Tayuke
Dec 11 2007, 08:10 AM
Now that a (Japanese) Trial version of RMVX has been released, (See this link [We don't have one at RMVX.com

]:
http://www.rpgrevolution.com/news/122007/1101.php), you should all have atleast checked it out, and played around see a few things.

Now the focus question is what do you think of the new RMVX, from what you've seen, excluding the fact that this is a trial and is all in Japanese.

----
I have played around with it, and have also played with the Game (that came automaticly when I created my "Test" game), and I must say, from what I can see and understand, its very impressive. As expected, its got the features of RMXP, but the style of graphics from RM2K3

I managed to explore the world map (Anyone notice that is goes in circles, like a globe, and doesn't stop, unlike in previous versions!), and battle a few skeleton soldiers (Killed them with from I can understand as a "Explosion" Skill/Spell), and also took a ride on the Ship, and the Airballon! I must say it was all smooth, and I liked the new aminmations of battle, combined with the moving background!: The background really is making battles abit more interesting, even if its just for the look

The Map Editor, the only other thing which I really tried out, was easy, and kept simple

It also was very orginzed! The only thing, which was pointed out by a good friend of own apart of this community, that now annoys me is that the 5 layers aren't what they seem to be: You only can put 1 layer on top of the Ground Layer, which really is abit odd...
Overall, I enjoyed playing around with it, and now hope that a English Trial is released early next year!
----
Discuss here the goods, the bads, and any other comments of the trial here, and give the rest of the community "Your Thoughs!"
Thanks All!
Keeping the dream alive!
-Tayuke
(P.S I made this topic so we can keep the other one to what it was: A topic about RMVX events, not the trial

)
L.R
Tay
Elemental Crisis
Dec 11 2007, 08:19 AM
I like the trial so far, but I hate having to increase my resolution so I can click the buttons at the bottom of the events.
Also if anyone looks at RPG RPG Revolutions translation of the restrictions for the trial this is what Number 9 means.
QUOTE
9. Updates not supported
The trial version does not support released updates.
It just means that once RMVX is out and if a update is released for it you will not be able to apply the update to the trial.
SilentBackstabber
Dec 11 2007, 11:10 AM
Already released, gotta download it.
Matsuo
Dec 11 2007, 11:17 AM
Man, are you for real?! This is awesome regardless of the absence of updates. This deserves a download.
SilentBackstabber
Dec 11 2007, 11:19 AM
Yeah, we can try our hand on things like mapping.
SeeYouAlways
Dec 11 2007, 11:58 AM
QUOTE (Elemental Crisis @ Dec 11 2007, 07:11 PM)

I like the trial so far, but I hate having to increase my resolution so I can click the buttons at the bottom of the events.
Also if anyone looks at RPG RPG Revolutions translation of the restrictions for the trial this is what Number 9 means.
It just means that once RMVX is out and if a update is released for it you will not be able to apply the update to the trial.
Thanks for the update. Along with this information, the article has been updated. Speaking of which, anybody want to write a small piece of writing on their experience with the trial version and PM them to me?
Elemental Crisis
Dec 11 2007, 12:10 PM
No problem.
In regards to writing a review, I haven't used RMVX enough to form an absolute opinion on it yet.
Justice
Dec 11 2007, 01:25 PM
Eeep downloading now!
As if!
Aƫrendyll
Dec 11 2007, 01:45 PM
QUOTE (Tayuke @ Dec 11 2007, 09:02 AM)

The only thing, which was pointed out by a good friend of own apart of this community, that now annoys me is that the 5 layers aren't what they seem to be: You only can put 1 layer on top of the Ground Layer, which really is abit odd...
I so hope this is a bug! o_o Really, if I can't use more than one layer on top of the lowest one the fun is immediately spoiler for me... Now we can all go and abuse events for a third layer like in RM2k(3)...
Aside from that, I do want to try it out. >w<
Sandman53
Dec 11 2007, 02:01 PM
QUOTE (Aėrendyll @ Dec 11 2007, 01:37 PM)

I so hope this is a bug! o_o Really, if I can't use more than one layer on top of the lowest one the fun is immediately spoiler for me... Now we can all go and abuse events for a third layer like in RM2k(3)...
Aside from that, I do want to try it out. >w<
Sadly enough I do not think its a bug.... Basically we have 2 layers. Ground and the whatever is above the ground.
If there is no way around this... or they dont fix it. To hell with VX I will stick with XP, because layers is a BIG part of the entire mapping proccess and needs to be there in order to make a good looking map.
Jumbo
Dec 11 2007, 02:01 PM
Tonight
I will download, now
I need to remove some
crap I have in my
PC
Oh, and maybe this
layer thing is because it is just a
demo, an incomplete
demo(I hope so

