QUOTE (silversnake @ Apr 30 2012, 09:40 AM)
Had time to play your demo. Bad news is I hit a major bug and I had to stop playing. When I go to rest at my house or even the next towns inn the screen becomes black and just stays that way. The music is still in the background and stuff so not sure if it's a simple fix as fade screen in or something. But when I beat the guard in the first town you go to I lost my partner. There was no way to revive her and I just couldn't continue the game with one guy.
As for a mini review besides the bug here goes:
Some funny moments in the game.
I like the battle screen.
Two mini games cutting the trees and farming. Farming was sorta a pain though but I'm sure some will like it.
Shop buying is cool that you actually go to the armor and stuff you want to buy.
Characters faces are not the same as character sprites on two opening scene characters.
Mapping is to be desired. Your inside maps are good it's just the outside.
A lot of busy work for no reason really.
I can tell you are going to have to grind a lot since I had to grind to level 4 just to beat the first battle in that town.
As for the mapping. I think the first town you are in needs other things than just trees. Put some rocks in there some spaces in between trees and such. You are stuck running around all these trees on a one path road. Also for your buildings having just one tile for the roof and one tile for the walls it looks really weird. Try two and two at least.
Busy work. I really think some of the busy work was their for no reason other then to make the game seem longer. It took me 30min to get out of the first town.
For a start of a game with this much busy work of running back and forth it will turn away a lot of people. I say after the school scene have the girl talk about coming to get her when you are ready to leave for that other town. Go to your home ask dad for money so you can buy a weapon. Then have him make you get ingrediants for him. After that have him say if you still need more head to the woodcutter place and the farming area. That other stuff was way to much.
Battle. I liked the battle system but not all players like to grind. For the first real fight of the game you got this dude throwing lightning at you and hitting you for around 200 dmg.
If your really unlucky he can confuse you and it's game over. I'd make him beatable without so much grinding. To grind all the way to level 4 to beat the first real fight seems a little to much in my opinion. Especially since I know it's not skill you don't get moves till around 3 or 4 anyways forget which level.
If you cut some of the busy work and fix the resting at my house and inn I wouldn't mind continuing the game since I really have no idea what the story is so far.
Oh and also the start of the game was a little weird with the this is my world thing didn't get it.
Here's the funny thing. I never meant to force people to grind in the early part of the game. You see, my friend tested the game quite often and he got really pissed with how Lance would treat you, so he convinced me to allow people to fight him. So, I put Lance in, but Lance was weak to him and then I made Lance strong. I was so
pissed when I discovered how much other people would have to suffer just to beat Lance. I apologize for him being so tough.
The sleeping is not a bug. You see, the same friend abused the Inns before. So to prevent him constantly using the Inns, I made the sleep time long. The Inn does help at giving you break from all the grinding at least. The Inn can revive dead partners. Even if you can't afford to pay for it, don't worry she'll be revived later on down the line.
Oh the character faces, there's a specific reason for that and it's very interesting. I can't tell you why though, because it's apart of the story.
Don't worry, the other towns don't use trees much. The first town uses a lot of trees, because the town is located within trees. I didn't want to make the first town too dirty. All that busy stuff you did is apart of the choice system and immersion. After all that work, you could decide to either be rich or broke.
1. You could have chosen to waste your father's money. 2. You could have kept some stuff from the harvesting and lumbering mini-games for you to sell later on. 3. You could have gotten the Scimitar for free.
The start of the game is meant to be weird. It's a flash-forward.
The Lady that you help is a tedious task, but she's there to introduce morality. Does it not feel nice to help her afterwards, because she is suffering from trauma?
This post has been edited by Nijal: Apr 30 2012, 05:21 PM