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Ace questions are not permitted to be posted. VX questions only, thanks in advance!
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Apr 15 2012, 06:16 PM
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#1
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![]() ![]() Type: Designer Alignment: True Neutral |
Hi everyone,
In most games, the main character can't be removed from the party during battle. I'd like to be able to remove my protagonist from the party, but while still keeping his sprite on the map. When I remove him from my party, the character you walk as on the map changes, and I don't want that. However, I still want to be able to manually change the sprite for cut-scenes, as sometimes it needs to be invisible. I thought about setting the same sprite for each character, but I need theirs during battle and in the party changer. I use KGC_LargeParty Thanks a lot! |
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Apr 15 2012, 08:26 PM
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#2
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![]() Chancellor of the Capellan Confederation. ![]() Type: Writer Alignment: Chaotic Neutral |
Wow. You might need a custom script for that. A blank character in the party would still show in the menu screen and in battle, and changing the leader's sprite would show in battle. Could you provide a little more detail? What purpose does the missing character serve?
-------------------- OmniMech Bumper Sticker: Some Assembly Required
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Apr 15 2012, 10:32 PM
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#3
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![]() ![]() Type: Designer Alignment: True Neutral |
Wow. You might need a custom script for that. A blank character in the party would still show in the menu screen and in battle, and changing the leader's sprite would show in battle. Could you provide a little more detail? What purpose does the missing character serve? Thanks, I'll look for the script section. In my project, you can change your party at any time, even during battle. Just like in Final Fantasy X. I don't want to have to "lock" the main character and force people to use him every battle. |
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| Lo-Fi Version | Time is now: 20th May 2013 - 07:04 AM |
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