)
Justice
Dec 11 2007, 02:08 PM
Yes, the layer thing is very annoying. Asides from that, it's...okay. Obviously I can't judge if it's in Japanese as I can't use many event functions at all. The mapping process is quite awkward but I can imagine myself getting used to it after a while - I just hope the layer thing will get improved!
EDIT - the message box too, is both bad and good. Bad insofar that it no longer has the shortened box and you have to judge it by arrow, good that you can preview your messages much more easily than on XP. The check box that allows you to make the messages automatically wrap is good as well, better than the "batch text entry" options.
AlexNP
Dec 11 2007, 03:15 PM
I hate japanese simbols :3
They confuse me and I want to use RMVX
SilentBackstabber
Dec 11 2007, 03:21 PM
I think the 1 layer is a trial limitation cause i heard that you can create more layer than XP on VX.
Somnus
Dec 11 2007, 05:41 PM
How do you put face graphics in messages?
Aƫrendyll
Dec 11 2007, 06:10 PM
Well, I'm not too hot about it yet. Of course, this IS a demo, but unless the amount of layers will grow I will be sticking with RMXP and RM2k(3).
This is an easy program, but since I have tasted what RMXP's maps could do, I want to be able to do the same (or even more) in RMVX. Seriously, I want more than just 2 layers.
QUOTE (SilentBackstabber @ Dec 11 2007, 04:13 PM)

I think the 1 layer is a trial limitation cause i heard that you can create more layer than XP on VX.
If this is true, I will await the release. If it is not, then Enterbrain has disappointed me.
Yoda
Dec 11 2007, 06:12 PM
QUOTE (SilentBackstabber @ Dec 11 2007, 04:13 PM)

I think the 1 layer is a trial limitation cause i heard that you can create more layer than XP on VX.
Where did you hear that? Now I'm interested.. cause the amount of layers is the only thing bothering me so far.
edit: lol, I shouldn't think about my translation that long.
Somnus
Dec 11 2007, 06:34 PM
Yeah, the layers are definitely a disadvantage. I sure hope that there's more in the full version.
Sandman53
Dec 11 2007, 06:48 PM
Oh my god the music sucks on ice!
It's re-using the icons from RMXP, and it's using sound effects from like RPG Maker 2000. Why did they get the guy who made the music for those RPG makers to make the music for this one? Looks like I will have to find music/sound elsewere because this is just horrific sounding.... like nails on a chalkboard.
What is up with the battle backgrounds? I want some normal backgrounds....
I do like the right click functionality for Telelport, Chests, Doors, and something else though. It's also nice to see that areas are back...
For some reason I feel we are getting a rehashed RPG Maker 2000/3 :-/
Somnus
Dec 11 2007, 08:00 PM
How many people even use the RTP music?
Nigori Sake
Dec 11 2007, 08:13 PM
The system sound effects sound much better than RMXP's. The music isn't bad either. Kinda has a sort of Pokemon Diamond/Pearl feel inside the demo town (just the character and building size). I haven't exactly messed with all of its features yet, though (can't read Japanese). I'll have to look at a translated list of the command features, etc. so I can get an idea of what I'm doing.
Otherwise, from what I've seen so far within the interface, it's quite nice. It's like a mix up of RMXP and RM2K3. I like how they brought back certain tileset and command features. And thee fact that I don't have to use an event to place certain objects really does make a difference. Two layers is a bit of a set back, but this is a trial version, and just looking at the RTP, there is little that comes with it.
All in all, I'm liking it a lot! Now I just have to test some Japanese RGSS scripts (something basic) to see how compliant it is.
U Division
Dec 11 2007, 08:40 PM
For those of you hoping for better music and sound effects, you may be disappointed. Thanks to the fact that regularly use 2003, it was clearly obvious that the "new" music and fx are just remixes and reuses of the older system. As far as sound goes, you wont find much originality with the small sampling from the VX demo. But 'tis only a demo after all.
Liana
Dec 11 2007, 09:35 PM
I am disliking a few things.
Layers is one thing, not being able to chose the priority is another, battle backgrounds seem gone which sucks big time, when enemys attacks you get the shaking effect like in RM2K.
And you are now limited to the size of your chipsets in a bad way, i want large chipsets, as large as i want them.
It feels like a major downgrade in many ways, it is like they added all the great things we wanted that were in 2k and 2k3 that were not in XP then they went and removed other great things that made XP so great, but they also added bad things from 2k and 2k3.
I can only hope the english one is better, i can see this thing not making them any money in the US already, english speaking people will stick with XP.
Tayuke
Dec 11 2007, 10:12 PM
The Tiling is much easier. I hated using these silly basic Fence tiles to make one that didn't even meet up if you want to make a never ending on in RM03. Now, all I need to-do is use the one tile.

