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Jan 17 2009, 02:26 PM
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#1
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
![]() ![]() [Forum] ~ [Facebook] ~ [Twitter] ~ [Skyrim] QUOTE Version II is out! Get it now! ![]() CODE [url="http://www.rpgmakervx.net/index.php?showtopic=8743"][img]http://i18.photobucket.com/albums/b101/Scarlet_Jile/HoboUserBar.png[/img][/url] Bonus: RPG Maker blog features Tales of the Drunken Paladin NEW DESIGN CONTEST! Livestream This post has been edited by Drunken Paladin: Aug 16 2012, 07:45 PM -------------------- |
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Jan 20 2009, 04:57 AM
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#2
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
QUOTE The Original: A few years ago in the entirely fictional Kingdom of Maine, a political band of foreign diplomats seized control of the throne and began manipulating the current king in power. Plundering Maine's rich economy, this mysterious organization was eventually found out and expedited viciously by a small force of totally radical warriors, chief among them the protagonist of our story: Anebriate. Order was eventually restored to the kingdom, but the riches lost could not be recovered. Totally unrelated, Anebriate became absurdly wealthy and spent his days loafing around in his house, drinking himself into comas and picking fights with local shopkeepers. This story begins upon the eve of a series of catastrophic events which will lead to Anebriate suffering the loss of his vast wealth, his house, his memory, and subsequently, his impressive skills. This is a tale of recovery--not just the recovery of monetary concerns or memory, but also the recovery of lost humanity. Big Trouble in Little China, Maine: Strange things are afoot in Webber's frozen homeland in China, Maine. He enlists the help of Anebriate and the gang to check things out, only to find that someone with extraordinary powers has been terrorizing the locals. Upon investigating, they discover a series of clues which lead them to Augusta, the overgrown former-capital of Maine which is now a hippie colony and Native American reservation. These clues lead them to a revelation nearly as terrifying as George Washington himself: the culprit appears to be a rogue save hobo. Anebriate and company must enter the Save Realm and seek justice from the Supreme Save Council. REVIEWS Thanks to the RMVX community for these shiny awards! ![]() ![]() ![]() The people who have given TDP a try, say... QUOTE
FEATURES: QUOTE
CONTACT: Spoiler: CHARACTERS: Spoiler: SCREENSHOTS: Spoiler: WALL OF FAME Spoiler: SPREAD THE LOVE Spoiler: FAQ Spoiler: WALKTHROUGHS/GUIDES Spoiler: CREDITS: Spoiler: Latest Release is TDP: Version II, patch 1.3 - August 2012 This post has been edited by Drunken Paladin: Aug 17 2012, 03:32 PM -------------------- |
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Feb 3 2009, 04:02 AM
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#3
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
Version 2.4 was released on July 31, 2011, and is the most up-to-date and bug-free version of the game available. If anyone downloaded version 2.2b or 2.3b and experienced some issues, 2.4b is almost guaranteed to fix them. Please enjoy! [NOTE: PATCH 2.0b AND NEWER ARE NOT COMPATIBLE WITH PREVIOUS VERSION SAVE FILES] Patch 2.4.1b (Bug Fixes): - Fixed an issue where the timer can run out while fighting Barnaby in the desert - Fixed a couple of passability issues on shadows. - Fixed an issue (hopefully) where Emma gets stuck in catform [Update: this is actually not properly fixed--one is being developed] - Fixed an issue where Berserker was applied regardless of resistance to it - Fixed the issue with the boulder below the Gardiner slums - Removed extraneous maps to lighten the file-size - Fixed the issue where the Jets fight produces a missing file error Patch 2.4b (Bug Fixes): - Fixed the issue with the iPod quest reward - Removed a script causing issues with Anebriate's "Celestial Ejaculate" skill - Removed an issue where Hobotropolis sewers could be accessed prematurely - Fixed an issue where certain gear was unequipable by classes which should have been capable (New Content): - All characters now have access to their top-tier skills - New sprite modifications for several characters (Anebriate, Albert, Webber) - Several skills have been modified for balance purposes Patch 2.3 (Bug Fixes): - Missing file issues resolved - Fixed the