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> [-Graphics-] Parallax Mapping Techniques
Rating 5 V
Sir Eagle
post Sep 18 2010, 10:52 AM
Post #41


He knows what to do with chicken.
Group Icon


Type: Spriter
Alignment: Chaotic Good




I have a Grid Overlay layer you can paste on top of your Parallax so you know where the tiles are.
http://www.freepicsupload.com/pics/phplA6j...d%20overlay.png
just paste it on top of your parallax-to-be and lower the opacity to somewhere around 30%. make sure it's always the top layer.


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My Games & Resources
Spoiler:


Personal Project: Game-ification of SapphireLibra3's fanfiction.
I Support
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SamGreen
post Sep 18 2010, 02:42 PM
Post #42


Life Is Good.
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Type: Designer
Alignment: Chaotic Neutral




...or you could just make a 32 pixel2 grid with only 1 division... tongue.gif


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cdabamsworth
post Sep 18 2010, 03:36 PM
Post #43


Jinjo
Group Icon


Type: Musician
Alignment: Lawful Good




Thanks very much.

QUOTE (SamGreen @ Sep 18 2010, 03:42 PM) *
...or you could just make a 32 pixel2 grid with only 1 division... tongue.gif

In Paint.NET it's either impossible or extremely hard.
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Guth
post Sep 18 2010, 08:27 PM
Post #44


Stranger than a kitten in a shoe store.
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Type: Undisclosed
Alignment: Chaotic Neutral




It's possible. I actually just submitted a tutorial about using a grid in Paint.net. You could use that to help out if it gets accepted. It might not since I forgot to add a [-Graphics-] tag at the beginning.


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joyrexjrl
post Oct 5 2010, 08:01 PM
Post #45



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Type: Designer




Greetings, this is my first post hopefully it will not be a dumb one. I am trying my hardest to get an immage placed over my map in the same way you have listed here. however I can not seem to figure out how to resize the immage for being placsed into the character graphic. Im trying to follow your tut and I am not able to see how to resize the immage. I have tried looking through your demo but cant figure out how to resize still. any feedback would be very helpfull, thanks.
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C-7
post Oct 10 2010, 02:39 AM
Post #46



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Type: Musician
Alignment: Unaligned




joyrexjrl

Use OriginalWij's Fixed Imaged Script instead

CODE
#==============================================================================
# Sprite_Picture
#==============================================================================

class Sprite_Picture < Sprite
#--------------------------------------------------------------------------
# Update (Overwrite)
#--------------------------------------------------------------------------
def update
super
if @picture_name != @picture.name
@picture_name = @picture.name
if @picture_name != ""
self.bitmap = Cache.picture(@picture_name)
end
end
if @picture_name == ""
self.visible = false
else
fixed = @picture_name.include?("[FIXED]") ? true : false
self.visible = true
if @picture.origin == 0
self.ox = 0
self.oy = 0
else
self.ox = self.bitmap.width / 2
self.oy = self.bitmap.height / 2
end
self.x = @picture.x
self.y = @picture.y
# added
self.x += (self.ox - ($game_map.display_x / 8)) if fixed
self.y += (self.oy - ($game_map.display_y / 8)) if fixed
self.z = 100 + @picture.number
self.zoom_x = @picture.zoom_x / 100.0
self.zoom_y = @picture.zoom_y / 100.0
self.opacity = @picture.opacity
self.blend_type = @picture.blend_type
self.angle = @picture.angle
self.tone = @picture.tone
end
end
end


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joyrexjrl
post Oct 10 2010, 03:26 AM
Post #47



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Type: Designer




awesome thank you, i will try it out soon
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fuzzypiccle
post May 17 2011, 03:15 AM
Post #48


Fuzzypiccle
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Type: Designer
Alignment: Unaligned




great tutorial and all, but how do i take a pic of my map? do i need a hypercam or something?
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GrandmaDeb
post May 17 2011, 03:27 AM
Post #49


Retired
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Type: Undisclosed
Alignment: Unaligned




@fuzzy pickle

I already sent you a PM about a tutorial telling you how to upload your game, and pointed out that the tutorial section is your best friend.

Seriously, it is.

What you want to do is take every single new member tutorial.

And look for one about posting a screenshot or something to figure out how to post one.
it is right there in the master list of tutorials for new users about the fourth one down....... o_0
That is not what this topic is about. Please try and learn stuff on your own, and don't spam people's topics with questions you can figure out yourself with a very tiny amount of detective work.


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posfan12
post Jan 5 2012, 10:16 PM
Post #50



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Type: Undisclosed




QUOTE (Celianna @ Jun 27 2010, 04:55 PM) *
You know, instead of using event graphics to make a top layer, you could easily make a picture out of your top layer (make sure it's the same size as the entire map), and then use the 'show picture' command. Use OriginalWij's fixed image to get make the image stay stationary on the screen. Put the code [FIXED] in your graphic's name and poof you got it. The bad thing is that you need to tint the picture individually if you're tinting your map as well. Here's the script:

...snip...

It will certainly reduce your filesizes.


Could you explain please how to add this script to my game and then use it? Thanks!
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Celianna
post Jan 6 2012, 12:51 AM
Post #51



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Type: Artist
Alignment: Chaotic Evil




You copy and paste the script underneath 'materials' and above 'main' in the script editor, as for how to use it, I pretty much already explained it in part you quoted.
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