Its great

And yes, this is only a Trail everyone: and if the music is really that made, we've still got the music from RM03 to use

-Tay
PINEDAVX
Dec 11 2007, 10:14 PM
I thought it was ok, the mapping seems easier, the charsets could be better, the BS sucks so bad, but overall, I think it's pretty cool
Dreg
Dec 11 2007, 10:20 PM
AWWWWWW MAN!!!!
When I try to run the program a loader error tells me:
The procedure entry point AddFontResourceExW could not be located in the dynamic link library GDI32.dll
I tried ninja-karate-judo chopping my computer but it didn't fix anything...
For awesomeness.
Tayuke
Dec 11 2007, 10:47 PM
You like added anything to it :? Because that sounds odd...
Maybe your missing "GDI32.dll" file in your /syterm32/ folder :? Thats all I could say would be the problem by looking at that, using my knowledge of trying to fix these kinda of bugs on a regular basic when making my online game....Search your computer for that file ("GDI32.dll"), and if you can't locate the file, I'll help you get onto your computer, and register it

What version of windows are you running?
-Tay
PINEDAVX
Dec 11 2007, 10:49 PM
I hope he says Vista, so we can keep laughing at that OS
Dreg
Dec 11 2007, 10:51 PM
I replaced that dll file just after it gave me that error and nothing........
Piece of crap.
Tayuke
Dec 11 2007, 10:55 PM
I'm not too surprised...you need to (re-)register the file. Hope onto the chatroom for more help

-Tay
EDIT: Maybe there is a teleport function...form what I tried out, it looks like it...check it out!
Dreg
Dec 12 2007, 02:57 AM
I'm running ME
When I try to re-register the dll it gives me this:
LoadLibrary("Dllname") failed. GetlastError returns 0x0000045a.
I've tried re-downloading and installing. EVERYTHING!
This computer deserves another ninja-karate-judo chop
Liana
Dec 12 2007, 03:05 AM
lol its not for ME
It is for XP and Vista lol.
Dreg
Dec 12 2007, 03:07 AM
My friend claims it works on his and he's running ME
That's the only reason I even tried.
Liana
Dec 12 2007, 03:09 AM
Weird.
As far as i know its just for XP and Vista...
Unless i missed somthing.
oh wait.. i just looked, its for 2000 / XP / Vista... is 2000 same as ME? i dont think it is...
Dreg
Dec 12 2007, 03:12 AM
Man I can't wait to get a new computer. I'm gonna take a 30 lb sledge to this piece of crap afterwards.
This thing has so many errors...
*edit
I'm going to make a run to his house and make sure it really is working on his comp.
Liana
Dec 12 2007, 03:30 AM
Look here, it says the system requirements.
http://www.enterbrain.co.jp/tkool/products/rpgvx/engLook just under where it says available feb 2008
Dreg
Dec 12 2007, 03:35 AM
OMG now he says he has 2000 not ME. Aint that about a $@%&$%?
He told me he had ME
Tayuke
Dec 12 2007, 03:36 AM
...so it won't work

Sorry mate, but 2000 is the oldest edition that you can use it on, but that is abit odd, because ME was released a few months before 2000.....
EDIT: Corrected my smiley....
Liana
Dec 12 2007, 03:53 AM
2000 had a core change from ME, ME was just 98 with a pretty package as a friend told me.
So seeing as how it wont work with 98 it wont work with ME.
Colossal Idiot
Dec 12 2007, 04:10 AM
As expected, it won't work on Vista.
...why am I not surprised?
PINEDAVX
Dec 12 2007, 04:14 AM
Because nothing works on Vista
Sandman53
Dec 12 2007, 04:17 AM
QUOTE (Tayuke @ Dec 11 2007, 10:47 PM)

I'm not too surprised...you need to (re-)register the file. Hope onto the chatroom for more help

-Tay
EDIT: Maybe there is a teleport function...form what I tried out, it looks like it...check it out!

Yea... Teleport, Door, Chest, Inn. Took my a little while to figure out what the last right click was.

Also looking at how Tileset A is setup... it looks like it is made completely of autotiles which is pretty damn cool. Now if Only there were more than 2 layers, and priorities. I really hope they come to thier senses and add that in. With the way they designed the graphics it works great for those graphics, but you can forget using XP graphics...
The graphics are pretty awsome, but I like to nitpick. Like the trees... BORING! I will never be able to make a good looking forest with this tileset. Maybe its just me, but I also find it hard to make a good looking waterfall. I do like the world tilesets, it looks like they were ripped from RM2K and upgraded which is cool. The interior set just looks really cool, and thats for both housing and dungeons. I also like the automatic shading feature.
The event system looks neater organized, but thats not much fundamentaly different about it so not much to comment on there. Being able to zoom out to 1/8 is just great!
And I noticed the window size is smaller... I was actually hoping that would be something that we can control and it may still be possible since I can't seem to access any sort of options.
Again the one thing that would REALLY prevent me from using VX would be the layer/priority system at this point. Which is too bad because there are a lot of good features.
*NOTE*
Works fine on my vista...
Colossal Idiot
Dec 12 2007, 04:38 AM
QUOTE (Sandman53 @ Dec 12 2007, 04:09 AM)