labyrinth-freezing issue - Fixed several mining-animation issues - Ghasts have been adjusted to do more damage but have less HP (New Content): - Added a "friendly reminder" from the save hobo at the beginning of the game as a guide of sorts - Couple o' secrets - You can now smelt bars in Gardiner! - Mining picks are considerably easier to purchase Patch 2.2 (Bug Fixes): - Fixed more issues with pots filling blank spaces - Fixed a few passability issues (New Content): - Updated Trophy House Hall of Fame - Replaced a few tiles for smoother, more natural-looking environments - Added additional side-content to the China Mountains and desert areas - Continued to adjust dialogue for better continuity and higher quality Patch 2.1b (Bug Fixes): - Fixed mining issue in the forest - Fixed mining issue in Bowdoin - Fixed issue where the enemy detection gauge did not appear in wolf den - Fixed missing file issues - Modified even more dialogue to make the game experience smoother and more coherent - Fixed passability issues in forest and swamp - Fixed issue with piano in Larry's Labyrinth - Fixed lag on Black Bridge - Fixed Meatloaf cutscene - Fixed Chickenbot cutscene - Fixed issue with graphics changing upon interaction - Fixed Belinda's house - Fixed issues where blank spaces were filled with objects (like broken pots) - Replaced the iPod quest reward with a new item - Fixed the frost bee quest - Further reduced lag in Lewiston - Fixed several running/walking continuity issues - Fixed an issue with mining in the Lewiston mines - Tweaked enemy balance slightly to compensate for the new stat-distribution system - Adjusted the stat-distribution system for better character balance - Fixed an issue with the dock-man in Lewiston Patch 2.0b (New Content): - Mining has been modified to include different possible outcomes - Substantial dialogue rewrites for TDP: "Vanilla" - Map design changes to allow for implementation of new puzzles - Combat has been modified substantially to hopefully produce a more balanced and enjoyable experience - An assortment of new dialogue options from existing NPCs - Various new NPCs and items added to the game - Adjusted dash speed and made dashing possible in many more areas - Substantially reduced lag in nearly all problem-areas - Fixed minor typos and alignment errors - More flavor-dialogue from party-members in various places - Adjusted town pathing to be less frustrating and somewhat more spacious - New hidden bosses! - Hobotropolis is now viewable from the outside (but cannot be accessed) - Swampy Joe is more than meets the eye... - Auto-dash and volume adjustment options are available - New stat-distribution system is now live and functional - New tile animations, tint adjustments and light effects This post has been edited by Drunken Paladin: Sep 21 2011, 04:42 PM -------------------- |
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Feb 3 2009, 03:13 PM
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#4
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![]() *burp* I eat lurkers... ![]() |
Hey Drunken Paladin,
I'm really sorry i havn't posted sooner, i've been really swamped with my a-levels at the moment and your demo went completly aout of my mind. Then i saw your re-uploaded Demo and felt really guilty so i decided to play it today since you were kind enough to play mine Okay i'm not very good at reviews so i'm just ganna say what i though of it: I've put my comments in a spoiler tag because i dont want to spoil anything for anyone else;) » Click to show Spoiler - click again to hide... « I think i found a glitch though, in the items or junk pack menu the "ALL" tab doesnt seem to show naythiung even when i have stuff in other tabs :S weird Anyway to sum up i think its a really enjoyable with a stoyline that seem like it can go anywhere. i really like the humour and I will go back on it later and see if i can finish the demo. thanks for posting the demo, i'm just sorry it took so long for me to play it jim42 This post has been edited by jim42: Feb 3 2009, 03:15 PM -------------------- p.s why not have a look at the demo for my game while your at it?
Cheers jim42 -------------------- OMG! Granny Gave me Cookies!!! » Click to show Spoiler - click again to hide... « ![]() ![]() |
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Feb 3 2009, 04:59 PM
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#5
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
Jim, thanks for the review, and don't worry about how long it took, school is always more important.
