Hi. I'm sorry if a this has been done already but I haven't been able to find the exact effect I'm looking for via searching. I'm looking for a script or a modification to an existing one that would have the effect of teaching skills depending on if a player has used an item or equip for a certain duration or number of times.
I've looked at scripts that do similar things like
Wortana's Skill from Equipment ( http://www.rpgmakervx.net/index.php?showtopic=779
Reedo's Skill on Equip ( http://www.rpgmakervx.net/index.php?showtopic=23348
Modern Algebra's Learn Skill by Use ( http://rmrk.net/index.php/topic,34581.0.html
and Skill Teaching Equipment & Items ( http://rmrk.net/index.php/topic,24407.0.html
Most equip to skill based scripts have the effect of being dependent on the actor always having that item equipped to use the skill, and that's counter to what I'm looking for. Similarly items that teach skills are a single use affair. Obviously there are many scripts with elements of what I'm looking for. I'm trying to figure out a way to combine and enhance them.
If you're familiar at all with Final Fantasy IX and/or Lost Odyssey then it may be a bit more familiar. Basically, depending on a defined number of using the item or a class of items, a skill would be unlocked.
So for example,
Use Potion 100 times (in or out of combat) -> Unlock "First Aid" skill for all characters.
Use Potion 50 times and High Potion 50 times (in or out of combat) -> Unlock "First Aid" skill for all characters.
Use Fire Sword (via the basic attack) in 100 battles -> Unlock "Fire Slash" skill for character that used the sword.
I hope to use this in tandem with KGC's Skill CP System and SBS Tankentai, but I don't think any conflicts should result from using them both.
Thanks for your time!