Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
![]() ![]() |
Apr 2 2012, 08:02 PM
Post
#1
|
|
![]() Type: Designer |
I am making my game about someone (a guy named Jason) that can transform into animals, monsters, ... To be able to transform into an animal, let's say a dog (example), you need to go to your skills and click the proper skill to transform into one. But then I have a problem, when he battles he keeps the skills (ofcourse) He is also allowed to use them but it would be dumb to transform into a dog in the middle of the battle. So I was thinking if there would be any way of letting a skill have 2 effects depending you are in a battle or not. And he can transform into (now) 25 different things and to make them all twice would be unhandy, then you have to search between 50+ skills to find the skill you wanted.
To clarify I will work out an example: So as I said before he has a skill to transform into a dog, outside of battle. Now I want him to be able to use that same skill inside a battle but then it gets a total different animation/effect. Out of battle he will transform into a dog Inside of battle he will get a buff or transform into a dog, attack and then transform back into a human at the end of the turn. That's basicly what I want. Is this possible with scripting? No/Yes, how? Is this possible with eventing? No/Yes, how? Or any suggestions on how I can solve this? This post has been edited by Binkiwinki2: Apr 3 2012, 02:41 PM -------------------- ![]() |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 23rd May 2013 - 02:11 PM |
|
|