QUOTE (http://www.famitsu.com/blog/tkool/2007/10/post_8.html)
The subject this time is the Database.
What's the Database?
The Database is where you create the characters that enter the RPG, their equipment, items, monsters, etc.
Today I will give an explanation on the actors.
What's an Actor?
An actor is a performer, one created to play an important role within the story.
Those key people are the protagonist and the party members who accompany him/her through the adventure.
Villagers and kings from some castle don't need to be made here. It is here that you make "characters who are predetermined to become members of the party".
You will decide upon their so-called growth from battles (level ups), along with the equipment they have with them at the start.
By deciding on the walking graphic they'll have when moving and the face portrait they'll display when talking, the character's image will burst through. You can also freely name them.
As the standard data is prepared to some extent, beginners can simply decide on a name and graphic to use without trouble.
In the "options" menu, we've reinstated the highly-demanded "Dual Sword Style". Though still in the usual "Weapon and Shield" equipment format, by opting for a dual sword style, you will be allowed to equip two different types of weapons simultaneously.
We've included a check for "Auto Battle", designed for characters that will act of their own accord during battle. For example, you can use it for mercenaries or temporary party members. It will also allow the character's individuality to show when you don't want the player to control them, or rather when they can't be controlled.
In addition, there are also "fixed equipment", "power defense", "knowledge of medicine", and "critical frequency" options. As they are able to be duplicated, please use them skillfully and have fun creating character brimming with individuality.
Click here to see latest screenshot in the gallery.
What's the Database?
The Database is where you create the characters that enter the RPG, their equipment, items, monsters, etc.
Today I will give an explanation on the actors.
What's an Actor?
An actor is a performer, one created to play an important role within the story.
Those key people are the protagonist and the party members who accompany him/her through the adventure.
Villagers and kings from some castle don't need to be made here. It is here that you make "characters who are predetermined to become members of the party".
You will decide upon their so-called growth from battles (level ups), along with the equipment they have with them at the start.
By deciding on the walking graphic they'll have when moving and the face portrait they'll display when talking, the character's image will burst through. You can also freely name them.
As the standard data is prepared to some extent, beginners can simply decide on a name and graphic to use without trouble.
In the "options" menu, we've reinstated the highly-demanded "Dual Sword Style". Though still in the usual "Weapon and Shield" equipment format, by opting for a dual sword style, you will be allowed to equip two different types of weapons simultaneously.
We've included a check for "Auto Battle", designed for characters that will act of their own accord during battle. For example, you can use it for mercenaries or temporary party members. It will also allow the character's individuality to show when you don't want the player to control them, or rather when they can't be controlled.
In addition, there are also "fixed equipment", "power defense", "knowledge of medicine", and "critical frequency" options. As they are able to be duplicated, please use them skillfully and have fun creating character brimming with individuality.
Click here to see latest screenshot in the gallery.