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> Doors Not Resetting
post Apr 9 2012, 09:36 PM
Post #1

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Type: Undisclosed

So I've searched around and used the 'help' file; but for some reason, no one seems to have this problem that I could find. I'll set a door to transport a character to the other side of a castle wall (while on the same map) Then make a transfer so you can return to the other side of said door.

But when I try to go through the door a -second- time, it's as if the event has completely ignored me and gone into some sort of 'graphic only' mode. I'll post my code below; if anyone's ever seen this before or knows what's going on, I'd -really- appreciate some help in getting the door to reset. x.x

if I -activate- the door as if it were a button, I can get the effect to run.

This post has been edited by Dare: Apr 9 2012, 09:38 PM
Attached File(s)
Attached File  DOOR_CODE.png ( 136.94K ) Number of downloads: 30
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Virus 9
post Apr 9 2012, 09:55 PM
Post #2

Evil is a virus that spreads!
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Type: Writer
Alignment: Chaotic Evil

Right click were you want to put this event and go to "Quick Event Creator > Door..." and add the Graphic of that door in it and the Teleport location and it will do it for you cause I see so many mistake you have to redo the whole code again.

After a great deal of a vote, I have been chosen to remain evil by the members of the forum! Now prepare for the 2nd stage of my plot!

I Support



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post Apr 9 2012, 10:09 PM
Post #3

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Type: Undisclosed

Actually, a friend of mine just fixed it for me. The -only- mistake was that I forgot to have it turn "Through" off. I don't know what mistakes you're seeing. o.O
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