAB s5 = REMOVE_VOCAB @command_window = Window_Command.new(172, [s1, s2, s3, s4, s5]) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = 240 if @continue_enabled # If continue is enabled @command_window.index = 1 # Move cursor over command else # If disabled @command_window.draw_item(1, false) # Make command semi-transparent end @command_window.openness = 0 @command_window.open end end #============================================================================== #title edit done Initial script fiber #============================================================================= # Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end end
FAQ
Q: How many files can I change at a time? A: As many as you want.
Q: Why do I need to edit this script for each add-on? A: I have not figured out how to make it so you can have as many add-ons you want in one in an easy to use package and the script is incompatible with its self.
Q:What do you mean it is incompatible with its self? A:The script will only run the bottom script and will never run the top script if you have 2 scripts for this.
Q: What types of files can I change? A: You can change maps, databases, scripts, graphics, or any other file.
Q: My script's wont run after they were transferred to the new game whats wrong? A: Check to see that all conditions are met in the script by the new game.
Q: I did that and they still wont run now what? A: You have run in to the biggest bug of the script. The scripts wont always apply to a saved game.
Q: I think I might use this script but I don't know what files to change what do I do? A: Have the script change out the data/scripts.rvdata then you can change this script later and it will run with two applications. Credit and Thanks - Jesse120 (maker) - NEW (Syntax aid) - The Law G14 (Array conversion aid)
Author's Notes Please post any bugs, recommendations, change requests, complements, or incompatibility issues bellow.
Tutorial for having multiple add-ons to 1 game.
Spoiler:
Everything inclosed in this spoiler tag is for having more than one add-on for a game. Step 1 Find the section of script that starts with Installs the game data and looks like this
Spoiler:
CODE
#============================================================================== #title edit done Initial script fiber #============================================================================= # Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end end
step 2 Copy this section of script
Spoiler:
CODE
if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end
and paste it here (here marked with ><)
Spoiler:
CODE
def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end >< end
It should look like this now
Spoiler:
CODE
# Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end end
do the same with this piece
Spoiler:
CODE
if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end
an place it here (still marked with><)
Spoiler:
CODE
def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end >< end
the code should look like this now
Spoiler:
CODE
============================================================================== #title edit done Initial script fiber #============================================================================= # Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end end
Now add a number and a _ where each highlighted X is Replace X with the number of upgrades you have made
Spoiler:
CODE
============================================================================== #title edit done Initial script fiber #============================================================================= # Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE_X) else
paste those in any place in the initialization arrays set up like the normal then change those files like this at each XX add the number you had earlier (add-on number) like this(I know it says 'dont touch' but that is so you don't forget later)
Your code should look like this how(assuming that this is your second update)
Spoiler:
CODE
