Hey everyone, it's been a while since I last dropped by, and now I'm in need of little help. I was tinkering with RMVX's options and came across the "Name Input Processing" event option, and is a match for a conditional branch called "If [actor] is named [name]". Its purpose is to change a selected actor's name in-game, but I noticed that the Name Input can hold up to a maximum of 16 characters, while the conditional branch can hold 20 characters. I was planning on using these functions for a mute character who uses a notepad to talk to people, but with its current limitations, it would be impossible to tell someone "Can you tell me what happened 20 minutes ago?" using these options. And so, here's my request:
>> I'd like to request a script that lets you input a specified amount of characters, similar to the Name Input Process, and something that would handle the input for use, similar to If [actor] is named [name].
Example: The player (playing as the mute character) wants to ask about tomorrow's breakfast is. The player must then type one of the ff:
You may be wondering "why not use choices instead of this?". It's a bit simple in my perspective, actually. The reason why is because I want to make the game's difficulty as close to reality as possible. And to give you a spoiler, the character who would be using this function is mute and cannot speak, and to make matters harder, the player won't know what goes through her mind, so you're left to wonder and think for her on your own.
To summarize it all:
>>> Create a window for character input with maximum characters defined in script
>>> Processor of the input, whether to return a "good" response or a "bad" response
>>> Script may be processed in events, combination of self-switches
If I missed on explaining some things clearer, please do tell. I wouldn't mind being criticized. Thank you for taking the time to read and, if ever, fulfill this request.
Solution: I found the scrip I was looking for during my search for a sit-down scrip (which did not go well), but found a solution to this instead.
Script Title: "Input Text v1.1(Update)
link to script: Input Text v1.1 by OriginalWij
To OriginalWij: Thank you so much for having such compilations like these, as well as to those who helped and read this request. Now, back to creating DOALA character sheets.
This post has been edited by Brittanica: Apr 15 2012, 05:09 AM