I am kicking myself to this day for not finding that speech script sooner, because at this point it would literally take a week to change the thousands of message lists over. I completely agree with you, however. » Click to show Spoiler - click again to hide... « P.S. My offer to help with your game is still good. This post has been edited by Drunken Paladin: Feb 3 2009, 05:01 PM -------------------- |
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Feb 3 2009, 06:58 PM
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#6
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![]() Professional Goose Kicker ![]() Type: Artist |
I've been eyeing at this game for awhile and I wasn't so sure. But after looking at some of the new screenshots, I'm gonna have to play this.. I hope it's as good as all the screenshots show the entire way. ;D
-------------------- "LOOK AT HOW GODDAMN SERIOUS THIS HELMET IS." -MECHANICOR The Drunken Paladin Supported Games: Spoiler: Supported Topics: Spoiler: Other Stuff: Spoiler: |
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Feb 4 2009, 05:04 PM
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#7
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![]() *burp* I eat lurkers... ![]() |
Hey
Your welcome for the review, I really enjoyed playing it I hope this game gets more attention becasue it really deserves it I'll PM you at some point about my game thanks again jim42 This post has been edited by jim42: Feb 4 2009, 05:05 PM -------------------- p.s why not have a look at the demo for my game while your at it?
Cheers jim42 -------------------- OMG! Granny Gave me Cookies!!! » Click to show Spoiler - click again to hide... « ![]() ![]() |
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Feb 5 2009, 01:34 AM
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#8
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Lolicon ![]() |
This game is actually good. I got lots of laugh, and I like the maps.
And having that hobo as a save was a great idea. Even the weapin description gives the laugh. I liked the music used in this. I think it fits well for the game. This game's good, and I hope it get's viewed by others. Keep it up. *Not so good with reviews* -------------------- |
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Feb 5 2009, 02:52 AM
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#9
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
Hey, thanks for the compliments everyone. I was just starting to get a little down for the lack of reviews, but you two have reinforced my desire to succeed with this game.
I noticed a couple of minor bugs in the version posted in the first post, so I'm going to patch them up real quick. I don't know if anyone's come across them, but there was a bad conditional switch preventing players from reaching the bridge. -------------------- |
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Feb 5 2009, 03:33 AM
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#10
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Self-described Huguenot ![]() Type: Designer Alignment: Chaotic Good |
This game is terribly offensive and the humor is repulsive and crude. Sir, you should be ashamed of yourself for uploading this filth. Think of the children!
...I'm just kidding, this game is motherfuckin' great. I haven't gotten too far (I got brutally raped by monsters in the underground basement maze, maybe you should tone those guys down) I'll give you a full review after I get further; but so far I really like what I see. The maps are pretty, the music is recognizable but fitting (Black Mages ftw) I was seriously laughing nonstop while playing, and even just randomly inspecting objects around town was lolworthy. You've got a top notch sense of humor there, Drunken Paladin. I'll give more feedback once I actually get through the demo. :D -------------------- |
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Feb 5 2009, 04:05 AM
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#11
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
This game is terribly offensive and the humor is repulsive and crude. Sir, you should be ashamed of yourself for uploading this filth. Think of the children! ...I'm just kidding, this game is motherfuckin' great. I haven't gotten too far (I got brutally raped by monsters in the underground basement maze, maybe you should tone those guys down) I'll give you a full review after I get further; but so far I really like what I see. The maps are pretty, the music is recognizable but fitting (Black Mages ftw) I was seriously laughing nonstop while playing, and even just randomly inspecting objects around town was lolworthy. You've got a top notch sense of humor there, Drunken Paladin. I'll give more feedback once I actually get through the demo. Haha, had me worried at first. Thanks man, glad you like it. Hopefully I'll have the patched version uploaded within the next few minutes in case you get stuck at the bug I mentioned. This version fixes: » Click to show Spoiler - click again to hide... «
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Feb 8 2009, 11:39 PM
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#12
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![]() ![]() Type: Writer Alignment: Chaotic Neutral |
I will download this demo in a few minutes, but firstly I want to ask you ONE thing:
I have been tirelessly trying to fit in the changing screen-tints for times of day... and my tests are semi-conclusive. The only problem I've faced is that after a full 24 hours in game the tints have all overlaid eachother and are henceforth indistinguishable. How did you fix that issue (or never face it)?! XD |
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Feb 9 2009, 01:08 AM
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#13
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
I will download this demo in a few minutes, but firstly I want to ask you ONE thing: I have been tirelessly trying to fit in the changing screen-tints for times of day... and my tests are semi-conclusive. The only problem I've faced is that after a full 24 hours in game the tints have all overlaid eachother and are henceforth indistinguishable. How did you fix that issue (or never face it)?! XD It's a script made for RMVX by Kylock. It operates variables up to 2400, which constitutes a clock. It's pretty plug+play, just look it up here on the forums, or even Google Kylock's Time System VX. I should add that the events you create depend upon self-made common events, but the script makes it extremely simple. Something like so long as the conditional is between X and Y, the "night" switch is on. I look forward to hearing what you thought of TDP. This post has been edited by Drunken Paladin: Feb 9 2009, 01:17 AM -------------------- |
