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> VXNet's ReStaff Releases 4, February
Retired-Pine
post Feb 1 2009, 06:23 PM
Post #1


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Teaming up again and for the 4th Staff Release it's our own awesome AmberDragon and myself.

So you know Amber and me make charsets, and you know I usually do unusual stuff for the releases and that Amber has been making some heavy duty work with RMXP conversions. This time it's no exception.

AmberDragon really surprised us in the Staff with this incredibly well done charset, it's a sign of hard work. I doubt anyone could have done this, not better but done at all, and here it is for all of you Monster-charset hungry RMVX users.

It's a revamp from the Goblin monster in RMXP RTP in chibi version, just the perfect thing for you to use in RMVX!



It even holds dual daggers! biggrin.gif

Next is me, so you know RMVX lacks monsters, but what else? Animals I'd say. Based off that premise I decided to finish a sprite I started a long time ago, I did ONE frame when I started it tongue.gif and for the Staff Release I decided to finish it and tweak a little bit with it.

It's a fox!



That is for this release, and as usual remeber to credit Amber for her awesome goblin and me for the fox.

See you guys around biggrin.gif


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Antares
post Feb 1 2009, 06:30 PM
Post #2


Professional Goose Kicker
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To AmberDragon's Goblin............

HOLY-FREAKIN'-CRAP. Now that's skill right there. O_O I can't even imagine the amount of patience that was probably put into that sprite. Very well done. I might just have to nab it.

And that fox is just way too cute for words. Love it, Pineda. ;D

This post has been edited by Antares: Feb 1 2009, 06:31 PM


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AmberDragon
post Feb 1 2009, 08:33 PM
Post #3


Well, hello square one. Nice to see you again. ;)
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Wow, thanks guys! I highly doubt I deserve that much praise, but thank you. I'm glad you like the sprites! (I still squeal when I see your fox, Pine. tongue.gif )
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Retired-Pine
post Feb 1 2009, 09:13 PM
Post #4


Not a democracy
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Don't be so modest, yours seems like it requires some heavy duty pixels


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Sasame Kiryu
post Feb 1 2009, 10:06 PM
Post #5


どのような
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D:

Wow, that Goblin's impressive! I've got to use it in my project! Nice work!

And FINALLY, a fox sprite! I was starting to wonder if I would have to opt for a dog for a scene that I was doing... What an uncanny release!!

Thanks, you two! You made my month! ^-^
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IMP1
post Feb 1 2009, 10:29 PM
Post #6


Retributionist.
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Those are incredible.
I know he might not be staff, but I think you should Antares involved with this. Not to burden him with too much work, but I think that you three would be some crazy, unstoppable, sprite making machine.


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Retired-Pine
post Feb 1 2009, 11:50 PM
Post #7


Not a democracy
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I know what you mean IMP1, but I can't ask her to. Antares is a busy person (although I'd love a cute Fox faceset tongue.gif)

Also, I'm glad someone found this so useful as you did, Sasame biggrin.gif


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AmberDragon
post Feb 2 2009, 12:25 AM
Post #8


Well, hello square one. Nice to see you again. ;)
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QUOTE (Sasame Kiryu @ Feb 1 2009, 03:06 PM) *
D:

Wow, that Goblin's impressive! I've got to use it in my project! Nice work!


Yay! I'm glad you find it useful! biggrin.gif
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3-tail Kitsune
post Sep 17 2013, 12:31 AM
Post #9



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Hey so I hope you don't mind but I used your fox sprite to make a kitsune. However i'm having an issue with my kitsune and the original fox sprite. I can import them, however the selection for an actor or the sprite is causing me issues. It only selects a fraction of both sprites. Is there a special way to import them? Awesome fox btw really glad I found this!
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darkgriffin
post Sep 17 2013, 12:42 AM
Post #10



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QUOTE (3-tail Kitsune @ Sep 16 2013, 08:31 PM) *
Hey so I hope you don't mind but I used your fox sprite to make a kitsune. However i'm having an issue with my kitsune and the original fox sprite. I can import them, however the selection for an actor or the sprite is causing me issues. It only selects a fraction of both sprites. Is there a special way to import them? Awesome fox btw really glad I found this!


Holy post bump Batman!

You need to name the sprite name with a $ sign at the start, as it's a single character sheet. See the help files under Material Specifications for details and a couple other things file names do to the engine. The summary is basically use a $ sign to tell RPG VX/ACE the sheet only has a single character, or it will dynamically assume that the sheet is a 2 character high, 4 character wide standard sprite sheet. Hope this helps.


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