Shin
Jan 24 2012, 12:07 AM
QUOTE (ShinGamix @ Jan 23 2012, 04:20 AM)

Shin? Hey I am Shin, Shins, and shinji too.
Omg that has been my nickname for over a year. and blogshin? that is fairly close to my wordpress and forum name. Slight delimma there.
Well Celianna, Fbu, Lunarea Ayene, and a few others are top notch tiles. No one of them can be the best because they are all different it their sets.
Yeah... I've seem you around. This has been my nickname since 2005 (look my
first forum profile) and Blogshin is online since 2009. But I am OK with it. Your are ShinGamix and I am just Shin... who knows... maybe we can work together in the future, huh?
About the tiles, well... I still think Celianna's goes better with Ayene's than Lunarea's, but as Celianna herself mentioned, we can always change them to make them match.
johnnyb
Jan 24 2012, 05:29 PM
These are amazing
Getdizzy
Jan 25 2012, 07:01 AM
I like what you are doing here, but you made a mistake on your cliff autotile tops.
To illustrate, I've filled it into the design I use to check autotiles. Seriously just keep a map like this in a project and use the fill tool to check any autotile you make it has every single possible iteration of the autotile in it. So yeah, check your inside corners on the cliff tops, they don't match:

Other than that, it looks nice.
(Also hahahaha, the evils of autotiles)
wala
Jan 25 2012, 07:05 AM
Err... what about joined trees?
That way, you can easily make woods and forests.
You can also make them as charsets.
It's up to you.
Tohsaka
Jan 25 2012, 07:47 AM
@wala: If you'll read through the thread, you'll noticed that it has been answered already.
QUOTE (Celianna @ Dec 24 2011, 01:36 PM)

Nope, you'll have to event your way around it, or perhaps learn how to parallax

wala
Jan 25 2012, 07:57 AM
QUOTE (Tohsaka @ Jan 25 2012, 03:47 PM)

@wala: If you'll read through the thread, you'll noticed that it has been answered already.
Yeah I know, after I posted the reply I saw it.
Celianna
Jan 25 2012, 07:12 PM
@Touch: grr I hate the corners of autotiles. Will fix ... sometime.
Hammerklavier
Jan 28 2012, 11:40 PM
Can anyone offer sample maps for 1) a town and 2) a house interior? Just trying to figure out how to use some of these tiles.
Overall, I love the tileset; it's one of the better ones I've seen.
Nightmar
Jan 29 2012, 12:07 AM
I made this using Parallax Mapping =)
tpasmall
Jan 31 2012, 02:58 PM
Wow there are a lot of rude people on this thread. These tilesets are beautiful. I'm not a parallax mapper, so having this resource is near invaluable.
My only question is on tile a2, the paths. Is there a way to make them so they don't hide the character's legs without parallax mapping?
Nightmar
Feb 1 2012, 01:06 AM
QUOTE (tpasmall @ Jan 31 2012, 02:58 PM)

Wow there are a lot of rude people on this thread. These tilesets are beautiful. I'm not a parallax mapper, so having this resource is near invaluable.
My only question is on tile a2, the paths. Is there a way to make them so they don't hide the character's legs without parallax mapping?
yeah, i believe you ether have to save it as a sep picture or save it as an above picture if that makes sence
Supergodjesus
Feb 1 2012, 08:16 PM
Your tiles look better and better all the time, Cel! Great work!
Ragura
Feb 2 2012, 04:42 PM
Amazing tilesets! This has been bookmarked for future reference and updates
GrandmaDeb
Feb 3 2012, 03:19 PM
QUOTE (Touchfuzzy @ Jan 25 2012, 02:01 AM)

I like what you are doing here, but you made a mistake on your cliff autotile tops.
To illustrate, I've filled it into the design I use to check autotiles. Seriously just keep a map like this in a project and use the fill tool to check any autotile you make it has every single possible iteration of the autotile in it. So yeah, check your inside corners on the cliff tops, they don't match:

Other than that, it looks nice.
(Also hahahaha, the evils of autotiles)
QUOTE (Celianna @ Jan 25 2012, 02:12 PM)

@Touch: grr I hate the corners of autotiles. Will fix ... sometime.
This made my day. Somehow it reminded me of
The RiddleMaster of Hed.You know, the OCD (I keep a special map just to check autotiles) and the artist (hey it looks just the way I like it who wants to fool with all those details!)....
/me chuckles.....
But it
is true that your tiles are amazing, Cel.
Celianna
Feb 10 2012, 04:02 AM
Update
Please go to the OP and save images: TileA1, TileA4, TileA5, TileD and replace them with the old files as they contain fixed/new content.
Now all tilesets, excluding TileE are complete.
I also added a regular door characterset.
Thalzon
Feb 10 2012, 05:16 AM
Wonderful as always.
Sephigruen
Feb 10 2012, 07:35 PM
Awesome tiles are awesome.
Thank you so much for posting.
zachy
Feb 11 2012, 12:42 AM
These just keep looking better, by the end of this you may as well make a new rtp

Nice job
serch
Feb 11 2012, 09:49 PM
Amazing work celianna O:
thanks
Hawk07
Feb 13 2012, 08:52 AM
I love your work generally, but the tileset is the most awesome thing you have ever done! As for the doors, my jaw has dropped so low I can't quite push it back into place - exactly the kind of thing your works so far needed to be complete and fully functional! Thanks and keep it up!
Mayson
Feb 17 2012, 09:13 AM
Yay, updates! \o/
attapi0
Feb 20 2012, 04:30 PM
I saw something beautiful...
I loaded up the page and opened the spoiler, the page hadn't fully loaded and it showed a low definition version of your tiles. IT WAS BEAUTIFUL!
Your beautiful tiles look even more beautiful when they're pixelated!
venion
Mar 15 2012, 02:15 AM
Are you going to add indoor windows at some point?
That's all that I felt the tileset was direly lacking.
Unless what you have just now are a small set of both indoor and outdoor windows, which, with the style of reflection, I'm not sure they really work. The outdoor ones would need to be dim, not shining blue. I'm not sure, it has confused me somewhat.
Anyway, other than that, it's looking pretty awesome.
Shame about the lack of overworld tiles, but I suppose overworld maps are a thing that's somewhat obsolete and lazy nowadays.
Celianna
Mar 15 2012, 03:33 PM
I personally prefer the window to be the same, so they can be used for in-doors and out-doors. It's cost-effective; I use less space for more windows that you can use both ways.
Celianna
Mar 16 2012, 09:59 PM
Resources moved over to the official forum, check my signature for the link, or the OP!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.