Now for our second shot of small info about small characters!
We discussed the primary use of RPG Maker 2000 characters in RPG Maker VX using Alex's Adventure.
For shot 2, I'd like to introduce the technique for using RPG Maker XP characters.
Our protagonist this time is Arshes.
First we'll look at the differences between characters in XP and VX.
RPG Maker XP Characters
RPG Maker VX Characters
You got it, right? That's right-- while XP has 4 directional facing patterns, VX has only 3.
This time we'll be creating for VX, so we'll be tampering with Arshes' side.
From here on, we'll need to use a bit of graphic-editing skills. Please pay attention to those points.
First we'll need to consider how to change the directional facing patterns from 4 to 3.
To make things quick, let's just shave off the left end! Though it feels like we're losing something, the left end is almost an exact copy of the second line from the right. Therefore, there shouldn't be any major damage.
Occasionally we need the courage to just cut something off.
... and we get this.
Those of who you are reading this blog every day may go "huh?" right about now. If you don't, you're disqualified.
Yes, RPG Maker VX uses a character set organization system that dedicates 8 characters to a single file.
I believe I can hear you crying "then editing Arshes on his own was pointless!"
And with that, a new skill appears!!
In VX, the system will automatically confirm what type of file something is and name it following given rules.
For this character, the system would classify it as a "character set", but would place a "$" at the head of the title name, allowing it to be treated as a single file for one character!
One character gets its own file!
Though some procedure is needed, this technique will allow you to use RPG Maker XP characters.
... but they won't match up properly with the map scaling!
I'm Arshes. Is this some Hobbit World?!
Well then, until next time.