QUOTE (semimental @ Apr 8 2012, 03:11 PM)
Im building a game world for a university project (game design student) but once thats finished I really want to carry on this project to completion
is it possible to change the combat system of the game to a yugioh/magic the gathering style card game and to edit everything else that would entail into a RPG Maker VX game?
as a slight off topic, is it possible to publish RMVX games to iOS? got an ipad recently and if I could it would add a really impressive sheen to the project for the degree exhibition
I would look for one of the forums that talks about skills being associated with items. You could make it so that when you have the item (card) it enables you to use a skill. You could have a picture of a monster appear (if you want it to be like Yugioh) and disappear when you use the item and then you could use common events to delete the card from your inventory, enabling you to use the skill once and then require you to get a new card. Because you don't have the item anymore, this would also remove the skill from your skill list. This would mean that the more cards you have, the more skills you can use, and when you use the skill, you can't use it again until you find another card that lets you use that skill. You could also make it so that enemies drop these cards, letting you summon them or use some of their moves. I'm not good with scripts, but I believe that if you use a script that can associate skills with weapons/items (and I'm sure there is one, 'cause I've seen a bunch of requests for one) you could certainly do this with events.
And in response to your off topic question, I don't know, but my friend had a version of rpgmaker on his psp. It wasn't as good as vx and I'm not sure if the games would be compatible, but you could certainly try that. I don't think it would work though. I would suggest requesting someone to create a way to put it on an iOS or make it a psp .eboot file after you've finished your game so that then they have something to actually use to turn into an iOS app.
I'll experiment and see if my method will work, but, in theory, it should.