#================================================================================ # Maker: jesse120 # Version: 1.0 # Date: 10/14/11 #=============================================================================== # Credit: #Credit for me is not necesary #just dont clame to have made this script your self #credit would be nice. #thanks to but not nececary. #feal free to make changes to this script or use parts of it in your other scripts. #How ever I would like to request that any upgrads you make off this script be posted #to its topic so I can see it and mady get a new idea from it. Not necesary but if #you do this I will add you name to the Special Thanks to list in this script. #================================================================================ #Special thanks to: NEW and The Law G14 #================================================================================ #Futuer updates: #â—¦Have save files inharit game add-ons #=============================================================================== #Version list: #Version ID Date Released New Featurs bugs #1.0 10/14/11 â—¦Alows you to make â—¦save files # expansion packs that dont get the script # are eaysly instaled content you must # and deinstaled. start a new game for # scripts #============================================================================== # Curent Features: # â—¦Makes game add-ons (expansion packs, Patches, ect) posible. # â—¦Makes game add-ons are eaysly instaled viea main menu. #============================================================================== #Incompatibilitys: none found yet inform me if you find one(as this script is #designed for replacing files and evan scripts there should be no imcompatibilities) #================================================================================ #Please inform me if you have any problems loading files with new databases(items) #================================================================================= #Instructions: #Insert under Materials and above Main #To change the comand name for removing or install game add-ons INSTALL_VOCAB = "Add add-ons" REMOVE_VOCAB = "Remove add-ons" #To make a game add-on you must make a all of the maps you want to use in #another project. Then copy all of the changed files from the data folder in the #new game and paste in a file (name it something aplicable like "Dark Tower Expansion") #then create a folder in the game for old files. Finialy make a activation file. #it doesnt matter what it is called it just has to be unique. Type in all of the #files you are moving in this template. change the name of the activation file #so it is now the deactivation file. #all file names must he in " ". Place names in the apropreit aray. ACTIVATION_FILE = #place filename betwene"" ACTIVATION_FILE_2 = DEACTIVATION_FILE = #like last line DEACTIVATION_FILE_2 = #these above files will auto change do not include in arays #a file is composed of folders in order from the exe file #then file name #then file type #examples #Data/map001.vxdata #gameaddon/security/securityfile.doc #if you change a map change mapinfo to ORIGINAL_FILES_REMOVE_FROM = [0]#dont touch this line touch next line between[] remember ,'s ORIGINAL_FILES_REMOVE_FROM = ORIGINAL_FILES_REMOVE_FROM_2 = [0]#dont touch this line touch next line between[] remember ,'s ORIGINAL_FILES_REMOVE_FROM_2 = ORIGINAL_FILES_REMOVE_TO = [0]#dont touch ORIGINAL_FILES_REMOVE_TO = ORIGINAL_FILES_REMOVE_TO_2 = [0]#dont touch ORIGINAL_FILES_REMOVE_TO_2 = #above files are removed from the data file and added to oldgame. NAME THE FILES
ADDON_FILES_REMOVE_FROM = [0]#dont touch ADDON_FILES_REMOVE_FROM = ADDON_FILES_REMOVE_FROM_2 = [0]#dont touch ADDON_FILES_REMOVE_FROM_2 = ADDON_FILES_REMOVE_TO = [0]#dont touch ADDON_FILES_REMOVE_TO = ADDON_FILES_REMOVE_TO_2 = [0]#dont touch ADDON_FILES_REMOVE_TO_2 = #above are the new files to trancefer in #Making multipul addons requiers some edditing of the script If you nead help doing it ask me #============================================================================== #instelation ends here this next section is for people who have custom title menu's to #edit #=============================================================================== class Scene_Title < Scene_Base def update #dont touch is line super @command_window.update if Input.trigger?(Input::C) case @command_window.index when 0 #New game command_new_game when 1 # Continue command_continue when 2 # Shutdown command_shutdown when 3 install_new when 4 remove_old end end end def create_command_window s1 = Vocab::new_game s2 = Vocab::continue s3 = Vocab::shutdown s4 = INSTALL_VOCAB s5 = REMOVE_VOCAB @command_window = Window_Command.new(172, [s1, s2, s3, s4, s5]) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = 240 if @continue_enabled # If continue is enabled @command_window.index = 1 # Move cursor over command else # If disabled @command_window.draw_item(1, false) # Make command semi-transparent end @command_window.openness = 0 @command_window.open end end #============================================================================== #title edit done Initial script fiber #============================================================================= # Installs the game data def install_new if File.exists?(ACTIVATION_FILE) for i in 0...ORIGINAL_FILES_REMOVE_FROM.size File.rename(ORIGINAL_FILES_REMOVE_FROM[i], ORIGINAL_FILES_REMOVE_TO[i]) end for i in 0...ADDON_FILES_REMOVE_FROM.size File.rename(ADDON_FILES_REMOVE_FROM[i], ADDON_FILES_REMOVE_TO[i]) end File.rename(ACTIVATION_FILE, DEACTIVATION_FILE) else
