The humble farm boy lives in a village. A village that is surrounded by infinity monsters that never ever come inside the village to attack it, but they patiently wait right outside to jump anyone who leaves. Despite the fact that he is a humble farm boy with no combat or defense training, he some how has the fighting skills necessary to save the world. Additionally, there are random dungeons all across his world that are filled with treasure that haven't already been plundered by other people. So many things that just don't make sense about RPGs. How is it possible to have a game that has all of these elements... and still make sense? How can a humble farm boy with no fighting experience save the world from the evil gods trying to destroy it? Why are these apocryphal treasure chests laying all over the place in these dungeons without anyone having plundered them? Why did anyone even leave these treasure chests there in the first place? What about the infinity monsters? What's their deal? Why hasn't the world already been overcome by these infinity monsters...
When you can think of a game that somehow reconciles these things... has all these elements and yet still feels like it makes sense, you have my game.Progress
Script: Just going to make this up as I go...
Art: 0% (sigh)
Music and Sound: 50%About my game:
Fully original story of my own design. Filled with all the important stuff, humor, drama, tension, betrayal, double betrayal, triple betrayal, etc...
Over 200 usable skills (subject to increase), each one with a unique name (none of this Fire, Fire 2, Fire 3 BS that so many RPGs do (shame on you final fantasy with your fire, fira, firaga) and as a matter of fact, I don't even have any skills called Fire, Ice, etc. WHAT KIND OF IMAGINATION DO YOU HAVE IF YOU NAME YOUR SKILLS FIRE AND ICE?) every skill has a distinct, unique effect that makes them all memorable. Also: nearly 40 passive skills. OMG, with so many skills, how will you find the time to experiment with them all? Actually, you can't. To use every skill in my game at least once will require 6 or 7 playthroughs.
Art budget of approximately $1000 for original art to be commissioned for my game.
Although my game does not take place on planet earth, I try to paint the story as something that could have possibly happened on earth some time in its past. (How do you save the world from near annihilation and nobody know about it?) The game just makes a resounding amount of sense. Although the story obviously isn't real, it's highly believable, and does not test the boundaries of suspension of disbelief.
Unlike most RPGs that have sucky endings, the ending in my game is powerful enough to make someone cry, if I say so myself.
I hope I got you excited about my game. It's pretty early in the development, but I'm working very hard.