First of all, thank you for testing my game out and giving me feedback on it. Now I'll address some of your issues.
QUOTE (Fated @ Oct 12 2008, 01:38 PM)
- The battles drag on a lot, especially at level 1, it took me 4 hits to kill off each Skeleton and occasionally you throw 2 at the player, that's 8 rounds of the same old physical attack exchange between both parties. Thankfully it did get better when I gained a level, but for the majority of what I played, it was pretty bad, Mountain Goblins are even worse, taking 6 hits each. It got to the point where I just avoided all of the monsters as they move so slow and there's really no point in fighting them anyway since you can complete the demo at level 1.
Thanks for the feedback on it, I'm lowering the HP on the enemies so battles will be faster.
- I don't know why you disabled dashing, I can understand if the monster sprites were faster moving and you disabled dashing so that they could catch the player and force more battles, but they move so irregularly and slow that it wouldn't matter if I could dash or not. Turning off the dash feature seemed like a way to make your demo seem longer then it is.
Dashing was disabled from the start of the game. However, I'm inclined of putting dashing back in and making the speed for enemies faster.
- I'm not sure if Phalath gains a skill at level 3+ or not, but if not, I don't get why the "Water" item exists in the first place, IMO, you should give Phalath some sort of special skill from the start of the game to make the battles more interesting.
At level 3 Phalath does indeed gain a skill. But I'll lower the skill to Level 2.
- I'm aware that there won't be a lot of equipment and item types in the game since you're trying to simulate an adventure, but then why not make what IS in the game more interesting? Why is the recovery item called a "Potion"? Make it something unique since there's only one type. On that same note, make Phalath's equipment more interesting and descriptive.
The items as of right now are "placeholders" and will be changed in the final release. The equipment will be receive the same and will have a better description.
I really think you should convert it to an ABS because it would be wicked
The game is already 50% completed. Also, I'd like to graphically change the aesthetics of the game before working with ABS.