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Feb 9 2009, 04:08 AM
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#14
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![]() ![]() Type: Writer Alignment: Chaotic Neutral |
It's a script made for RMVX by Kylock. It operates variables up to 2400, which constitutes a clock. It's pretty plug+play, just look it up here on the forums, or even Google Kylock's Time System VX. I should add that the events you create depend upon self-made common events, but the script makes it extremely simple. Something like so long as the conditional is between X and Y, the "night" switch is on. I look forward to hearing what you thought of TDP. Yes, I've implemented a clock system. Perhaps I was not looking hard enough, but all I could locate for conditional branches with regards to cariables had equal to, greater/less than or equal to, greater than, less than, and not equal to. Is there another way to go about conditional branching in which the 'between variables' selection is an option? |
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Feb 9 2009, 02:01 PM
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#15
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
After implementing Kylock's Time System (in the spoiler), this is the common event I made to differentiate events happening at night from ones happening during the day.
![]() From this point, creating night events is as easy as putting the "Night People" switch ON as a condition for an event. » Click to show Spoiler - click again to hide... «
This post has been edited by Drunken Paladin: Feb 9 2009, 02:20 PM -------------------- |
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Feb 11 2009, 01:02 AM
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#16
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Self-described Huguenot ![]() Type: Designer Alignment: Chaotic Good |
I just got Deemer to join the party; is there more to the demo after that? I can't figure out where to go, maybe because I was playing when I was half asleep. XD
Anyways, so far your game has been really enjoyable. Like I said earlier, the comedy is very well-written and your attention to detail (being able to inspect almost everything) is impeccable. And the mapping was really, really good. Your maps are definitely some of the best RTP maps I've seen. The music was cool, the battles were fun, and the hidden optional bosses were also a nice touch. I lol'd when Anebriate freaked out about the potatoes with eyes. I also really like all the side quests and optional characters (Albert is a pimp). If I had to rate this game I'd give it a 5/5. Man, I'm trying to isolate a funny quote or funny event to talk about in this game but I can't think of just one. Maybe I just have a weird sense of humor but I was literally laughing throughout the whole game. Good stuff man, good stuff. -------------------- |
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Feb 11 2009, 03:59 AM
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#17
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
I just got Deemer to join the party; is there more to the demo after that? I can't figure out where to go, maybe because I was playing when I was half asleep. XD Thanks man, it's always great to hear stuff like this.Anyways, so far your game has been really enjoyable. Like I said earlier, the comedy is very well-written and your attention to detail (being able to inspect almost everything) is impeccable. And the mapping was really, really good. Your maps are definitely some of the best RTP maps I've seen. The music was cool, the battles were fun, and the hidden optional bosses were also a nice touch. I lol'd when Anebriate freaked out about the potatoes with eyes. I also really like all the side quests and optional characters (Albert is a pimp). If I had to rate this game I'd give it a 5/5. Man, I'm trying to isolate a funny quote or funny event to talk about in this game but I can't think of just one. Maybe I just have a weird sense of humor but I was literally laughing throughout the whole game. Good stuff man, good stuff. After you get Deemer, you're close to the end. All that's left is to mosey across the bridge (by leaving Richmond and heading south) and wandering through the swamp if you so desire. Thanks a ton for playing the demo and letting me know what you thought. -------------------- |
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Feb 11 2009, 06:18 AM
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#18
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![]() ![]() Type: Writer Alignment: Chaotic Neutral |
Well, because I'm a loser I've yet to escape that terrible labyrinth beneath Larry's (on fire), but I love the game. Especially those boxes. It would be wicked (but stupid indeed) if through a side-quest you could get that one box (that Anebriate didn't know what to do with) to join the party. XD
Okay, as an unofficial tester, I've found some little things that could be fixed to help polish the game. I has list: let me show u dem. -Set butterflies to 'above'. It's a pain being stuck behind insects. (I have the exact same thing implemented in my game to have butterflies meandering randomly through Mindre, but I soon realized that keeping them on above would enhance the realism. If you want, as well, Moogle made some butterfly recolours for GrandmaDeb: you can find them here.) -Check some of the tileset permissions. I walked up a wall via a clock. -Sneaky Pete kind of POOF vanished, along with some random chest sprites. Dunno if that was s'posed to happen after I bought something from him. -Event kinda repeated after I went to Larry's only to go back home and get the coupon. Didn't really bother me, but n'eh, just a point I noticed. This post has been edited by Harlequynn: Feb 11 2009, 06:20 AM |
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Feb 11 2009, 05:28 PM
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#19
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![]() Professional Goose Kicker ![]() Type: Artist |
I haven't gotten far at all. The basement maze is kicking my ass. (I'm such a sissy.) But I'm gonna have another go at it.
