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> [-Transportation-] Horse, Make a hourse vehicle
jesse120
post Apr 7 2012, 05:32 PM
Post #1


Master Eventer, Novice scripter, pathetic spriter
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Type: Designer
Alignment: Chaotic Good




Search number 10519195120
I have wanted a horse vehicle for a while then I figured out how to event one without using an actor graphic change. Make the horse event with 2 pages, the first like this.

Set the Graphic to a horse, set on Through, Priority Below Characters, Triger Action Button
Command list
CODE
@>Text: -, -, Normal, Bottom
:          :Drive vehicle?
@>Show Choices: Yes, No
:   When [yes]
@>Control Variables: [0004:Y2] = This event's Map Y
@>Control Variables: [0003:X2] = This event's Map X
@>Control Variables: [0001:Y] = Player's Map Y
@>Control Variables: [0002:X] = Player's Map X
@>Conditional Branch: Variable [0003:X2] == Variable [0002:X]
@>Conditional Branch: Variable [0004:Y2] == Variable [0001:Y]
@>Control Self Switch: A =ON
@>Change Items: [Vehicle], + 1
@>
:Else
@>Text: -, -, Normal, Bottom
:         :Please step on vehicle and reactivate.
@>
:Branch End
@>
Else
@>Text: -, -, Normal, Bottom
   :         :Please step on vehicle and reactivate.
@>
:Branch End
@>
:When [No]
@>
:Branch End
@>

The second page of the event same picture, Through on, Walking Anim. on, Priority Same as Characters, Trigger Parallel Process, Conditions Self Switch A is ON
Speed: 6: x4 Faster
Freq: 1: Lowest
Command list
CODE
@> Conditional Branch: [Vehicle] in Inventory
@>Set Move Route:Player (Wait)
:          :{:content:}gt;Change Freq: 5
:          :{:content:}gt;Change Speed: 6
@>Conditional Branch: Player is Facing Down
@>Set Move Route: This event (Wait)
:          :{:content:}gt;Turn Down
@>
:Else
@>
:Branch End
@>Conditional Branch: Player is Facing Left
   @>Set Move Route: This event (Wait)
   :          :{:content:}gt;Turn Left
   @>
   :Else
   @>
   :Branch End
@>Conditional Branch: Player is Facing Right
   @>Set Move Route: This event (Wait)
   :          :{:content:}gt;Turn Right
   @>
   :Else
   @>
   :Branch End@>Conditional Branch: Player is Facing Up
   @>Set Move Route: This event (Wait)
   :          :{:content:}gt;Turn Up
   @>
   :Else
   @>
   :Branch End
@>Control Variables: [0001:Y] = Player's Map Y
@>Control Variables: [0002:X] = Player's Map X
@>Set Event Location: This event, variable [0002][0001]
@>Change Transparency: Transparent
@>
:Else
@>Set Move Route: Player (Wait)
:          :{:content:}gt;Change Freq: #
:          :{:content:}gt;Change Speed: 4
@>Change Transparency: Normal
@>Control Self Switch: A = OFF
@>
:Branch End
@>

The item Vehicle
Scope: None
Occasion: Only from the Menu
Consume: Yes
No other Effects

This post has been edited by jesse120: Apr 7 2012, 05:34 PM


--------------------
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search number 10519195120
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