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Ace questions are not permitted to be posted. VX questions only, thanks in advance!
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Apr 2 2012, 08:26 PM
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#1
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![]() Type: Designer |
![]() I think I have inserted the code correctly.. but when I start the game.. BAM. Freeze. The game doesn't crash, the music is still playing but.. the game is completely locked up. I can't move at all. Not even bring up the menus. So uhm.. what is wrong? Is the code wrong? shouldn't it be "autorun"? did I forget a part of the code? Please help. It'd mean a lot. |
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Apr 2 2012, 09:12 PM
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#2
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![]() ![]() Type: Designer Alignment: Chaotic Neutral |
This is a common issue and is fairly simple. You do want it to be Autorun, but you'll want a second tab. What Autorun does is it puts itself at top priority of everything until it determines itself complete, meaning that nothing else will change or move until it is either turned off or erased. You'll want to add another event at the end that turns a switch on and have a second event tab that activates when the switch is on, but set to action button or player touch so it does not mess with your game (too many simultaneous parallel processes will lag out the game).
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Apr 2 2012, 09:33 PM
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#3
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Uhm.. I added self-switches but.. either they take away the sunshine or they do nothing... uhm.. What..?
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Apr 2 2012, 10:08 PM
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#4
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![]() ![]() Type: Designer Alignment: Chaotic Neutral |
Hmm...I would suggest trying to set it up like before, just make it a parallel process instead of autorun. (Sorry, I've never used this script so I'm not too familiar with it)
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Apr 3 2012, 05:05 AM
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#5
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![]() Type: Designer |
Set it up as parallax, and make sure it ends when exiting out of the area?
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Apr 3 2012, 05:13 AM
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#6
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is it morning already ._. ![]() Type: Undisclosed Alignment: Unaligned |
You don't need to put it to either autorun or paralell, you only need to call it once.
You can do it with an autorun right before you actually want to start showing the fog. |
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Apr 3 2012, 05:42 AM
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#7
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![]() Type: Designer |
Uhhm... What do you mean...?...
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Apr 3 2012, 07:30 AM
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#8
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is it morning already ._. ![]() Type: Undisclosed Alignment: Unaligned |
The script to set up the fog (what you already did) does not need to be in an autorun or paralell event, you only need to call that once.
Of coure you can do it like you want it here, but u need to add a selfswitch after what you already did and a 2nd page on that event, that get's active with that selfswitch. But to simply run the fog, you don't need anything else than what you just did, no need to run it in a loop (a paralell proccess event). |
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Apr 3 2012, 11:38 AM
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#9
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![]() Type: Designer |
Uhm... so.. add a selfwitch A on the end of page 1 and add another one on page 2?..
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Apr 4 2012, 05:43 AM
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#10
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is it morning already ._. ![]() Type: Undisclosed Alignment: Unaligned |
Uhm... so.. add a selfwitch A on the end of page 1 and add another one on page 2?.. Yup, one at the end of page one. Then create a new page and check the condition there and use the selfswitch. That way you just do the "setup" for your tint, your picture and the fog once, then the events turns it self off. The 2nd page can be set to "action button" as activation. |
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Apr 4 2012, 06:43 AM
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#11
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Ah.... I did what you said.. but it doesn't delete the fog when exiting..
Am I doing something wrong..? |
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Apr 4 2012, 11:14 AM
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#12
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is it morning already ._. ![]() Type: Undisclosed Alignment: Unaligned |
Ah.... I did what you said.. but it doesn't delete the fog when exiting.. Am I doing something wrong..? No you didn't, what you describe is actually another feature in the script. If you want the fog to be deleted once you teleport, you need to add a line in your script. $game_map.fog_reset = true false Just add that after what you already have, and your fog's will dissapear once you transfer your player. |
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Apr 6 2012, 12:51 PM
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#13
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![]() Type: Designer |
When I add that I get a syntax error, I assume that I have to put "true" or "false" and not both?
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Apr 6 2012, 02:37 PM
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#14
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is it morning already ._. ![]() Type: Undisclosed Alignment: Unaligned |
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Apr 7 2012, 07:10 PM
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#15
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It still doesn't dissapear.. I guess I have to add that to the transfer points, rather than the fog event itself..?
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Apr 8 2012, 08:15 AM
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#16
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is it morning already ._. ![]() Type: Undisclosed Alignment: Unaligned |
Ah I see now, it needs to be written slightly different.
$game_map.fog_reset = (true) |
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Apr 18 2012, 06:35 AM
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#17
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Sorry for late response, but.. it still doesn't work.. Do I need to implement it differently?
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May 4 2012, 11:36 AM
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#18
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Now when being more used to selfswitches.. I tried to get it to work.. however.. it still refuses to dissapear.. though I probably now what the problem is..
I dunno what to write in page 2 :/ Can someone tell me..? Please, I really need it. |
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May 7 2012, 07:05 PM
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#19
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NVM what I've said, I had simply forgotten that I also used a sunshine picture with tint screen effect. >.<
Mods, it's cool. You can lock this now. |
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| Lo-Fi Version | Time is now: 25th May 2013 - 03:45 PM |
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