This game is so freakin awesome. I've never chuckled to a game as much as I have to this one. (In fact, I haven't really chuckled honestly to any RMVX game so far until this one.) I mean, hell, I even got a giggle out of the opening dialogue. And the fact that I can explore just about anything sitting around is just amazing. Anebriate is the best main character I've ever seen. It's hard not to love him. I haven't finished it yet, but so far, this is my favorite RMVX game. (For some reason, Vivi's theme just seems to fit Anebriate so well..) Cheers to you for making Anebriate. This post has been edited by Antares: Feb 11 2009, 05:28 PM -------------------- "LOOK AT HOW GODDAMN SERIOUS THIS HELMET IS." -MECHANICOR The Drunken Paladin Supported Games: Spoiler: Supported Topics: Spoiler: Other Stuff: Spoiler: |
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Feb 11 2009, 06:16 PM
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#20
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![]() Killed a Man in Reno ![]() Type: Writer Alignment: Unaligned |
Harlequynn, thanks for your input. I think I might tone down the monsters in that maze a little bit, but I am against making it too easy.
As for the first butterfly that is on the same level as Anebriate: you can talk to it, which is why it's non-passable. All the other bugs in the game are set to "above." =P And the coupon thing has been a thorn in my side for some time. I know HOW to write the event so that everything works properly but it requires some back-tracking. I might just take the easy route and set an event where Anebriate won't leave his house at the beginning until you find the coupon. Which will make everyone's (including my own) life a little easier. As for Sneaky Pete... the only thing I can think of is that dawn rolled around during the time you and him conversed. Sneaky Pete does not like to be exposed by the light of day, and vanishes every morning, along with his belongings! I appreciate the time you've spent trying this game out, and I encourage you not to give up in the maze! It's tricky but it IS surmountable. I haven't gotten far at all. The basement maze is kicking my ass. (I'm such a sissy.) But I'm gonna have another go at it. This game is so freakin awesome. I've never chuckled to a game as much as I have to this one. (In fact, I haven't really chuckled honestly to any RMVX game so far until this one.) I mean, hell, I even got a giggle out of the opening dialogue. And the fact that I can explore just about anything sitting around is just amazing. Anebriate is the best main character I've ever seen. It's hard not to love him. I haven't finished it yet, but so far, this is my favorite RMVX game. (For some reason, Vivi's theme just seems to fit Anebriate so well..) Cheers to you for making Anebriate. Antares, thanks for the kind words. Anebriate has been with me for many years (since the first installment in RM2K), and I, too, have grown to love him. The maze is the devil in basement form, but I assure you that once you have achieved this task, the game is a little smoother-sailing. I'm currently working on the third city, Gardiner, which is extremely dense. It's not quite as large as Litchfield map-wise, but it is jam-packed full of events and things to do and see. » Click to show Spoiler - click again to hide... « In the interest of making sure nobody loses out because they're lost in Larry's Labyrinth, I've created a cheat sheet. Please note that this cheat sheet does not indicate hidden items or bosses, as I feel those should be discovered all by your lonesome. Enjoy! This post has been edited by Drunken Paladin: Feb 11 2009, 06:36 PM -------------------- |
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| Lo-Fi Version | Time is now: 18th June 2013 - 09:19 PM |
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