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> movement tile puzzle help
nightwalkerxx
post Apr 5 2012, 03:15 PM
Post #1


He who walks at night...nekkid!
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Type: Designer
Alignment: Chaotic Evil




Hello all!

I'm trying to make a puzzle where the player steps on a tile that makes him move to another tile which makes him move again. But the problem is that when he reaches the next tile, it doesn't make him move unless he steps off of it then steps on it again.
I tried making them all on event touch it didn't work, then player touch and same thing.

Anyone have any idea?


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Necromus
post Apr 5 2012, 07:43 PM
Post #2


is it morning already ._.
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Type: Undisclosed
Alignment: Unaligned




QUOTE (nightwalkerxx @ Apr 5 2012, 05:15 PM) *
Hello all!

I'm trying to make a puzzle where the player steps on a tile that makes him move to another tile which makes him move again. But the problem is that when he reaches the next tile, it doesn't make him move unless he steps off of it then steps on it again.
I tried making them all on event touch it didn't work, then player touch and same thing.

Anyone have any idea?


Doesn't work if each platform has it's own movement event, both on player and on event touch need to be executed manually by either the player or the event.
So if u move your char or the event by other means than either your movementkeys or the events standart movement, no event will accour.
If you always just use the same movement, as in, the player always moves the same route, you can simply put all movement inside the event that is your first platform.
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nightwalkerxx
post Apr 5 2012, 08:06 PM
Post #3


He who walks at night...nekkid!
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Type: Designer
Alignment: Chaotic Evil




ok i get what your saying...that seems way easier lol.

one quick other question.
any reason why poison seems so powerful against enemies? my characters at 25 poison them for about 2k per turn no idea why...


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Necromus
post Apr 6 2012, 02:38 PM
Post #4


is it morning already ._.
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Type: Undisclosed
Alignment: Unaligned




QUOTE (nightwalkerxx @ Apr 5 2012, 10:06 PM) *
ok i get what your saying...that seems way easier lol.

one quick other question.
any reason why poison seems so powerful against enemies? my characters at 25 poison them for about 2k per turn no idea why...

I think poison is set at 10% health per turn, so if your enemies have a lot HP, it will do a lor of damage.
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