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Ace questions are not permitted to be posted. VX questions only, thanks in advance!
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Sep 7 2012, 03:12 PM
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#1
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![]() Solution Finder ![]() Type: Designer Alignment: True Neutral |
I've tried looking around and haven't found a solution that works for my case.
I have an item which is supposed to have different effects based on whether we're in battle or not. If you want specifics, when outside of battle, it adds a complimentary state to the player, when in battle it attacks the enemy of choice. I have a common event called and it all works, apart from the conditional branch that checks if they're in battle currently only checks if enemy 1 is around, which doesn't work properly when there are multiple enemies. This post has been edited by Venima: Sep 8 2012, 12:27 PM -------------------- Want to impress people with bridges that you can walk both over and under? What about using the ceiling as pavement? Find out how here!
"Ho there wanderer. Stay thy course a moment, to indulge an old man." An RPG needs love, tragedy and plenty of near death experiences to keep players on their toes! "The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage, -so sayeth, the wise Alaundo" Spoiler: |
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Sep 7 2012, 03:59 PM
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#2
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![]() Swinging a chain in a town near you. ![]() Type: Writer Alignment: Lawful Neutral |
Try this
Spoiler: -------------------- ![]() ![]() ![]() ![]() ![]() ![]() Spoiler: |
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Sep 7 2012, 04:58 PM
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#3
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![]() Solution Finder ![]() Type: Designer Alignment: True Neutral |
So then with the conditional branch, I just check against the switch with that id?
-------------------- Want to impress people with bridges that you can walk both over and under? What about using the ceiling as pavement? Find out how here!
"Ho there wanderer. Stay thy course a moment, to indulge an old man." An RPG needs love, tragedy and plenty of near death experiences to keep players on their toes! "The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage, -so sayeth, the wise Alaundo" Spoiler: |
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Sep 7 2012, 06:52 PM
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#4
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![]() Chief Editor ![]() Type: Writer Alignment: Lawful Evil |
Yes, that would be the idea. There are ways to do this without using up a switch, too, but this is probably the easiest method for you to use.
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Sep 8 2012, 12:27 PM
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#5
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![]() Solution Finder ![]() Type: Designer Alignment: True Neutral |
Just tested it, it works thanks
-------------------- Want to impress people with bridges that you can walk both over and under? What about using the ceiling as pavement? Find out how here!
"Ho there wanderer. Stay thy course a moment, to indulge an old man." An RPG needs love, tragedy and plenty of near death experiences to keep players on their toes! "The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage, -so sayeth, the wise Alaundo" Spoiler: |
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Sep 8 2012, 12:35 PM
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#6
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![]() I will put on a puppet show for you...Just need a Puppet or 2. ![]() Type: Writer Alignment: Chaotic Evil |
Good. I will be closing it then. Glad to see someone was good help as DP3 is always one with great provided help.
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| Lo-Fi Version | Time is now: 22nd May 2013 - 08:29 AM |
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