end if File.exists?(ACTIVATION_FILE_2) for i in 0...ORIGINAL_FILES_REMOVE_FROM_2.size File.rename(ORIGINAL_FILES_REMOVE_FROM_2[i], ORIGINAL_FILES_REMOVE_TO_2[i]) end for i in 0...ADDON_FILES_REMOVE_FROM_2.size File.rename(ADDON_FILES_REMOVE_FROM_2[i], ADDON_FILES_REMOVE_TO_2[i]) end File.rename(ACTIVATION_FILE_2, DEACTIVATION_FILE_2) else
end end # removes game data. def remove_old if File.exists?(DEACTIVATION_FILE) for i in 0...ADDON_FILES_REMOVE_TO.size File.rename(ADDON_FILES_REMOVE_TO[i], ADDON_FILES_REMOVE_FROM[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO.size File.rename(ORIGINAL_FILES_REMOVE_TO[i], ORIGINAL_FILES_REMOVE_FROM[i]) end File.rename(DEACTIVATION_FILE, ACTIVATION_FILE) else
end if File.exists?(DEACTIVATION_FILE_2) for i in 0...ADDON_FILES_REMOVE_TO_2.size File.rename(ADDON_FILES_REMOVE_TO_2[i], ADDON_FILES_REMOVE_FROM_2[i]) end for i in 0...ORIGINAL_FILES_REMOVE_TO_2.size File.rename(ORIGINAL_FILES_REMOVE_TO_2[i], ORIGINAL_FILES_REMOVE_FROM_2[i]) end File.rename(DEACTIVATION_FILE_2, ACTIVATION_FILE_2) else
end end
Set up the arrays as detailed above
This post has been edited by jesse120: Jun 20 2012, 04:40 PM
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Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
This is pretty neat... I can honestly say I failed at trying to do something similar. The farthest I got was renaming the scripts file, then reloading it, and watching errors pop up or something, lol. *snatches the script while talking*
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*It is time to update the Master Script List! Stop by and help out at the Master List Update Project. *Oh? You have feedback for me? Take it to The Shadowed Topic. *By entering the RGSS2/Ruby Scripting section, you are agreeing to abide by The Coder's Creed.
My Scripts
Spoiler:
*All of my publicly released RGSS2 scripts are free to use noncommercially, provided that credits are given where due. *If you want to use any of them commercially, contact me via PM. *All of my publicly released RGSS2 scripts are rpgmakervx.net exclusive, and should not be posted elsewhere without my permission.
I have added a tutorial for multiple add-ons at the bottom of the Topic.
P.S. I have noticed that not everyone downloads both files above. You must download BOTH for the demo to work right because 1 is the game and the other is the add-on for the game.
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Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig.
Do you have to do this everytime you make a new addon? I'm not exatcly sure what your getting at with it? Do you keep adding those snippets when making more, or do you just add it once and then your able to keep adding more all you want? If so, then probably just eaiser to make a script update.
The man with a grin that even the Joker envies... >:D
Type: Spriter
Alignment: Lawful Evil
This would be really useful in me game for future expansions (should probably try out demo/tutorial first). Could really add some interesting features into my game.
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If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
Projects I am currently working on: -In need of a portrait designer (check here for more info) - feel free to join. :D -Link to my Youtube Channel: HERE! (Please Subscribe)
Neosky Unfortunately you have to add a new snippet for each separate add-on you want to have. So if you were working on a game like Oblivion (see link) you would need to do the snippet 9 times to give you a total of 10 and then each update would have a different activation folder file check.
This post has been edited by jesse120: Jun 20 2012, 04:40 PM
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Master eventer Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Please don't put this number on any of your own posts or topics note: the search number will be on any post I make to aid in searching by author. If I forget to put it on a topic please notify me.
I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time)
The ultimate video game
Spoiler:
Legend of, Elder, Fear, of Fabled, Fallout, Call, of Modern, Gears, of Halo, Metal, Ghost, Assassin, Mass, Homicide, Fantasy, 5 That stands for Legend of Zelda, Elder Scrolls, ?????, Fable, Fallout, Call of Duty, Modern Warfare, Gears of War, Halo, Metal Gears, Ghost Recon, Assassin's Creed, Mass Effect, Auto Homicide, Final Fantasy, 5 Let me know if you want a game added to the list
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