*NOTE*
Works fine on my vista...
Well, what version of Vista are you running? Mine's Vista Home Premium, but I doubt that makes much of a difference. My computer even surpasses the system requirements, so I don't know what's going on.
Honestly, I'm kind of disappointed, since I can't even run RPG Maker XP.
Liana
Dec 12 2007, 05:37 AM
Im running XP myself with no plans of going with Vista for a few years.
It needs time to get all the bugs worked out and maybe have a service pack 2 come out for it.
Actualy i did have Vista, i sent it back to Microsoft bitching and then they sent me XP Pro SP2 lol.
I guess even they realize Vista has problems.
Agrees with Sandman53.
I hope it has more to come before it is released, if it has not already been released.
The Root Beer King
Dec 12 2007, 06:03 AM
The lack of layers really sucks... Map making is broken now. I'm so dissapointed!
Dark Dragon
Dec 12 2007, 06:17 AM
You wouldn't believe how much I loled my eyeballs out when I figured it only has 2 layers xD
I can't imagine the look on the faces of those guys in rmxp.org "omg look it says (1,2,3,4,5) haha awesome we gna get kewl 5 layers haha iz about time enterbain corrects it's mistakes lol omg" xD
I'm happy with it though

Actually I'm itching to get the full set of the RTP.. It isn't a bad thing people, it's a good thing. Everyone who tried mapping will know that it's 10 times faster and MORE ENJOYABLE.
And I'm 50% sure they removed those extra layers to make the gameplay smoother-therefor kewler.And who needs extra layers anyway? I'm very well with 2 layers as it is. And don't forget you can make your own tileset faster now since we get 5 tile-chips in one map. Which means you don't have to worry about measures like you used to do >_>
I'm sorry Aėr, not meaning to disappoint you or anything.. But don't count on enterbain making extra layers in the official release. The limitations never mentioned anything about removed layers.

Although I'm disappointed on RMVX, I'm still happy. I get to check out a whole new RGSS library, and I don't have to worry much about mapping anymore.
But all in all, for those who already have RMXP. RMVX is not worth 100$
Tayuke
Dec 12 2007, 06:26 AM
I've added two polls, which should cover the main points members are commenting on. I'm really untested in what everyone thoughts are overall, so make sure you vote!
Keeping the dream alive!
-Tayuke
L.R
Tay
Sandman53
Dec 12 2007, 08:02 AM
QUOTE (Dark Dragon @ Dec 12 2007, 06:09 AM)

You wouldn't believe how much I loled my eyeballs out when I figured it only has 2 layers xD
I can't imagine the look on the faces of those guys in rmxp.org "omg look it says (1,2,3,4,5) haha awesome we gna get kewl 5 layers haha iz about time enterbain corrects it's mistakes lol omg" xD
I'm happy with it though

Actually I'm itching to get the full set of the RTP.. It isn't a bad thing people, it's a good thing. Everyone who tried mapping will know that it's 10 times faster and MORE ENJOYABLE.
And I'm 50% sure they removed those extra layers to make the gameplay smoother-therefor kewler.And who needs extra layers anyway? I'm very well with 2 layers as it is. And don't forget you can make your own tileset faster now since we get 5 tile-chips in one map. Which means you don't have to worry about measures like you used to do >_>
I'm sorry Aėr, not meaning to disappoint you or anything.. But don't count on enterbain making extra layers in the official release. The limitations never mentioned anything about removed layers.

Although I'm disappointed on RMVX, I'm still happy. I get to check out a whole new RGSS library, and I don't have to worry much about mapping anymore.
But all in all, for those who already have RMXP. RMVX is not worth 100$
Now to a point I do agree with you. I mean it does make mapping much more faster and more enjoyable.
But you have to admit that a map like this:

Looks far better than a map that has trees set up like this, given its just a sample, but its all you can do with tree tile any ways.

Like I said before. It will be the one thing keeping me from moving over to VX...
*Oh, forest map above is not mine

I take no credit, just using it for comparison purposes. I could make a map like that IF i try*
Dreg
Dec 12 2007, 08:07 AM
Wow Sandman. That is the most forest-like forset I have ever seen. REALLY GOOD. Bravo.
SilentBackstabber
Dec 12 2007, 08:16 AM
QUOTE (Yoda @ Dec 11 2007, 06:04 PM)

Where did you hear that? Now I'm interested.. cause the amount of layers is the only thing bothering me so far.
edit: lol, I shouldn't think about my translation that long.

I don't remember where i found this... maybe in this forum somewhere, i'll search for the info and i'll let you know.
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